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NATOaster

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Dec 17, 2018
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Add an ability to lock PMs in for certain states so that I can use more precise PMs without having to redo them manually every time I want to update something
 

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I think the game could really use a UI feature like this. It's less functional, than adding customizable building subgroups, but that was a feature, that would be pretty intrusive on the UI and many players wouldn't really on a glance know what it is meant for. This strikes a nice balance.

If I can add my input a bit - I'd like it so the icon for a PM doesn't show "mixed PM" if all of them are set to the same one, except the ones that are locked. It should have a different icon, which shows the PM and maybe a little thing next to it, that indicates "not literally every single one".

And it would be nice if there was a way to bulk apply PM only to incorporated states. It's a bit weird you gotta apply stuff to African Colonies and Trade Ports when trying to change mainland PMs.
 
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I think the game could really use a UI feature like this. It's less functional, than adding customizable building subgroups, but that was a feature, that would be pretty intrusive on the UI and many players wouldn't really on a glance know what it is meant for. This strikes a nice balance.

If I can add my input a bit - I'd like it so the icon for a PM doesn't show "mixed PM" if all of them are set to the same one, except the ones that are locked. It should have a different icon, which shows the PM and maybe a little thing next to it, that indicates "not literally every single one".

And it would be nice if there was a way to bulk apply PM only to incorporated states. It's a bit weird you gotta apply stuff to African Colonies and Trade Ports when trying to change mainland PMs.

Something like this? A checkbox at the left for all, and then individual buttons to select for incorporated/unincorporated. Not a UI designer so this implementation is inelegant at best but I see what you mean. The locked PMs would then work for more specific areas, such as for locking hardwood production into places with appropriate modifiers.

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