Can you add gear, such as a targeting and tracking system, to a turret?
I've modded one into the turretDef, but it doesn't have any effect.
I've modded one into the turretDef, but it doesn't have any effect.
The Colo Turrets mod adds new turrets. Maybe you need to add to both the turretdef and the turret chassisdef? The chassis may not have any slots to put gear in so your turretdef isn't valid.
{
"AmmoID" : "Ammunition_SRM",
"Capacity" : 100,
"Description" : {
"Cost" : 50000,
"Rarity" : 0,
"Purchasable" : true,
"Manufacturer" : "Generic",
"Model" : "SRM",
"UIName" : "Ammo SRM Inferno <color=#85DBF6>(100)</color>",
"Id" : "Ammo_AmmunitionBox_Generic_SRM_Inferno",
"Name" : "Short Range Missile Inferno Ammo (100)",
"Details" : "Source-Battletech Master Rules r, pg. 141. +6 Heat damage to enemy Mechs. +15% chance to Crit. -99% Armor Damage. Mech maximum heat reduced by 33, in order to prevent Inferno Ammo explosion.\n\nAll normal SRM Ammo bins will also act like a Inferno Ammo bin.",
"Icon" : "uixSvgIcon_ammoBox_Missile"
},
"BonusValueA" : "+6 Heat Dmg.",
"BonusValueB" : "",
"ComponentType" : "AmmunitionBox",
"ComponentSubType" : "Ammunition",
"PrefabIdentifier" : "",
"BattleValue" : 0,
"InventorySize" : 1,
"Tonnage" : 1,
"CanExplode" : true,
"AllowedLocations" : "All",
"DisallowedLocations" : "All",
"CriticalComponent" : false,
"statusEffects" : [
{
"durationData" : {
"duration" : -1,
"ticksOnActivations" : false,
"useActivationsOfTarget" : false,
"ticksOnEndOfRound" : false,
"ticksOnMovements" : false,
"stackLimit" : 1,
"clearedWhenAttacked" : false
},
"targetingData" : {
"effectTriggerType" : "Passive",
"triggerLimit" : 0,
"extendDurationOnTrigger" : 0,
"specialRules" : "NotSet",
"effectTargetType" : "Creator",
"range" : 0,
"forcePathRebuild" : false,
"forceVisRebuild" : false,
"showInTargetPreview" : false,
"showInStatusPanel" : false
},
"effectType" : "StatisticEffect",
"Description" : {
"Id" : "StatusEffect-SRMInfernoAmmoHeatDamage",
"Name" : "SRM Inferno Ammo Heat Damage.",
"Details" : "SRM Inferno Ammo Heat Damage.",
"Icon" : "uixSvgIcon_equipment_TTS"
},
"nature" : "Buff",
"statisticData" : {
"appliesEachTick" : false,
"effectsPersistAfterDestruction" : false,
"statName" : "HeatDamagePerShot",
"operation" : "Float_Add",
"modValue" : "6",
"modType" : "System.Single",
"additionalRules" : "NotSet",
"targetCollection" : "Weapon",
"targetWeaponCategory" : "Missile",
"targetWeaponType" : "SRM",
"targetAmmoCategory" : "SRM",
"targetWeaponSubType" : "NotSet"
},
"tagData" : null,
"floatieData" : null,
"actorBurningData" : null,
"vfxData" : null,
"instantModData" : null,
"poorlyMaintainedEffectData" : null
},
{
"durationData" : {
"duration" : -1,
"ticksOnActivations" : false,
"useActivationsOfTarget" : false,
"ticksOnEndOfRound" : false,
"ticksOnMovements" : false,
"stackLimit" : 1,
"clearedWhenAttacked" : false
},
"targetingData" : {
"effectTriggerType" : "Passive",
"triggerLimit" : 0,
"extendDurationOnTrigger" : 0,
"specialRules" : "NotSet",
"effectTargetType" : "Creator",
"range" : 0,
"forcePathRebuild" : false,
"forceVisRebuild" : false,
"showInTargetPreview" : false,
"showInStatusPanel" : false
},
"effectType" : "StatisticEffect",
"Description" : {
"Id" : "StatusEffect-SRMInfernoAmmoLessDamage",
"Name" : "SRM Inferno Ammo Less Damage",
"Details" : "SRM Inferno Ammo Less Damage.",
"Icon" : "uixSvgIcon_equipment_TTS"
},
"nature" : "Buff",
"statisticData" : {
"appliesEachTick" : false,
"effectsPersistAfterDestruction" : false,
"statName" : "DamagePerShot",
"operation" : "Float_Multiply",
"modValue" : "0.01",
"modType" : "System.Single",
"additionalRules" : "NotSet",
"targetCollection" : "Weapon",
"targetWeaponCategory" : "Missile",
"targetWeaponType" : "SRM",
"targetAmmoCategory" : "SRM",
"targetWeaponSubType" : "NotSet"
},
"tagData" : null,
"floatieData" : null,
"actorBurningData" : null,
"vfxData" : null,
"instantModData" : null,
"poorlyMaintainedEffectData" : null
},
{
"durationData" : {
"duration" : -1,
"ticksOnActivations" : false,
"useActivationsOfTarget" : false,
"ticksOnEndOfRound" : false,
"ticksOnMovements" : false,
"stackLimit" : 1,
"clearedWhenAttacked" : false
},
"targetingData" : {
"effectTriggerType" : "Passive",
"triggerLimit" : 0,
"extendDurationOnTrigger" : 0,
"specialRules" : "NotSet",
"effectTargetType" : "Creator",
"range" : 0,
"forcePathRebuild" : false,
"forceVisRebuild" : false,
"showInTargetPreview" : false,
"showInStatusPanel" : false
},
"effectType" : "StatisticEffect",
"Description" : {
"Id" : "StatusEffect-SRMInfernoAmmoMoreCrits",
"Name" : "SRM Inferno More Crit Damage",
"Details" : "Inferno Ammo has a +15% chance to Crit.",
"Icon" : "uixSvgIcon_genericDiamond"
},
"nature" : "Buff",
"statisticData" : {
"appliesEachTick" : false,
"effectsPersistAfterDestruction" : false,
"statName" : "CriticalChanceMultipler",
"operation" : "Float_Multiply",
"modValue" : "1.15",
"modType" : "System.Single",
"additionalRules" : "NotSet",
"targetCollection" : "Weapon",
"targetWeaponCategory" : "Missile",
"targetWeaponType" : "SRM",
"targetAmmoCategory" : "SRM",
"targetWeaponSubType" : "NotSet"
},
"tagData" : null,
"floatieData" : null,
"actorBurningData" : null,
"vfxData" : null,
"instantModData" : null,
"poorlyMaintainedEffectData" : null
}
{
"durationData" : {
"duration" : -1,
"ticksOnActivations" : false,
"useActivationsOfTarget" : false,
"ticksOnEndOfRound" : false,
"ticksOnMovements" : false,
"stackLimit" : 1,
"clearedWhenAttacked" : false
},
"targetingData" : {
"effectTriggerType" : "Passive",
"triggerLimit" : 0,
"extendDurationOnTrigger" : 0,
"specialRules" : "NotSet",
"effectTargetType" : "Creator",
"range" : 0,
"forcePathRebuild" : false,
"forceVisRebuild" : false,
"showInTargetPreview" : false,
"showInStatusPanel" : true
},
"effectType" : "StatisticEffect",
"Description" : {
"Id" : "StatusEffect-SRMInfernoAmmoMechHeat",
"Name" : "SRM Inferno Ammo",
"Details" : "+6 Heat damage to enemy Mechs. +15% chance to Crit. -99% Armor Damage. Mech maximum heat reduced by 33, in order to prevent Inferno Ammo explosion.",
"Icon" : "uixSvgIcon_genericDiamond"
},
"nature" : "Buff",
"statisticData" : {
"appliesEachTick" : false,
"effectsPersistAfterDestruction" : false,
"statName" : "MaxHeat",
"operation" : "Int_Add",
"modValue" : "-33",
"modType" : "System.Int32",
"additionalRules" : "NotSet",
"targetCollection" : "NotSet",
"targetWeaponCategory" : "NotSet",
"targetWeaponType" : "NotSet",
"targetAmmoCategory" : "NotSet",
"targetWeaponSubType" : "NotSet"
},
"tagData" : null,
"floatieData" : null,
"actorBurningData" : null,
"vfxData" : null,
"instantModData" : null,
"poorlyMaintainedEffectData" : null
}
],
"ComponentTags" : {
"items" : [
"component_type_stock",
"component_type_variant",
"component_type_variant1"
],
"tagSetSourceFile" : ""
}
}
I don't know anything about this, maybe head over to Nexus and search "turrets"?The Colo Turrets mod adds new turrets
The vehiclechassisdef_MOBILEHQ does not have a "Upgrade" slot, so this might not be it.The chassis may not have any slots to put gear in so your turretdef isn't valid.
I forgot, Colo pulled most of his stuff down.A little more guidance on where and how I can find this mod would be greatly appreciatedI'm not familiar with it.