• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mathematician

Banned
Jun 29, 2014
59
220
For those that don't know what they do:

Unify Culture Group turns your primary culture into a brand new one, freshly baked and entirely made up. All the pops in your country who belonged to your old primary culture and its culture group will now magically switch to this new invention of yours. Only the ones inside your borders, though. Everyone else? Too bad. The pops of your old culture group living just across the border missed the memo.

Your ruler decided it's time to "unify" the culture, and ten years later... pOOf! Hans Müller is no longer culturally acceptable in Germany. He was living in the wrong place when your Kaiser woke up one morning and said, "Let’s be someone else now." Germany invented the Incel culture, and Hans is still Pommeranian. He's no longer kin. Shouldn’t have left the country 15 years ago, Hans.


Form New Culture is for the moments when you are stuck being the cultural sidekick. Imagine playing Verona. You didn’t conquer Venice, those smug lagoon lurkers are safe behind their floating city walls, and your army can’t swim. You’re staring at them, seething, while they mock you from their gondolas. Everyone who has failed to reach Venice knows the pain, but the real insult is sharing a culture with them.

Now, if you have Kingdom or Empire rank and Venice is the Dominant Country of the Venetian culture, you can abandon it and invent something better in just 10 years! Become a Sayan, a Wizard, a Dwarf, reinvent yourself however you like, while they stay boring old Venetians. Who’s laughing now? Just make sure to conquer every bit of Venetian land you can before you ascend to cultural godhood so you deny them from having those Venetian pops foreeeever mwahahaha. Leave them with a few Greek islands and their precious trade income. They can keep the ducats, you’ll keep the people.


So yes, these features are very fun, immersive, and realistic. I love them deeply. But please, for the love of all that is holy, give us a setting to disable them. I think I can live with Cultural Capacity.
 
  • 30
  • 19Like
  • 6Haha
  • 4
  • 1
Reactions:
You know devs said they added it because of fans'/testers' feedback?
It's historical. What can I say? There's truly nothing more realistic than merging a wide range of cultures into one single identity and making all nuance simply vanish. Kings and Emperors were masters at this. They would ride in, draw a few lines on a map, declare one culture to rule them all. They would even get to name this new culture.

I have a Russian friend who proudly tells me how beautifully unified Russia is. "We are the largest country on Earth" he says, "but from East to West, North to South, there is absolutely no cultural variation. We are identical in every way. No regional accents, no different traditions, nothing. The Czar did that for us. He unified our culture, erased all the unnecessary complexity, and now we're like one big synchronized swimming team."

Look at France, Germany, Spain, Italy. All known for their complete lack of regional differences. You definitely cannot tell a Breton from a Parisian, or a Bavarian from someone in Berlin. Same music, same food, same everything. It’s like a cultural copy-paste function was applied to the whole continent. It makes sense after all, Kings had centuries to do that and it only takes about 10 years to unify a culture.

And then there's the United States, the ultimate example of perfect unity. Go to Maine, Alabama, Illinois, or Hawaii and you won’t notice a single difference. Everyone eats the same, talks the same, thinks the same. All thanks to Trump. He did it in under ten years. He united Americans. Never call them that again. They’re Trumpians now. That’s what he named the new culture he unified.
 
  • 19
  • 11Like
  • 8Haha
Reactions:
Don’t forget Canada! When it was unified, the French speaking population, métis and autochtone disappeared. They definitely didn’t need to expel the Acadians in order to make room for English speaking people in the Eastern provinces and today, the country boasts its official doctrine of monoculturalism.

We truly live in such enlightened times! :rolleyes:

Yeah, if the mechanic works like described, I support OP 1000%. Some people might like playing in a sanitized world, but I want to experience the grim conflicts of diversity.
 
  • 4
  • 3Haha
  • 2Like
Reactions:
I just think the 10 years wait is too stupidly short. This should be one of the most ambitious undertakings of your ruler/nation, not something that happens faster than converting a Holy Site in EU4.
 
  • 15
  • 3Like
Reactions:
Don’t forget Canada! When it was unified, the French speaking population, métis and autochtone disappeared. They definitely didn’t need to expel the Acadians in order to make room for English speaking people in the Eastern provinces and today, the country boasts its official doctrine of monoculturalism.

We truly live in such enlightened times! :rolleyes:

Yeah, if the mechanic works like described, I support OP 1000%. Some people might like playing in a sanitized world, but I want to experience the grim conflicts of diversity.
What makes you think this is possible? Cultures need to be in the same group:


"Unify Culture Group
If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group. Upon completion, your primary culture will change to a brand new culture. Pops in your country of the same culture group and language will also change to this culture. This can only be done once."
 
  • 10Like
Reactions:
I just think the 10 years wait is too stupidly short. This should be one of the most ambitious undertakings of your ruler/nation, not something that happens faster than converting a Holy Site in EU4.
I think it should just be that cultures in your culture group convert far faster to your main culture under some circumstances. If you play France and control all of the North all Romance speakers should be French by 1700-1800 imo
 
  • 5Like
  • 2
Reactions:
What makes you think this is possible? Cultures need to be in the same group:
Sure, I was taken by the how absurdly the mechanic was described. The French, Italian and German examples of OP work way better.
 
  • 1
Reactions:
Imo I dont think those should be removed but tweaked a bit, like tying unite culture group cabinet action(or passive assimilation) to specific national tags, like France, Russia, Poland and Scandinavia should be able to do so but not England or Venice, and its effect should be very slow, form new culture I'd limit kingdom I think that's fair, the duchy of Pskov shouldn't be able to create its own culture but the kingdom of Pskov should be able to.
 
  • 1
Reactions:
Who the heck is disagreeing with a "disable feature" toggle for something that is in no way core to gameplay and was basically thrown in becomes some play testers asked for it?
 
  • 7
  • 6Like
  • 1Haha
  • 1
Reactions:
It's historical. What can I say? There's truly nothing more realistic than merging a wide range of cultures into one single identity and making all nuance simply vanish. Kings and Emperors were masters at this. They would ride in, draw a few lines on a map, declare one culture to rule them all. They would even get to name this new culture.

I have a Russian friend who proudly tells me how beautifully unified Russia is. "We are the largest country on Earth" he says, "but from East to West, North to South, there is absolutely no cultural variation. We are identical in every way. No regional accents, no different traditions, nothing. The Czar did that for us. He unified our culture, erased all the unnecessary complexity, and now we're like one big synchronized swimming team."

Look at France, Germany, Spain, Italy. All known for their complete lack of regional differences. You definitely cannot tell a Breton from a Parisian, or a Bavarian from someone in Berlin. Same music, same food, same everything. It’s like a cultural copy-paste function was applied to the whole continent. It makes sense after all, Kings had centuries to do that and it only takes about 10 years to unify a culture.

And then there's the United States, the ultimate example of perfect unity. Go to Maine, Alabama, Illinois, or Hawaii and you won’t notice a single difference. Everyone eats the same, talks the same, thinks the same. All thanks to Trump. He did it in under ten years. He united Americans. Never call them that again. They’re Trumpians now. That’s what he named the new culture he unified.
I think the ability to merge cultures is a way to represent birth nationalities around the 18th century
 
  • 7Like
Reactions:
Who the heck is disagreeing with a "disable feature" toggle for something that is in no way core to gameplay and was basically thrown in becomes some play testers asked for it?
Game rules are a crutch, they shouldn't be the first solution for something you don't like, especially here. You should just argue this mechanic shouldn't exist in principle.
 
  • 11
  • 1Like
  • 1
Reactions:
Game rules are a crutch, they shouldn't be the first solution for something you don't like, especially here. You should just argue this mechanic shouldn't exist in principle.
I have no issue with cultural unification and conversion existing in principle; I absolutely have issue with how they are implemented in the game. Because I have issue with the current implementation of unification in particular, I don't want to engage with it. Because that current implementation is tangential enough to the game's core design that it isn't critical to a campaign, the "game-rule" approach is applicable.

Game rules can be used as a crutch; they are not inherently crutches. "Historical accuracy" can be a game-rule - AI encouraged to go for historical outcomes, or not? Is that now a crutch? Dates for certain events is a game-rule - is that now a crutch?
 
Last edited:
  • 3Like
  • 2
Reactions:
that's why i think it'll be better if tags representing nationalities would be able to merge culture, but you brought another point that maybe such action would be available in the age of revolutions maybe?
I think the ability to merge cultures is a way to represent birth nationalities around the 18th century
For some places that's too late, if France needs this mechanic to unify the north culturally it should be available imo by 1500-1600
 
  • 2
  • 1
Reactions:
I think the ability to merge cultures is a way to represent birth nationalities around the 18th century

Could you please remind me which "nationalities" became unified during the game's timeframe and would be better represented by a mechanic that allows the player/ruler to create an entirely new culture? This new culture replacing the existing ones within their borders, resulting in a homogenous identity with no regional quirks. I would like to understand when this approach would make more sense than simply having the existing culture group accepted with minimal or no cost, as in EU4, or making cultural conversion easier through manual methods.

Make it make sense, please.
 
  • 3Like
  • 2
Reactions: