I think this is a rather interesting propostion that i haven't seen on this forum, basically this is my attempt at trying to fix the problem with families not having enough jobs (especially end game) for them and to also add some better historical immersion. Basically, you can assign each city a leader who then would answer to the province leader who will answer to the even bigger guy who is in charge of the region. As far as my knowledge goes the romans did implement a system pretty similar to this where there are different levels of governors so if you're worried about historical accuracy i think this is pretty plausible. As for how it may be implemented i think it could be the same as ck3, just more levels of titles, for example, first is city, then it's province, then it's region, then it's kingdom (example: gaul, magna graecia, asia minor, italia, hispania and etc.) and finally there's you the leader of the empire. The function of all those "vassals" would be more or less a mix between imperator's current features and the ck style, i.e. they build buildings, manage pops, manage policies and etc with you having the ability to do what they do too and the higher the title a person has the more power they'll have in the government, i think this would ease the burden of micromanaging a large late game empire and it's overall something that would make each playthrough a lot more interesting and give some motivation to play wide instead of tall.
EDIT: also speaking of adding ck3 style features i think the dread feature would be a really good addition too as a lot of the order in the ancient world was held via fear and authoritarianism
EDIT: also speaking of adding ck3 style features i think the dread feature would be a really good addition too as a lot of the order in the ancient world was held via fear and authoritarianism
- 2
- 2