• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Well, it's nice to know that our anti-FAC radar works properly (it picked them up at just over 100 m-km range) and that our Air Superiority Fighters really are capable of intercepting and shooting down approaching enemy small-craft. That's one former hole in our defenses that seems to have been successfully plugged.

EDIT: Fighters recovered and refueled. Rearming now.
 
Last edited:
I've been exploring the SFT 1321 system for any more Prix ships. I've pretty well ruled out the presence of more Prix near any of the SFT 1321 A planets... now to use one of the Lagrange Points to jump across to the B star and search those planets.

It's a big freakin' system... at least 25 or 30 billion km across. It's a good thing I brought some Tankers along. I'd hate to run out of gas in an unsecured system.
 
The B star also seems clear of Prix. I'm checking the last few planets now, and have sent for wreckers and scouts.
 
Have only followed this on and off the past weeks, is fighter pilot Galliblaere still alive? :D

Yes. Commander Galliblaere is the pilot of Super-Streak 156, on board the Fleet Carrier ESN Cephus. You are approaching retirement age, though, and will be demobilized in another six years.
 
Both solar systems of the binary SFT 1321 have been declared "Secured", and wreckers and freighters are en-route to clean up the debris of battle, while scouts have also been dispatched to survey the planets for potential colony sites or xenoarcheological digs.
 
Second Fleet has returned to Earth for overhaul, and First Fleet has set out for Gliese 33 to do some more dePrixification.
 
Salvage of the two Prix Jamlukas that "ambushed" us without shooting has recovered some size-4 missile launchers from the wrecks... so it seems that they were indeed armed craft which had run out of missile ammo before we showed up.
 
Salvage of the two Prix Jamlukas that "ambushed" us without shooting has recovered some size-4 missile launchers from the wrecks... so it seems that they were indeed armed craft which had run out of missile ammo before we showed up.

Doh!

Well, it implies they had no ammo bases in the system, either.

As an aside, did our scouts get any refits since they were merged?
 
We might be double lucky, if they shot themself empty, it might indicate that they fired at quite a range since they emptied their stocks before the scout was destroyed. If we had jumped in within their range, they could perhaps have emptied their launchers before we could lanch counter measures or fighters.
 
Doh!

Well, it implies they had no ammo bases in the system, either.

As an aside, did our scouts get any refits since they were merged?

No, our scouts have had several overhauls but no refits since the two types were combined into a single class.

We might be double lucky, if they shot themself empty, it might indicate that they fired at quite a range since they emptied their stocks before the scout was destroyed. If we had jumped in within their range, they could perhaps have emptied their launchers before we could lanch counter measures or fighters.

I'm really not sure why they were empty... there were only two wrecks in the system before our fleet arrived; our wrecked scout and the wrecked Chix Jump Constructor (assuming that's what it is). Possibly, as you suggest, they opened fire at long range and had the last of their missiles already on-the-way before the first ones impacted. I didn't recover any magazines, so I can't estimate how many rounds they carried.
 
Last edited:
First Fleet (Admiral Edzako) has arrived in the Krueger 60 system, refueled and detached its Tanker squadron, and jumped through to the Gliese 33 system, where a mysterious low-Thermal Prix presence had earlier been detected. Since our scout successfully fled from this system, it might turn out that the Prix unit that we detected was only a listening post, or perhaps another huge space station like the Pyrrhus station that our Marines succeeded in capturing in the Kapteyn's Star system. First Fleet is under orders to investigate the contact, identify the threat, and either deal with it (if it turns out to be Prix warships) or send a message to Earth summoning Third Fleet (our planetary invasion fleet, containing Troop Transports, Drop Ships, Assault Carriers, Boarding Shuttles, Monitors and other specialized warships).

EDIT:

Our salvage of the wrecked Chix Jump-Gate Constructor in the Lacaille 9352 system has recovered civilian Magneto-Plasma Drives (ie: one tech level behind us) and a CIWS v200 (again, one tech level behind us). Since we can't be sure how long ago this ship was built, all it really proves is that the Chix are not nearly as technologically backward as we had initially thought, and might even be level with us if this is an old-model ship.
 
Last edited:
Contact!

First Fleet has spotted a salvo of size-24 missiles... possibly left in orbit around the planet as a trap... and, some distance beyond it, a 14,000-ton Prix ship.

G176_Prix.jpg


EDIT: Our PD radar detected the missiles 26.8 m-km away. We will try to knock them out with anti-Fighter missiles from our Star-III Destroyer Escorts without coming any closer, since those ships are specifically designed to engage small targets at medium ranges. Not sure whether we can lock on at this range, but we'll give it a try.

EDIT: Missiles fired. Apparently we had no trouble obtaining a target solution, despite the rather long engagement range for such small targets.

G177_Prix.jpg


EDIT: Enemy missiles destroyed. Meanwhile, the 14,300-ton Prix (a Chakhar) has fled beyond sensor range. It would appear to be one of those annoying Prix snoopers, like the ones we encountered in the El Dorado system.
 
Last edited:
Query, when you experimented with shooting multiple smaller calibre missiles from a bigger tube, did you consider, erm, 'cannister' style thing, ie something like:

Missile Size: 4 MSP (0.2 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 0 km/s Endurance: 0 minutes Range: 0.0m km
Cost Per Missile: 6.1732
Second Stage: S1AMM wh1 r3.2mkm x4
Second Stage Separation Range: 3,150,000 km
Overall Endurance: 1 minutes Overall Range: 3.2m km
Chance to Hit: 1k km/s 0% 3k km/s 0% 5k km/s 0% 10k km/s 0%
Materials Required: 1x Tritanium 3.9432x Gallicite Fuel x0
 
First Fleet (Admiral Edzako) has arrived in the Krueger 60 system, refueled and detached its Tanker squadron, and jumped through to the Gliese 33 system, where a mysterious low-Thermal Prix presence had earlier been detected. Since our scout successfully fled from this system, it might turn out that the Prix unit that we detected was only a listening post, or perhaps another huge space station like the Pyrrhus station that our Marines succeeded in capturing in the Kapteyn's Star system. First Fleet is under orders to investigate the contact, identify the threat, and either deal with it (if it turns out to be Prix warships) or send a message to Earth summoning Third Fleet (our planetary invasion fleet, containing Troop Transports, Drop Ships, Assault Carriers, Boarding Shuttles, Monitors and other specialized warships).

EDIT:

Our salvage of the wrecked Chix Jump-Gate Constructor in the Lacaille 9352 system has recovered civilian Magneto-Plasma Drives (ie: one tech level behind us) and a CIWS v200 (again, one tech level behind us). Since we can't be sure how long ago this ship was built, all it really proves is that the Chix are not nearly as technologically backward as we had initially thought, and might even be level with us if this is an old-model ship.

Glad to hear I`m still around, lets whack that alien scum.
 
Query, when you experimented with shooting multiple smaller calibre missiles from a bigger tube, did you consider, erm, 'cannister' style thing, ie something like:

Missile Size: 4 MSP (0.2 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 0 km/s Endurance: 0 minutes Range: 0.0m km
Cost Per Missile: 6.1732
Second Stage: S1AMM wh1 r3.2mkm x4
Second Stage Separation Range: 3,150,000 km
Overall Endurance: 1 minutes Overall Range: 3.2m km
Chance to Hit: 1k km/s 0% 3k km/s 0% 5k km/s 0% 10k km/s 0%
Materials Required: 1x Tritanium 3.9432x Gallicite Fuel x0

No, I hadn't tried designing a cannister round. Instead, I just mounted three size-2 Box Launchers on the Super-Streak AS models, rather than a single size-6. Your suggestion would be more flexible, but slower to reload.
 
Salvage of the wrecked Manchu class Prix FACs in the liberated Lacaille 9352 system has determined that they were armed with size-4 Box Launchers and 58 m-km fire controls.

Meanwhile, in the contested Gliese 33 system, we are attempting to sneak up on the 14,300-ton Prix snooper with our sensors off to limit our EM signature. We will launch a Fighter strike at his presumed location, then turn our sensors back on in order to supply the Fighters with a targeting solution just before they launch missiles.