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stryhf

Second Lieutenant
48 Badges
Jul 31, 2009
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What else needs to be done?

Copy titles.txt from $ROME/common/ -> $ROME/mod/custom/common

Add your title in the copy

Copy titles.gfx from $ROME/interface/ => $ROME/mod/custom/interface

Add your title in the copy

Create a new title text in $ROME/mod/custom/localisation/

Created a new .tga file in $ROME/mod/custom/gfx/titles/

In $ROME/mod/custom.mod

extend = "common"
extend = "gfx"
extend = "history"
extend = "localisation"

The title works fine in that I can add it to a character in game. The title ends up in their history. The flavor text from localisation shows up fine. The title ends up in their savegame file entry for the character. The title icon never shows up in the interface. I know the gfx directory is being properly loaded since I've got custom flags showing up just fine.

When I check the log files, error.log shows the following:
error.log:Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx/titles/gerousia.tga

Which seems odd since all the other errors in the error.log specify escaped backslashes:

error.log:Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\interface\\VaeVictis\\bg_domestic_government_top.tga.
error.log:Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\interface\\VaeVictis\\bg_domestic_decisions_top.tga.
error.log:Clausewitz Error[texturehandler.cpp:106]: Couldn't find texture file: gfx\\interface\\VaeVictis\\bg_domestic_characters_top.tga.

The file exists within the mods/gfx/titles/ directory.

I double checked to see if I improperly specified the TGA file in the titles.gfx and I cut and paste exactly as all the other titles specified:

spriteType = {
name = "GFX_title_gerousia"
texturefile = "gfx/titles/gerousia.tga"
noOfFrames = 1
norefcount = yes
effectFile = "gfx/FX/buttonstate.fx"
}

I hope I don't need to dump this into the main rome directory instead of the mods sub directory. That would be the second time a file in interface wouldn't abide by its mod setting (the other being messagetypes_custom.txt).
 
Nevermind, found it.

Never assume anything is logically consistent in EU:R and you won't be surprised...

You need to specify the full path for the TGA file including whatever mod directory you decide to plant it in... grrr.
 
Hy also a Question to titles...

So I tried it out it works but somethig is missing..

the objective for the titles. In localisation/vae_victis.csv are the titles and also the descriptions. There are also something obj_become_title.
Ok this is the text for the objective if the character want to get the title...

So where are this objectives (I think these objectives are events ) so that i can made new objectives for the new titles that i make...
(only the file where they are is needed and i mean for the minor_titles f.e. augur or tribune of the soldiers)

Plz HELP
 
You want the objectives.txt in the common folder.
 
So ok ive been searching now for the priests synonims and cannot found some of them... Ive found a lot but not all...

I want to make a mod and a part of it will bea priest title for each religion...

I have found something but i can´t explain me Why for some religions i didnt found how the priests was called in the whole internet. So anybody is asked who can help with infos....

I did a List and posted it. If you find a better Synonim or a ancient expression plz let me know. for the Religions I didnt found anything its only a = ?

Plz Help if you can and know something about that...

So...


Roman = Pontifex
Greek = Archiereus ( dont know if that is the ancient title /form)
Egyptian = Sem/Setem
Berber = ??????
Carthage = ???????
Phoenician = ???????
Mesopotamian = ???????
shamanism = shamane
druidism = druid
animism = gode
zoroaster = Zaotar/Mobad/ Vardapet (also dont know which one the ancient one is)
judaism = kohen/tannaim/zaddik (same problem which one the ancient form is)

Really I cannot explain me why I cant find on net fe -how was carthaginian priests called... but it is so.. Maybe you can help...


THX