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Sozialist

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Can you add CKII religions to the game? Some of them had more followers than Zoroastrianism by 1444. All of those religions have symbols designed for them and use existing machanisms in converted games, which is already better than, say, Judaism and Zoroastrianism.

Edit: What I meant was making them selectable in custom nation designer.
 
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If not in the game, at least add them to the nation designer, similiarly to how we have Norse paganism now.
 
Personally I'm not a big fan of having 10934528295+ heresies readily avaiable with no mechanics whatsoever, but I'd totally enjoy seeing some of the actual new religions added (hellenism, baltic pagans, etc).
 
Personally I'm not a big fan of having 10934528295+ heresies readily avaiable with no mechanics whatsoever, but I'd totally enjoy seeing some of the actual new religions added (hellenism, baltic pagans, etc).
Helenism? I get it we have norse but even that was more relevant than helenism ( plus paradox is swedish so sweden gets special treatment ☺) . Yeah it could be fun to play as a custom nation with it but i feel like thats more of a mod thing.
 
I think given that they already exist for the file converter they should exist in the custom nation designer.

In addition, it would be cool if in the custom nation designer you could make a custom pantheon. Use the same mechanics as Norse but allow you to name your gods and choose their effect. Then you could make whatever wacky religion you want or you could add 5 members of the Roman pantheon. e.g. Vulcan: +5% Artillery Combat Ability.
 
I wouldn't mind a few of them in the nation designer (along with a general rework of the lost cultures group so Romans aren't closer to Atlantians than Tuscans), but the only CKII religion I can really see added in in the history files would be Nestorianism, and that would only be if the independent Assyrian tribes at the base of the Hakkaris finally got represented (plus Socotra).
 
I would like to see Nestorian added as it was a historically major religion, interesting to use for some interesting alt-history scenarios as well as being present in 2-3 provinces at game start if Assyrians are added.

Most christian sects are proto-protestantic and would be sufficiently represented by allowing for protestants and reformed religions in the nation designer form start ( I don't know how this works with the games mechanis around ages and league war and stuff though)

Possibly a bogomilism and adding a gnostic element (maybe just call it gnostic) as it could also be used to represent the bosnian church which is popular theme in balkan threads.

I would also like to have jainism as a religion in game, mostly for the purpose of allowing rulers and advisors in india to have Jain religion.

Other CKII religions I don't know that much about or how valuable they'd be to the euiv game.
 
I support the idea of having more religions represented in countries and provinces as historically accurately as possible. However, I do not support the idea of adding religions to provinces and nations for the sake of 'cool', and where it doesn't make sense.
 
We won’t be adding religions without at least some associated flavor. Providing flavor or mechanics for religions that wouldn’t exist in a normal game is also not a high priority in terms of content creation and so most ck2 converter religions remain unavailable in normal games.
We have nothing against adding relevant ones per se however so any specific suggestions you have could still be of value to us :) but I can make no promise on when/if they would see implementation.
 
We won’t be adding religions without at least some associated flavor. Providing flavor or mechanics for religions that wouldn’t exist in a normal game is also not a high priority in terms of content creation and so most ck2 converter religions remain unavailable in normal games.
We have nothing against adding relevant ones per se however so any specific suggestions you have could still be of value to us :) but I can make no promise on when/if they would see implementation.
Well, Hussites and Lollards already have some flavour in terms of events, not sure about mechanics but Hussite seems the most feasible to implement.
 
We won’t be adding religions without at least some associated flavor. Providing flavor or mechanics for religions that wouldn’t exist in a normal game is also not a high priority in terms of content creation and so most ck2 converter religions remain unavailable in normal games.
We have nothing against adding relevant ones per se however so any specific suggestions you have could still be of value to us :) but I can make no promise on when/if they would see implementation.

Out of curiosity, what's your position on the distinctiveness required to divide a Protestant sect from Protestant?
 
We won’t be adding religions without at least some associated flavor. Providing flavor or mechanics for religions that wouldn’t exist in a normal game is also not a high priority in terms of content creation and so most ck2 converter religions remain unavailable in normal games.
We have nothing against adding relevant ones per se however so any specific suggestions you have could still be of value to us :) but I can make no promise on when/if they would see implementation.
I find it strange that the reformed Slavic, Romuva, and Suomunesko do not have a patron deity mechanic like Hindu and Norse.
 
Personally I'm not a big fan of having 10934528295+ heresies readily avaiable with no mechanics whatsoever, but I'd totally enjoy seeing some of the actual new religions added (hellenism, baltic pagans, etc).
Are there that many Heresies in CK2 or did you just come up with a Random number?
I personally would like the Heresies of the Christians being added to the game as a revolting forced Religious Conversions... possibly with special CBs... or at the least some of the Heresies that were Still relevant and historical of the Time Period. (possibly also the other Major Religions of the time period, where relevant... After all the Hussites are relevant to the time period... the Cathars not so much, and the Iconoclasts don't feel that much of a Heresy so much as an Extreme beleaf system within a standard system... Besides i don't like much of the current Christian Heresy System... that has had things like Quaker Rebels... have you ever heard of a Violent Quaker... They beleave in non-violence... violently as it were, have you ever even heard of an Armed uprising of Quakers in history... maybe Puritans, but not Quakers. Another thing is America Was founded in large part by Heretics to the Protestant and Reformed Faiths, Puritans, Quakers...And Quakers still exist to this day.... yep an armed uprising of Quakers.... would probably look something like where people just sat outside of work places, and not did anything in droves, comparatably.
I wouldn't mind a few of them in the nation designer (along with a general rework of the lost cultures group so Romans aren't closer to Atlantians than Tuscans), but the only CKII religion I can really see added in in the history files would be Nestorianism, and that would only be if the independent Assyrian tribes at the base of the Hakkaris finally got represented (plus Socotra).
I certianly agree that Roman should be moved out of the current Group and moved to another one, although i think that it should be the same group as Greek more than Italian cultures.... but then that group feels like a blanket group anyway.
 
Are there that many Heresies in CK2 or did you just come up with a Random number?

Nope. It a random number. Source - currently on CK2
 
If we're just going through and listing justifications for CKII religions, I think I can be of some help:
  • Romuva: Joniškis, Lithuania was still pagan "on 23 February 1536 when Bishops of Vilnius and Samogitia visited the area".
  • Suomenusko: Eastern Finnic Siberian tribes would be better represented as this than Tengri, e.g. pagan bits of Perm.
  • Waldensian: The Cottian Alps (east of Saluzzo) were Waldensian throughout the game's timeframe.
  • Fraticelli: In 1449 Pope Nicholas was still trying to wipe them out, they were situated "in the valley of Jesi" (ie Ancona/Marches).
  • Hussite: Probably doesn't need to be said, but massive portions of Bohemia were Hussite throughout the early-game centuries, including King Jiri Podebrad.
  • Lollard: Lollards were considered a threat well into the 1500s, e.g. "Thomas Harding in 1532". There is already an event for their revolts.
  • Bogomilist: Inasmuch as it can be seen as representing the Bosnian Church, it lasted all the way up to the Ottoman conquest and even caused wars in Bosnia.
  • Nestorian: Majority religion in several parts of Iraq. Socotra was Nestorian "in the 10th century" but I'm unsure after that.
  • Monothelite: In CK2 this represents the Maronites/Eastern Catholics, who made up a majority in much of Lebanon/upper Levantine coast throughout the timeline.
  • Paulician: Paulicians continued to live in Bulgaria up to conversions "during the 16th or 17th century". Some staged an uprising "around Nikopol" in 1688.
  • Druze: Majority in several areas of the Levant
  • Yazidi: Majority in several areas of Iraq
  • Kharijite: The Maghrebi Ibadis were thought to be Kharijites. Likewise, in South Arabia, "so far as religious confession is concerned, the Mahra are Kharidjis"
  • Zikri: Never been quite sure what this represented. If it's Mahdavis, they existed throughout EU4's timeframe. If Alevis/Alawites, they were majorities in large areas too.
  • Jainism: Obviously present in significant populations throughout parts of India.
  • Taoism: Obviously present in significant populations throughout parts of China.
  • Bön: Seem to have existed in certain areas throughout the timeframe and up to the present day.
I'm not actually suggesting all or indeed any of these religions should be added, I just through it would be helpful to examine what's even on the table, versus certifiably dead religions like Cathar, Slavic, and Hellenic.

When modding I just give everything Personal Deities when in doubt since it's the easiest mechanic to diversify. Gods for Pagans, Patron Saints for Christians, Sects for Hussites, Philosophies for Druzes, Angels for Yazidis, Bible Books for Lollards, etc.
Fraticellis and Waldensians could have something to do with apostolic poverty, though I'm not sure how to make it feel different from Buddhism.
 
I believe i read that waldensians and lollards eventually joined the larger protestant movement, or faded/fused into it, so up to a point, they do exist before disappearing, but, actually having them ingame and making the choice yourself, could be neat. I think the bigger issue some of these have is that EU4 dont have a minority system, they might make up 40-49% of the population, but if they are not a majority in any province, then well, they dont appear unless an ingame event forces them too appear.