1. Create a new folder in
Europa Universalis - Rome\mod folder to hold your mod files, for example:
mymod.
2. Create a text file in the
Europa Universalis - Rome\mod (i.e. not in your new
mymod folder) with a .mod extension that gives EU:R instructions on how to load your mod, for example:
mymod.mod.
3. At a minimum your
mymod.mod should contain:
Code:
name = "mymod"
extend = "common"
extend = "interface"
extend = "localisation"
4. Go into your new folder and create the following subfolders:
\common,
\interface and
\localisation. If you are going to include custom title icons, also create a
\gfx\titles subfolder.
5. Make a copy of EU:R's
common\titles.txt file and put it in your
mymod\common folder.
6. Add/edit your new titles to this
mod\mymod\common\titles.txt.
7. If you want objectives for these titles, copy
common\objectives.txt into your
mymod\common folder and edit as necessary.
8. Make a copy of EU:R's
interface\titles.gfx folder and put it in your
mymod\interface folder. Add the new titles to
mod\mymod\interfrace\titles.gfx.
9. If you have new title icons, add them to
mod\mymod\gfx\titles. They must be .tga files. Note that the paths for your new titles in your
mymod\interface\titles.gfx file have to point to your
mod\mymod\gfx\titles folder, for example
mod\mymod\gfx\titles\senator.tga.
10. Create a new .csv file in your
\localisation folder, for example,
mymod.csv. Add your titles to this file with the following format:
Code:
title_quaestor_classici;Quaestor Classici;;;;;;;;;;;x;;
title_quaestor_classici_desc;Elected magestrates who supervised the treasury and financial affairs of the provinces;;;;;;;;;;;x;;
obj_become_quaestor_title;Become Quaestor;;;;;;;;;;;x;;
obj_become_quaestor_desc;$CHARACTERNAME$ is standing for election as a magistrate of the treasury.;;;;;;;;;;;x;;
I think that's it.