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Xetfield

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Aug 23, 2017
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Table of Contents

1) MAP ADDITIONS:
a) Reasons to implement
b) Historical relevance of provinces
c) Position in states
d) Development and trade goods.
e) Terrain
f) Events
2) CHANGES TO RUSSIAN NIs
3) ADDITION TO MISSION TREE
4) EVENT
5) DEVELOPMENT CHANGES ACROSS THE CURRENT MAP
6) OTHER MINOR STAFF

1) MAP ADDITIONS

A) Reasons to implement:

Since there will be Pan-European Expansion, I think it will be honest to visit and improve the map of Russian region again. Not only because history of Europe is heavility tied with Russia but also because 1.27 map and event changes, through great, created very dangerous, unbalanced situation in Eastern Europe, where Poland is very likely have 4 relatively powerful subject nations (Mazovia, Danzig, Moldavia as a March and Lithuania as a Junior Partner), while Muscovite subjects are much smaller and less helpful. That's why I suggest to add three provinces to the map: Pereyaslavl (Переяславль), Uglich (Углич) and Serpukhov (Серпухов). Borders are arbitrary, I had to use simple online editor, more correct borders are listed on the map for wiki (the second picture) and the only map on English I’ve found about this region.
b3eXLQWAo.svg


800px-Muscovy_1300-1462.png

russian_growth_1300_1796.jpg



B) Historical relevance of provinces
All cities-capitals of these provinces were important for Russian history. Prince Dmitrii Donskoi organazed a council of Russian Principalities in 1374 in Pereyaslavl to adress the question of gaining independence from the Golden Horde, which resulted in widely known Battle of Kulikovo (1380). Also this city was one of the first acquisitions of Muscovite Principality which helped Muscovy to grow. Later the lake near this city was used for experiments with prototypes of Russian fleet in the end of XVII century.
Uglich was important as one of the border cities between Moscow and Tver, but the most important is the fact that in 1591 heir to the throne, the last son of Ivan IV the Terrible, Dmitrii died here under strange circumstances.
Uglich may start with some local authority (about 20-25%) for reflection that it was a residence of minor branches of the Rurikovichs.
Serpukhov was founded in 1339 as a southern defence of Moscow from hordes and was a centre of coodridanation for russian troops before the Battle of Kulikovo and later on it was important as a defence point against Crimean horde.

C) Position in states
It would make sense to place new provinces in states when their “parent” provinces are located, so Pereyaslavl will be located in Vladimir state (with Rostov, Vladimir and Yuriev), Uglich within the state of Yaroslavl (with Yaroslavl, Mologa, Kostroma and Bezhetsk) and Serpukhov within the state of Moscow (with Moscow itself, Kolomna and Mozhaisk). It would make these states better, because 4 or 5-province states are always more worthy than 3-province.

D) Development and trade goods
Speaking of development and trade goods of the province, I would give these provinces average delevopment 2/2/3 without cuts from Yuriev (3/3/2), Bezhetsk (2/2/2) Kaluga (3/3/2) and Kolomna (2/2/2) or with minor cuts in order to help balancing the region, as I mentioned in the beginning of the post. Uglich was known as a fur production centre, Pereyaslavl as a city that gave fish to Moscow princes, but since in EU IV fish may be located only in coastal provinces, I would place grain here, and Serpukhov was a centre of iron production. Also a Castle in Serpukhov would fit.

E) Terrain
Speaking of terrain, Uglich is still well-known in Russia for his woods, so the woods terrain would be appropriate. Pereyaslav is competent region for food production with relatively warm climate, the grasslands or farmlands are both appropriate for this province. Serpukhov is hills.

F) Events
Speaking of Uglich, it would be a nice bit of flavour to implement a special event for Uglich.

Death of an heir in Uglich
Trigger conditions:
Government is Monarchy
Heir is younger than 16 years
The country is Muscovy or Russia
The country have Uglich province as a core
The dynasty is Ruricovich (though I don't know if it possible to write an event with such trigger)
Age of Reformation

MTTH: 120 months

In 1591 year A.C, an infant heir to the throne, the last son of Ivan IV The Terrible and one of the last Rurikovichs Prince Dmitrii died in his residence in Uglich under very suspicious circumstances. Common people thinks it might be a murder.

Option 1: Try to investigate this case.
-25 legitimacy, country recieves an advisor (Grand captian) of 2nd level named "Michael Shuiskii" with 50% discount to employ
Option 2: Lets pray for "heir's name" soul
-25 legitimacy, build church or cathedral in Uglich or any neighbouring province (if they are presented in Uglich)

2) CHANGES TO RUSSIAN NIS
I'm very fond of NIs for Muscovy, they cover the main points of Moscow's history pretty well. However, Russian NIs looks pale in comparison, many players didn't even change them from ideas of Moscow. Here are my proposals how to buff them:

Idea 2, "Siberean frontier": yeah, in my last game i found that in current meta it's a really dangerous idea which outcomes cripple your country. In order to at least partially lessen that, I would add +5 states there.

Idea 3, "Russian Artillery Yard" (-10% artillery cost, +10% artillery combat ability): I would suggest to change the latter for the +1 (or better +0,5, if it is possible) artillery fire, similar to Spanish traditions. This would show the power Russia not only had on artillery on the land, but also will adress the mighty Russian fleet, which held glorious victories against Swedish and Ottoman fleets.

Idea 5, "Abolish the Mestnichestvo" (-0.1 corruption per year): fine idea with useful bonus in the current meta, but I would add +1 legitimacy from ambitions here. The point here is that by removing Mestnichestvos (we can compare them to viceroyalities) tsars increased his power and recieved this land directly to their rule, which were previously held by mostly corrupt governers, which was used later by Peter I the Great and next emperors.

Idea 6, "The Table of Ranks" (+0,25 army tradition per year, -10% advisor cost): pretty fine idea with reasonable historic grounds, all I suggest is to buff army tradition bonus to 0,5 per year, since the introduction of this law helped the Russian army greatly. It resulted in creation of great officers.

Idea 7, "Broaden the Curriculum of Cadet Corps" (+5% land morale, -10% fire recieved): Russian army was very reluctant to fails and often fought bravely. There are many examples of Russian bravery like with the battle of Poltava (1709) or with the defence of Pscov from Stefan Bathory (1582). Moreover, according to EU IV wiki, Russia is THE ONLY country with 5% bonus, all other NI are buffing land morale at least for 10% (https://eu4.paradoxwikis.com/Land_warfare#Morale). I would buff them to 10% at least.

And since I suggested to move legitimacy to the idea 5, my suggestion for the new ambition of Russia is +20% institution spread and -10% institution embracement cost. In the early game Muscovy and Russia struggles to implement Renaissance, Colonialism and Printing Press fastly, which is reasonable and historical. The thing is the reforms by Peter the Great changed this situation drastically: at least in the sphere of military technology, Russia was between the best nations in the world through all the XVIII century. And the absolutism (the Enlighted one too) was implemented in Russia right in time with other European powerhouses.

Some might say that these changes Russia will become real powerhouse, and I will say "Yes, like they was historically".

3) ADDITIONS TO MISSION TREE
Current mission tree of Russia is great: it covers most historical achievements Russia made during the game timeline and also some things Russian tsars and emperors desired like taking Constantinople back. However, there are things to improve as well.

Right now, missions Window to the West, requiring to own or subject-own states of Estonia, Curonia and Livonia, and Subjugate the Crimea, requiring to own all Pontic Steppe region, have no continuation. However, both of these regions were crucial to Russian naval history.
Next mission after Window to the West should be called "Build the Baltic fleet" and require to build 25 galleys: they were utilized greatly against Sweden during the Great Northern War (1700-1721) in during navy battles of Gangut and Grengam. The effects should be permament +10 galley combat ability and +10% fleet morale for the next 20 years.
Speaking of Crimea, there is a possibility to add 2 more missions (moving Siberian-related mission a little bit lower in tree to get the place for them). The first should be "Built the Black Sea fleet" and require to built at least 15 light ship and having the biggest trade power in Crimea trade node. The reward for meeting these requirements should be +10% trade efficiency for 20 years and give the Crimea province 2nd level trade (Entrepot). The second should cover changes in the primary Crimean population: "Develop the Crimea" mission should require to convert Azov and Crimea states into country's religion and develop all these provinces to have at least 10 development each. The reward for this should be instant change of culture in these provinces to the primary culture and +20% local goods produced for 20 years. Also slaves from Azov should be instantly removed as a trade good.

4) Events
In one of recent development diaries about 1.29 "Manchu" update, devs showed transition of Jurchen culture to Manchu right after formation of Manchu. I propose the addition to the decision "Form Russian nation" that will merge Novgorodian, Muscovite and Ryazanian cultures into Russian, since the Unification of Russia was not only political but also cultural. A century after Ivan III the Great's rule, citizens of Pskov defended their city from Stephen Bathory not as "Novgorodian" but as Russian people.

And speaking of lesser events, I would add some flavor from Russian culture, one of the world's greatest.

Afanasy Nikitin's A Journey Beyond Three Seas
Trigger conditions:
Is Muscovy, Tver or Novgorod
A province of Tver is owned
The year is 1470 but not 1500
MTTH: 90 months

The first book describing commercial trip of russian merchant Afanasy Nikitin, that was written during his long and exhausting trip through Caucasus, Persia and India, made us one of the first Europeans with some useful knowledge of these regions.

Option 1: Excellent: Gives 50 diplomatic power and +10% prestige

Slavic Greek Latin Academy
Trigger conditions:
Is Russia
A province of Moscow does NOT have a University
No universities are built in Russia
The year is 1680 but not 1700
MTTH: 120 months

Universities are becoming more and more important in the Europe. If we want our nation to educate our brightest minds within our country without the involvment of foreigners, we should create the first one on our own.

Option 1: Indeed it so
The country loses 0,25 yearly income
A free university is built in Moscow
Moscow recieves province modifier "Center of education" with +20% instituion spreading for the reast of the game
Option 2: There is no need in this
-10% prestige and +5% tech cost for next 10 years

Alexandr Radichev's Journey from St. Petersbutg to Moscow
Trigger conditions:
Is Russia
Country modifier "Enserfed peasants" is active
The year is 1770 but not 1800

One of our country's brightest minds is critising our political and social systems so harshly that publishing the book may cause unrest in the country. It's up to you, "Monarch_name", to decide what to do with this paper and it's author.

Option 1: Hire him to improve legislation and allow the publication
+ 50 admin power
Gain 3 level Philosopher advisor Alexandr Radichev in St. Petersburg (50% cheaper to employ)
+1 unrest for 10 years
-20 nobility loyalty
+10 burghers loaylty

Option 2: Allow the publication
+10% prestige
+1 unrest for 10 years
-10 nobility loyalty

Option 3: Forbid the publication and expel Rarichev to Siberia
-10% prestige
+10 nobility loaylty
-10 burghers loyalty
+5 unrest in random Siberian province

5) DEVELOPMENT CHANGES ON THE CURRENT MAP
There are some thing that annoy me a little in the development setup.
First and the most important thing, Moscow in 1444 should have the same development with Novgorod from the start, so 20 (7/6/7) instead of 17. While Novgorod was still important and great, it was in decline by the start of the game. In comparison, Moscow was so rich that even Feudal War didn’t hurt them that much.
However, the dev of Vladimir may be reduced to 5/5/4 from their current 6/6/5. While it was very important city during XII-XIII centuries, it wasn’t so rich and important in 1444.

6) OTHER MINOR STUFF

To be honest, I was hyped by the possility to expel the minorites at first because I've thought about Russia, but at least in 1.28.3, the mechanics of Siberian Frontier and Minority Expulstion cannot be combined. I am suggesting unlocking minority expulsion for Siberian and Far East lands.

Tver and Moscow should be historical rivals, they were two cities rivaling each other in order to unite the Russian lands through the whole XIV century, and even after that they despised each other.

Also I want to promote my proposal for Russian unique disaster, The Rebellion of Streltsy. Since I've got some free time, now I'm ready to dedicate myself to add monthly events to this disaster:
https://forum.paradoxplaza.com/forum/index.php?threads/streltsy-disasters.1104950/

If you anything I didn't covered or want to correct something, feel free to add!

@DDRJake @Groogy @neondt
 
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Nice stuff, but imo giving +15% morale to Russia is unreasonably generous and extremely powerful with streltsy. I think it's fair to give either +10% morale -10% fire received or +15% morale without fire resist. Finally, +33% manpower modifier in traditions is invalid, Russia needs her legendary +50% she had before TR, both historical correct and balanced in-game bonus
 
For the Uglich and Pereyaslavl there are a number of administrative maps. The older maps are harder to get and I didn't see reliable versions, but one of the maps you could use is a division in 1830s:
1833-Russia-map.jpg

If the administrative division of these units didn't change too drastically on low level, you could use this map (perhaps with other maps for administrative divisions too). Main issue for Uglich is that it is at the edge of the province, making splitting it a rather hard task.
Noting again, it is 1830s map, taken mostly because earlier maps are harder to get and need more research (but IMO, they weren't drastically different). I could try to make it later after finding a few maps.
I disagree about ambition though, as you said it was always important, so putting it at the last slot is odd - it should meet much earlier instead if you consider to rework it.
As for Army Tradition - it may need a buff, but not necessarily with NIs. A debatable point.
Expulsion to Siberia is hard because it wasn't really done by Russia (although, Iberia...) and it is not a colonial region although it should be in that case. I wouldn't mind, Mangazeya colony was also real IRL as well as English attempt at Siberia colonization.
Good suggestion all in all!

EDIT: For Uglich territorial divisions this article describes what was there at different times - https://ru.wikipedia.org/wiki/Угличский_уезд
It may be useful for forming a map for Uglich. In my opinion, for making Uglich province you would need to take south-eastern part of the province and maybe a minor part of the adjustment one depending on divisions, need and common sense. The Uglich province overall isnt that big, but it has some historical relevance as you said.
 
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For the sake of setting expectations, I'll tell you now that Russia is not within the scope of our Europe update. As stated in the dev diary the focus will be on the Balkans, Italy, France and Germany. Which is not to say that other regions will receive no attention at all, or that other pars of Europe will not see attention in the future.

On the topic of balance: our automated reports show us that Russia is performing rather well compared to Poland/Lithuania. While they have a tendency to lose out to the Ottomans in the late game, for the most part we're happy with the balance of power in the region.

Besides all that, there are some good suggestions here :)
 
For the sake of setting expectations, I'll tell you now that Russia is not within the scope of our Europe update. As stated in the dev diary the focus will be on the Balkans, Italy, France and Germany. Which is not to say that other regions will receive no attention at all, or that other pars of Europe will not see attention in the future.

On the topic of balance: our automated reports show us that Russia is performing rather well compared to Poland/Lithuania. While they have a tendency to lose out to the Ottomans in the late game, for the most part we're happy with the balance of power in the region.

Besides all that, there are some good suggestions here :)
Hey! Thank you for your commitment. Ive just realized that Europe update would be only one DLC?
France Italy and "Germany" all need an almost total rework (and Spain too..), and you do think we can wait that in a single expansion? Im being scared.

Lets be clear i fully support the idea of a deep rework of Europe (Balkanic + Latin Europe especially) but the amount of thing i expect (map, event, mecanism such as the "Polirique des Reunions" for France that should be an event chain on half a century where you have to create claims and care about the Low countries instead of just an almost automated event, im forgetting the sea warfare, the effect such as "Maison du Roi" or the possibility to have a guard of foreign soldiers when you have excellent relations with them).

My god i was so hopeful. I 100% respect your job but im afraid you do not realize at what points our expectations are high. Especially for Europe which is the core of the game, but also for the mecanism. Since Common Sense and Art of War i do think the game hasnt been doing much progress.

All my love and have a nice Christmas though. All hail the PdX games employee and fanbase.
 
While they have a tendency to lose out to the Ottomans in the late game, for the most part we're happy with the balance of power in the region.
That's a disgraceful shame to allow ahistorical russian defeats to the "Sick man of Europe" and preventing partitions of Poland, it's a russophobia, isn't it?
 
That's a disgraceful shame to allow ahistorical russian defeats to the "Sick man of Europe" and preventing partitions of Poland, it's a russophobia, isn't it?
What do you want to accomplish with this reply?

Ottomans have always been quite strong in EU4. It has nothing to do with Russophobia. The 'Sick man of Europe' theory has also been debunked the last few decades; while Ottoman borders did indeed shrink, its core remained relatively intact and adapted to more Western standards.
 
What do you want to accomplish with this reply?

Ottomans have always been quite strong in EU4. It has nothing to do with Russophobia. The 'Sick man of Europe' theory has also been debunked the last few decades; while Ottoman borders did indeed shrink, its core remained relatively intact and adapted to more Western standards.

While I disagree with “Russophobia” message by my fellow partner, it’s fact that Ottomans underperformed since XVIII age. Even the game agrees with it, since Ottomans lose their bonuses for being lucky nation in 1700.
 
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While I disagree with “Russophobia” message by my fellow partner, it’s fact that Ottomans underperformed since XVIII age. Even the game agrees it, since Ottoman lose their bonuses for being lucky nation in 1700.
Every nation has its struggles and crisises; I'm not denying that. Nor am I denying Ottoman losses (especially territorial ones), but they weren't 'sick' the way old European propaganda wants us to think. Many studies have taken note of this. Not every campaign in the 18th century was a failure, either. There's the Prut-river campaign, for example.

The Ottomans losing their bonus makes sense, but people shouldn't be criticising the dev team for being Russophobic or Ottoboos. There are surely some ways to make them less likely to expand into Russian lands, but it's a game after all; not a history-simulator. Many countries all over the world expand into territories they never held historically. This case doesn't even seem remotely severe.

@neondt My compliments for your engagement with the community here this week; keeping the discussion going all around the suggestion forum is very good.
 
On the topic of balance: our automated reports show us that Russia is performing rather well compared to Poland/Lithuania. While they have a tendency to lose out to the Ottomans in the late game, for the most part we're happy with the balance of power in the region.

You could argue in this sense Russia is doing OK, but in so many other ways they are not.

A Russia that doesn't take religious ideas usually does horribly. They need to be able to convert the steppes ASAP. Ideally they'd be culture converting too, but I haven't seen them do that in several patches which is disappointing - makes it easier for Russia to die from rebels.

Russia builds horrible armies. They use too many infantry units, making it extremely easy for a player to defeat their armies. Granted though, this is a problem with the AI and not the map.

Russia consistently loses wars against Ming. Russia should be able to take lands from the tributaries without getting beat into a downward spiral for the rest of the game. This would be tricky to balance, if you boost Russia's development to allow them to challenge Ming then Russia will dominate Europe every game. Instead, perhaps Ming will only allow half of their army to fight to protect tributaries, or give Russia events to help them. Another option/bandaid would be to make it so Russia doesn't fight ming when attacking a tributary. A player Russia would just become a tributary to invade anyway so it doesn't change much for the player. Just some ideas, there could be a better way to fix the Russia-Ming balance situation. Then again, maybe they would do ok if Ming wasn't ahistorically always leading in tech in the world every game, so maybe this is another AI issue.

But you mentioned Russia losing out to the Ottomans late game, this really shouldn't happen. Russia should be getting stronger and stronger throughout the game, Ottomans should decline after their peak century. A number of events could be made to model this if certain criteria are met - so it doesn't railroad the game,but at least half of the games The Ottomans should be declining. Perhaps this wouldn't be an issue if Austria wasn't so weak against them - the ottomans usually own all of the balkans and most of Hungary (they end up getting bored in Hungary after they stop rivaling them, leaving some disgusting looking borders) and it stays that way for the rest of the game because no one can ever challenge them. Maybe a feature could be made for two rivals, who share a common rival, to team up temporarily against their common rival.
 
For the sake of setting expectations, I'll tell you now that Russia is not within the scope of our Europe update. As stated in the dev diary the focus will be on the Balkans, Italy, France and Germany. Which is not to say that other regions will receive no attention at all, or that other pars of Europe will not see attention in the future.

On the topic of balance: our automated reports show us that Russia is performing rather well compared to Poland/Lithuania. While they have a tendency to lose out to the Ottomans in the late game, for the most part we're happy with the balance of power in the region.

Besides all that, there are some good suggestions here :)

In case of Catholicism being reworked, will the relations with "old" "heretical" churches be reworked? Bonuses against heretics, applying to Protestantism, shouldn't work on Orthodoxy, Copts and such. In real life, most of such conversions happened under Uniate churches instead (often pushed by holy orders).
Even if changes to Catholicism reflecting that won't be done next patch, they should be prepared to be a part of the game for later addition/reworks (in case it makes into game). Leaving Orthodoxy easily painted with Counter-Reformation bonus... is pretty much ahistorical.
 
Idea 3, "Russian Artillery Yard" (-10% artillery cost, +10% artillery combat ability): I would suggest to change the latter for the +1 (or better +0,5, if it is possible) artillery fire, similar to Spanish traditions. This would show the power Russia not only had on artillery on the land, but also will adress the mighty Russian fleet, which held glorious victories against Swedish and Ottoman fleets.

I think this +1 bonus is way too strong; I don't want to see it anywhere (I think it was a big mistake to add it on Spain). For the purpose of balance, changing to +1 might be an ever so slight NERF actually, because that idea is monstrous both offensively and economically. Shame the AI doesn't use it for some reason.

Idea 5, "Abolish the Mestnichestvo" (-0.1 corruption per year): fine change with useful bonus in the meta, but I would add +1 legitimacy from ambitions here. The point here is that by removing Mestnichestvos (we can compare them to viceroyalities) tsars increased his power and recieved this land directly to their rule, which were previously held by mostly corrupt governers, which was used later by Peter I the Great and next emperors.

Turning a good idea into 2 good ideas! Goodness. Looks a bit strong, especially since Russia may have legitimacy issues sometimes so both bonuses are relevant.

Idea 6, "The Table of Ranks" (+0,25 army tradition per year, -10% advisor cost): pretty fine idea with reasonable historic grounds, all I suggest is to buff army tradition bonus to 0,5 per year, since the introduction of this law helped the Russian army greatly. It resulted in creation of great officers.

This one take a lesser NI (2 low-tier bonuses) and turns it into a strong one (1 medium + 1 low tier bonus). Prussia has +0.5 only. Might be acceptable idk.

Idea 7, "Broaden the Curriculum of Cadet Corps" (+5% land morale, -10% fire recieved): Russian army was very reluctant to fails and often fought bravely. There are many examples of Russian bravery like with the battle of Poltava (1709) or with the defence of Pscov from Stefan Bathory (1582). Moreover, according to EU IV wiki, Russia is THE ONLY country with 5% bonus, all other NI are buffing land morale at least for 10% (https://eu4.paradoxwikis.com/Land_warfare#Morale). I would buff them to 15%, it will be more than 10% for Moscow due to the fact that now soldiers fought not for the interests of their Principalities, but for the Russia as a whole.
P.S. In case +15% land morale and -10% fire recieved is too imbalance, the later modifier could be deleted.

I think this is a big mistake. The good part of this idea is the fire damage, morale is the cherry on top of it. Especially if you feel Russia underperforms *late game*, it's nonsense to ask to sack it for morale. On the other front, Russia has an event to get permanent +10% morale later in the game so any more would be unwise imo.

And since I suggested to move legitimacy to the idea 5, my suggestion for the new ambition of Russia is +2 tolerance to the true faith. Religion was highly important for the Russian government, until Peter I the great, heathens and heretics were highly unlikable by the population and they had no opportunity to go to the army or work for the government. Even after Peter and declaration of Russian Empire, the religion was official for the government. This idea will help to reflect this factor in Russian history.

This is weird… That part is already covered in the game, there are plenty of events/missions that gives Russia very healthy amounts of Patriarch authority, which in turn gives you a large amount of TTF. I don't think more is needed.


What I don't really understand is that your suggestion doesn't address the "Siberian frontier" issue: you cripple yourself by using it because of state cap. And it turns out there is one russian idea that could actually use a buff: -10% coring cost reduction isn't much, especially for such an aggressive expander. I think in the past maybe it was together with -10% aggressive expansion?

Either way, I think there should be a case to attach somewhere (in the traditions or in the Lands of the Rus idea, with maybe some idea switching) an additional bonus giving +10 states.


Anyways apparently none of that is on the menu. With good reason regarding military buffs, Russia is strong AF (and by the way, since strelsty gives you troops I'm not sure more manpower is needed here).
 
I think Russia does fairly well, any problems there are come mainly from poor AI. In fact Russia had an extremely rocky century from the game's start, though it can't really be simulated for gameplay reasons.
I'd like to see some more Finno-Ugric revolters and releasables, Ryazan as a tributary in 1444, the principality of Viatka is a legit 1444 tag to add also.
And yeah Muscovy ideas >>> Russian ideas.

Even if Russia isn't getting an update, I'm happy to hear Balkans is getting attention.
 
Russian ideas are actually already insanely strong, to the point of being probably the 3rd-strongest military group in the game while also providing several non-military boosts (you don't really see this because Russian AI uses too much infantry and never takes advantage of their artillery). In addition, Russia's government and its sheer scale are both very strong, so if anything Russia needs a nerf.
 
For the sake of setting expectations, I'll tell you now that Russia is not within the scope of our Europe update. As stated in the dev diary the focus will be on the Balkans, Italy, France and Germany. Which is not to say that other regions will receive no attention at all, or that other pars of Europe will not see attention in the future.

On the topic of balance: our automated reports show us that Russia is performing rather well compared to Poland/Lithuania. While they have a tendency to lose out to the Ottomans in the late game, for the most part we're happy with the balance of power in the region.

Besides all that, there are some good suggestions here :)
Sorry to say this but more balance needs to happen for Russia and the Ottomans because if the Ottomans somehow manage to be defeated then Russia slowly dominates the world but if the Ottomans don’t screw up (it takes a lot of screw ups for the Ottomans to be defeated in EU4 and a lot of times you can’t do anything to stop them at that point in the game and then later on in the game they begin to get to where they’re a problem for you but there is nothing you can do because they have gotten too powerful to defeat anymore) then they quickly dominate the world because as we all know they expand quick and most of the time don’t get coalitions on them.
 
Made some changes: add one DHE for Uglich, changed Russian ambition, added map on English and improved my own map with capital locations, improved readability of the text.
 
This is weird… That part is already covered in the game, there are plenty of events/missions that gives Russia very healthy amounts of Patriarch authority, which in turn gives you a large amount of TTF. I don't think more is needed.

I addressed that in my last version. Thanks for reasonable comment, it was very useful to see it from another point of view. ;)
 
Sorry for necroing this thread, but this is my child and I finally returned to it. Just added a new province (Serpukhov), three new missions, three more flavor events and one proposal how to improve "Form Russian nation" decision. I'm hoping for some feedback and proposals, especially since Devs showed in 1.29 that they can return to regions and countries they covered previously.
 
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There should be a Muscovite civil war disaster in game! It was ongoing in 1444, considering we have a bunch of other icvil wars, including granadian this should definitly be a thing