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Xetfield

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Aug 23, 2017
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Table of Contents

1) MAP ADDITIONS:
a) Reasons to implement
b) Historical relevance of provinces
c) Position in states
d) Development and trade goods.
e) Terrain
f) Events
2) CHANGES TO RUSSIAN NIs
3) ADDITION TO MISSION TREE
4) EVENT
5) DEVELOPMENT CHANGES ACROSS THE CURRENT MAP
6) OTHER MINOR STAFF

1) MAP ADDITIONS

A) Reasons to implement:

Since there will be Pan-European Expansion, I think it will be honest to visit and improve the map of Russian region again. Not only because history of Europe is heavility tied with Russia but also because 1.27 map and event changes, through great, created very dangerous, unbalanced situation in Eastern Europe, where Poland is very likely have 4 relatively powerful subject nations (Mazovia, Danzig, Moldavia as a March and Lithuania as a Junior Partner), while Muscovite subjects are much smaller and less helpful. That's why I suggest to add three provinces to the map: Pereyaslavl (Переяславль), Uglich (Углич) and Serpukhov (Серпухов). Borders are arbitrary, I had to use simple online editor, more correct borders are listed on the map for wiki (the second picture) and the only map on English I’ve found about this region.
b3eXLQWAo.svg


800px-Muscovy_1300-1462.png

russian_growth_1300_1796.jpg



B) Historical relevance of provinces
All cities-capitals of these provinces were important for Russian history. Prince Dmitrii Donskoi organazed a council of Russian Principalities in 1374 in Pereyaslavl to adress the question of gaining independence from the Golden Horde, which resulted in widely known Battle of Kulikovo (1380). Also this city was one of the first acquisitions of Muscovite Principality which helped Muscovy to grow. Later the lake near this city was used for experiments with prototypes of Russian fleet in the end of XVII century.
Uglich was important as one of the border cities between Moscow and Tver, but the most important is the fact that in 1591 heir to the throne, the last son of Ivan IV the Terrible, Dmitrii died here under strange circumstances.
Uglich may start with some local authority (about 20-25%) for reflection that it was a residence of minor branches of the Rurikovichs.
Serpukhov was founded in 1339 as a southern defence of Moscow from hordes and was a centre of coodridanation for russian troops before the Battle of Kulikovo and later on it was important as a defence point against Crimean horde.

C) Position in states
It would make sense to place new provinces in states when their “parent” provinces are located, so Pereyaslavl will be located in Vladimir state (with Rostov, Vladimir and Yuriev), Uglich within the state of Yaroslavl (with Yaroslavl, Mologa, Kostroma and Bezhetsk) and Serpukhov within the state of Moscow (with Moscow itself, Kolomna and Mozhaisk). It would make these states better, because 4 or 5-province states are always more worthy than 3-province.

D) Development and trade goods
Speaking of development and trade goods of the province, I would give these provinces average delevopment 2/2/3 without cuts from Yuriev (3/3/2), Bezhetsk (2/2/2) Kaluga (3/3/2) and Kolomna (2/2/2) or with minor cuts in order to help balancing the region, as I mentioned in the beginning of the post. Uglich was known as a fur production centre, Pereyaslavl as a city that gave fish to Moscow princes, but since in EU IV fish may be located only in coastal provinces, I would place grain here, and Serpukhov was a centre of iron production. Also a Castle in Serpukhov would fit.

E) Terrain
Speaking of terrain, Uglich is still well-known in Russia for his woods, so the woods terrain would be appropriate. Pereyaslav is competent region for food production with relatively warm climate, the grasslands or farmlands are both appropriate for this province. Serpukhov is hills.

F) Events
Speaking of Uglich, it would be a nice bit of flavour to implement a special event for Uglich.

Death of an heir in Uglich
Trigger conditions:
Government is Monarchy
Heir is younger than 16 years
The country is Muscovy or Russia
The country have Uglich province as a core
The dynasty is Ruricovich (though I don't know if it possible to write an event with such trigger)
Age of Reformation

MTTH: 120 months

In 1591 year A.C, an infant heir to the throne, the last son of Ivan IV The Terrible and one of the last Rurikovichs Prince Dmitrii died in his residence in Uglich under very suspicious circumstances. Common people thinks it might be a murder.

Option 1: Try to investigate this case.
-25 legitimacy, country recieves an advisor (Grand captian) of 2nd level named "Michael Shuiskii" with 50% discount to employ
Option 2: Lets pray for "heir's name" soul
-25 legitimacy, build church or cathedral in Uglich or any neighbouring province (if they are presented in Uglich)

2) CHANGES TO RUSSIAN NIS
I'm very fond of NIs for Muscovy, they cover the main points of Moscow's history pretty well. However, Russian NIs looks pale in comparison, many players didn't even change them from ideas of Moscow. Here are my proposals how to buff them:

Idea 2, "Siberean frontier": yeah, in my last game i found that in current meta it's a really dangerous idea which outcomes cripple your country. In order to at least partially lessen that, I would add +5 states there.

Idea 3, "Russian Artillery Yard" (-10% artillery cost, +10% artillery combat ability): I would suggest to change the latter for the +1 (or better +0,5, if it is possible) artillery fire, similar to Spanish traditions. This would show the power Russia not only had on artillery on the land, but also will adress the mighty Russian fleet, which held glorious victories against Swedish and Ottoman fleets.

Idea 5, "Abolish the Mestnichestvo" (-0.1 corruption per year): fine idea with useful bonus in the current meta, but I would add +1 legitimacy from ambitions here. The point here is that by removing Mestnichestvos (we can compare them to viceroyalities) tsars increased his power and recieved this land directly to their rule, which were previously held by mostly corrupt governers, which was used later by Peter I the Great and next emperors.

Idea 6, "The Table of Ranks" (+0,25 army tradition per year, -10% advisor cost): pretty fine idea with reasonable historic grounds, all I suggest is to buff army tradition bonus to 0,5 per year, since the introduction of this law helped the Russian army greatly. It resulted in creation of great officers.

Idea 7, "Broaden the Curriculum of Cadet Corps" (+5% land morale, -10% fire recieved): Russian army was very reluctant to fails and often fought bravely. There are many examples of Russian bravery like with the battle of Poltava (1709) or with the defence of Pscov from Stefan Bathory (1582). Moreover, according to EU IV wiki, Russia is THE ONLY country with 5% bonus, all other NI are buffing land morale at least for 10% (https://eu4.paradoxwikis.com/Land_warfare#Morale). I would buff them to 10% at least.

And since I suggested to move legitimacy to the idea 5, my suggestion for the new ambition of Russia is +20% institution spread and -10% institution embracement cost. In the early game Muscovy and Russia struggles to implement Renaissance, Colonialism and Printing Press fastly, which is reasonable and historical. The thing is the reforms by Peter the Great changed this situation drastically: at least in the sphere of military technology, Russia was between the best nations in the world through all the XVIII century. And the absolutism (the Enlighted one too) was implemented in Russia right in time with other European powerhouses.

Some might say that these changes Russia will become real powerhouse, and I will say "Yes, like they was historically".

3) ADDITIONS TO MISSION TREE
Current mission tree of Russia is great: it covers most historical achievements Russia made during the game timeline and also some things Russian tsars and emperors desired like taking Constantinople back. However, there are things to improve as well.

Right now, missions Window to the West, requiring to own or subject-own states of Estonia, Curonia and Livonia, and Subjugate the Crimea, requiring to own all Pontic Steppe region, have no continuation. However, both of these regions were crucial to Russian naval history.
Next mission after Window to the West should be called "Build the Baltic fleet" and require to build 25 galleys: they were utilized greatly against Sweden during the Great Northern War (1700-1721) in during navy battles of Gangut and Grengam. The effects should be permament +10 galley combat ability and +10% fleet morale for the next 20 years.
Speaking of Crimea, there is a possibility to add 2 more missions (moving Siberian-related mission a little bit lower in tree to get the place for them). The first should be "Built the Black Sea fleet" and require to built at least 15 light ship and having the biggest trade power in Crimea trade node. The reward for meeting these requirements should be +10% trade efficiency for 20 years and give the Crimea province 2nd level trade (Entrepot). The second should cover changes in the primary Crimean population: "Develop the Crimea" mission should require to convert Azov and Crimea states into country's religion and develop all these provinces to have at least 10 development each. The reward for this should be instant change of culture in these provinces to the primary culture and +20% local goods produced for 20 years. Also slaves from Azov should be instantly removed as a trade good.

4) Events
In one of recent development diaries about 1.29 "Manchu" update, devs showed transition of Jurchen culture to Manchu right after formation of Manchu. I propose the addition to the decision "Form Russian nation" that will merge Novgorodian, Muscovite and Ryazanian cultures into Russian, since the Unification of Russia was not only political but also cultural. A century after Ivan III the Great's rule, citizens of Pskov defended their city from Stephen Bathory not as "Novgorodian" but as Russian people.

And speaking of lesser events, I would add some flavor from Russian culture, one of the world's greatest.

Afanasy Nikitin's A Journey Beyond Three Seas
Trigger conditions:
Is Muscovy, Tver or Novgorod
A province of Tver is owned
The year is 1470 but not 1500
MTTH: 90 months

The first book describing commercial trip of russian merchant Afanasy Nikitin, that was written during his long and exhausting trip through Caucasus, Persia and India, made us one of the first Europeans with some useful knowledge of these regions.

Option 1: Excellent: Gives 50 diplomatic power and +10% prestige

Slavic Greek Latin Academy
Trigger conditions:
Is Russia
A province of Moscow does NOT have a University
No universities are built in Russia
The year is 1680 but not 1700
MTTH: 120 months

Universities are becoming more and more important in the Europe. If we want our nation to educate our brightest minds within our country without the involvment of foreigners, we should create the first one on our own.

Option 1: Indeed it so
The country loses 0,25 yearly income
A free university is built in Moscow
Moscow recieves province modifier "Center of education" with +20% instituion spreading for the reast of the game
Option 2: There is no need in this
-10% prestige and +5% tech cost for next 10 years

Alexandr Radichev's Journey from St. Petersbutg to Moscow
Trigger conditions:
Is Russia
Country modifier "Enserfed peasants" is active
The year is 1770 but not 1800

One of our country's brightest minds is critising our political and social systems so harshly that publishing the book may cause unrest in the country. It's up to you, "Monarch_name", to decide what to do with this paper and it's author.

Option 1: Hire him to improve legislation and allow the publication
+ 50 admin power
Gain 3 level Philosopher advisor Alexandr Radichev in St. Petersburg (50% cheaper to employ)
+1 unrest for 10 years
-20 nobility loyalty
+10 burghers loaylty

Option 2: Allow the publication
+10% prestige
+1 unrest for 10 years
-10 nobility loyalty

Option 3: Forbid the publication and expel Rarichev to Siberia
-10% prestige
+10 nobility loaylty
-10 burghers loyalty
+5 unrest in random Siberian province

5) DEVELOPMENT CHANGES ON THE CURRENT MAP
There are some thing that annoy me a little in the development setup.
First and the most important thing, Moscow in 1444 should have the same development with Novgorod from the start, so 20 (7/6/7) instead of 17. While Novgorod was still important and great, it was in decline by the start of the game. In comparison, Moscow was so rich that even Feudal War didn’t hurt them that much.
However, the dev of Vladimir may be reduced to 5/5/4 from their current 6/6/5. While it was very important city during XII-XIII centuries, it wasn’t so rich and important in 1444.

6) OTHER MINOR STUFF

To be honest, I was hyped by the possility to expel the minorites at first because I've thought about Russia, but at least in 1.28.3, the mechanics of Siberian Frontier and Minority Expulstion cannot be combined. I am suggesting unlocking minority expulsion for Siberian and Far East lands.

Tver and Moscow should be historical rivals, they were two cities rivaling each other in order to unite the Russian lands through the whole XIV century, and even after that they despised each other.

Also I want to promote my proposal for Russian unique disaster, The Rebellion of Streltsy. Since I've got some free time, now I'm ready to dedicate myself to add monthly events to this disaster:
https://forum.paradoxplaza.com/forum/index.php?threads/streltsy-disasters.1104950/

If you anything I didn't covered or want to correct something, feel free to add!

@DDRJake @Groogy @neondt
 
Last edited:
Upvote 0
There should be a Muscovite civil war disaster in game! It was ongoing in 1444, considering we have a bunch of other icvil wars, including granadian this should definitly be a thing

I absolutely agree, disasters are a mechanic that deserves to be looked at once again. I don't think they've changed really since release. There are a multitude of civil wars, scandals, etc that could be added.
 
There should be a Muscovite civil war disaster in game! It was ongoing in 1444, considering we have a bunch of other icvil wars, including granadian this should definitly be a thing

While I agree that Feudal war is lacking (to the point when Shuiskii is a starting general), I think introduction of it in the current state of AI Muscovy will lead to severe crippling of this country without player’s hands.
 
While I agree that Feudal war is lacking (to the point when Shuiskii is a starting general), I think introduction of it in the current state of AI Muscovy will lead to severe crippling of this country without player’s hands.

That's AI problem...
Another thing is that it makes no sense that starting civil war is neglected while Smuta is featured, for no reason at all.
 
Another thing is that it makes no sense that starting civil war is neglected while Smuta is featured, for no reason at all.
- probably because here were none, at least by EU standards. Unlike with Time of Troubles which is one of defining and important events in Russian history which led to demise of Rurikid dynasty and rise of Romanovs, Great Feudal War was fought on a lower scale and with lower intensity than War of Roses in England.

Now imagine trying to integrate this conflict without upsetting existing balance. Unlike England Muscovy is surrounded from all sides, so by slapping some kind of constant rebel forces generator from the start, you are ensuring that it will be ganged up almost immediately.

This could be a case for a series of DHE's like Milans Ambrosian republic or something similar ( Novgorod civil war lol ) and not a full scale disaster.

That's AI problem...
- and? Most of countries are AI controlled. Seeing Muscovy constantly self destruct will become old very fast, just like it was with mandatory Ming selfdestruct prior to Mandate.
 
Unlike with Time of Troubles which is one of defining and important events in Russian history

Great Feudal War (Muscovite Civil War) uninstalled the native lestva (rota) succession system, where brother of the current ruler had a priority in succession. Which was employed in Rus, working in it and being the key factor why the Rus principalities ended up so fragmented. And it for a while worked in Lithuania too, being one of key issues in civil wars ravaging it before the game start and why would initially Lithuania be far from a super stable blob.

The fact that the game (and, sadly, CK2 too as far as I remember) chooses to ignore such key events and regional issues doesn't make it any less important, especially in 1444 start.
History obviously pays far more attention to the Smuta, but in reality it was far less defining than the Great Feudal War which set more centralized (and perhaps even absolutist) foundations for the Muscovy, which bloomed later under Ivan the Terrible.

Great Feudal War was fought on a lower scale and with lower intensity than War of Roses in England.
And? We see only last part of war, which would be active enough. Or should we also scrap 100 year war for low intensity?

Now imagine trying to integrate this conflict without upsetting existing balance.
Current balance isn't historical, so upsetting it is a must.
For once, Lithuania should also be in weaker position and with more vassals and possible disasters due to the Orthodox position in it.
And Hordes? Well, make them rival each other a bit more, but in general they should still be strong and valuable player, not a punchbag for Muscovy to get into Persia.

This could be a case for a series of DHE's like Milans Ambrosian republic or something similar ( Novgorod civil war lol ) and not a full scale disaster.

What is the difference here?
Moreover, a well-done disaster could include different outcomes for Muscovy and Russia. It could also have "defense mechanics" against external enemies to not let Muscovy get eaten too easily.

- and? Most of countries are AI controlled. Seeing Muscovy constantly self destruct will become old very fast, just like it was with mandatory Ming selfdestruct prior to Mandate.

It can be done without that. I can agree that it may look not plausible, but it is not impossible to teach AI to teach how to behave in first 10 years of game.


It all comes down to devs intentions. Given that creation of Russia is blatantly railroaded in Eastern Europe in it's absolutist form (even by Novgorod and Cossacks), I am sceptic that it would be considered anyway. So it is unlikely to happen, probably nice to you as AI won't be breaking game further.