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lindig

Recruit
Aug 2, 2018
2
0
Hi everybody!

I am Lindig, and I am now playing around with some mods for the game. As a small premise: I am a computer scientist, but I never ever worked with blender or any similar software, so sorry if what I am going to ask will seem stupd.

I am facing a problem with adding an additional mesh to the cemetery.blend file.
I think I am following every step of the Entity guide.

The mesh that I am adding is the one selected in the following picture, the rest is kept as it was in the original asset file (also all the logic of the mod is the same)

upload_2018-8-2_18-30-33.png


Here is how it appears on the left menu:

upload_2018-8-2_18-32-2.png


(I used the naming convention specified in the guide)

and here is the mod as it appears in the mod editor:

upload_2018-8-2_18-32-41.png


I use the HGE tool to export everything, but when I go into the game, the cemetery does not have the new mesh...
Do you know where I am wrong?

Thank you a lot in advance for helping me.

Cheers,
Linda
 
Does anything show up in the log?
Are you sure you're adding the correct buildingtemplate in items.lua?

My godness... the problem was in the mod editor!!! For some reasons the entities did not point to the path of the exported files, but to another file...
Thank you a lot for pointing it out! It's a stupid problem, but it's hard until one finds it out!