• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Emperor Leo

The Brainstormer
18 Badges
May 17, 2008
1.016
2
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron Anthology
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Can anyone provide a dummie's guide to adding custom titles to EU:Rome? I managed to do it ages ago, but I just can't remember what to do. I'll be ok adding the title to titles.txt, but after that I cannot remember what to do to get the titles to work. I've tried searching the forums because I know I've made this same topic in the past, but I can't find it. I'm using Rome VV 2.31b, by the way.

Also, is there a way to do this by making a mod, rather than changing the "real" game files. Sorry, I'm a total mod n00b. :(
 
1. Create a new folder in Europa Universalis - Rome\mod folder to hold your mod files, for example: mymod.

2. Create a text file in the Europa Universalis - Rome\mod (i.e. not in your new mymod folder) with a .mod extension that gives EU:R instructions on how to load your mod, for example: mymod.mod.

3. At a minimum your mymod.mod should contain:

Code:
name = "mymod"
extend = "common"
extend = "interface"
extend = "localisation"

4. Go into your new folder and create the following subfolders: \common, \interface and \localisation. If you are going to include custom title icons, also create a \gfx\titles subfolder.

5. Make a copy of EU:R's common\titles.txt file and put it in your mymod\common folder.

6. Add/edit your new titles to this mod\mymod\common\titles.txt.

7. If you want objectives for these titles, copy common\objectives.txt into your mymod\common folder and edit as necessary.

8. Make a copy of EU:R's interface\titles.gfx folder and put it in your mymod\interface folder. Add the new titles to mod\mymod\interfrace\titles.gfx.

9. If you have new title icons, add them to mod\mymod\gfx\titles. They must be .tga files. Note that the paths for your new titles in your mymod\interface\titles.gfx file have to point to your mod\mymod\gfx\titles folder, for example mod\mymod\gfx\titles\senator.tga.

10. Create a new .csv file in your \localisation folder, for example, mymod.csv. Add your titles to this file with the following format:

Code:
title_quaestor_classici;Quaestor Classici;;;;;;;;;;;x;;
title_quaestor_classici_desc;Elected magestrates who supervised the treasury and financial affairs of the provinces;;;;;;;;;;;x;;
obj_become_quaestor_title;Become Quaestor;;;;;;;;;;;x;;
obj_become_quaestor_desc;$CHARACTERNAME$ is standing for election as a magistrate of the treasury.;;;;;;;;;;;x;;

I think that's it.
 
Last edited:
  • 1Like
Reactions:
Ok, so I now know how to add titles (thanks again!). Now, I can't remember how to add "equal to or more than" or "has trait xxx".

For example, I wish for a character to automatically gain "XXXXXX Title" when his Finesse is 8 or higher and has the trait "Wise". I also only wish for this title to occur amongst greek cultures. How do I translate that into a way the game will understand?

Sorry to be a pain!

Also, I'm having a little trouble getting my titles to appear correctly. The game is recognising the titles (i.e. I can assign it to a character), but it's appearing in the selection list as "title_philoi". When I hover over the title for the description tool-tip, it says "philoi_title_desc". I can assign it to the character regardless but the graphic icon doesn't appear in the character's info screen. Any ideas? I've added titles in the past and had no problems whatsoever. I don't understand why they're not working.

******EDIT******

Okay, so I figured it out. This is information for anyone else who may have trouble with this in the future. Here's how I corrected my mistakes:

1) In addition to the following (found in ***.mod):

Code:
name = "mymod"
extend = "common"
extend = "interface"
extend = "localisation"

Also add:

Code:
extend = "gfx"

2) After following gnosticdogma's instruction:

Create a new .txt file in your \localization folder, for example, mymod.txt.

I found that this ***.txt file had to be renamed as ***.csv instead.

After this my custom title worked fine. Other than this, gnosticdogma's instructions are superb and user-friendly! :)

Still, if anyone has any idea how to answer my original question:

Now, I can't remember how to add "equal to or more than" or "has trait xxx".

For example, I wish for a character to automatically gain "XXXXXX Title" when his Finesse is 8 or higher and has the trait "Wise". I also only wish for this title to occur amongst greek cultures. How do I translate that into a way the game will understand?

I'd be grateful! Thanks!
 
Last edited:
Ok, so I now know how to add titles (thanks again!). Now, I can't remember how to add "equal to or more than" or "has trait xxx".

For example, I wish for a character to automatically gain "XXXXXX Title" when his Finesse is 8 or higher and has the trait "Wise". I also only wish for this title to occur amongst greek cultures. How do I translate that into a way the game will understand?
The game automatically recognises an equals sign as actually meaning "equal to or greater than". So, saying finesse = 8 actually means finesse >= 8 to the game.

For traits, the trigger is simply traits = x.

So, in your case, the code would be:

Code:
	gain_trigger = {
		finesse = 8
		traits = wise
		employer = { culture_group = hellenic }
	}

Easy :)
 
You are correct: localisation files must be .csv not .txt.

I do not think you need to extend the "gfx" folder though, as long as your new titles in titles.gfx file in \interface point to your \mymod\gfx\titles folder.
 
Thanks Cheexsta! :) Also, thanks again gnosticdogma! I didn't realise I didn't have to "extend gfx". At first my icon wasn't appearing, but this was because I misread your original instruction and didn't point to the mod folder for the gfx.

The Paradox forums are so helpful! Thanks! :)