Well, I've had marginal success with this... but not exactly on the scale I was hoping for. Here is what I have learned so far...
In 00_defines.lua, these three settings seem to determine the size of solar systems:
SYSTEM_INNER_RADIUS_OFFSET = 30,
SYSTEM_MIN_INNER_RADIUS = 150,
SYSTEM_OUTER_RADIUS_OFFSET = 100,
Specifically, the SYSTEM_MIN_INNER_RADIUS determines the size of the system itself, while OUTER_RADIUS_OFFSET seems to affect the distance from the outer border (orange dotted line) from the inner radius (white dotted line). Not quite sure what INNER_RADIUS_OFFSET does, as I've used several different values and it doesn't seem to do anything that I can see. I mean, I know it impacts SOMETHING, just not sure what...
Anyway, the maximum size I can set a solar system by adjusting the SYSTEM_MIN_INNER_RADIUS is 500. Anything larger than this, and the camera starts acting really wonky. Specifically, it seems like there is a narrow field of view on the camera, and planetary orbits and anything else on the edge of this field of view seems to disappear unless you center it directly on your monitor.
So, if you are going to increase the size of your solar systems, you should also adjust the values for the camera zoom as well. This is what I've been using in my custom lua file:
NDefines.NCamera.ZOOM_STEPS_SYSTEM_PERCENTAGES = { 0.025, 0.1, 0.25, 0.5, 1.0, 1.5, 3.0 }, -- System zoom steps, in percent relative to the system size
NDefines.NGameplay.SYSTEM_MIN_INNER_RADIUS = 500
When I make the SYSTEM_MIN_INNER_RADIUS larger than 500, I cannot click on any of the empty space in the outer reaches of my solar system and command a ship to go there. I can click on individual planets, etc, and command the ship to enter it's orbit, but that's it. Also, any inner radius larger than 500 and I can't build wormhole stations because the game tooltips say I'm outside the radius of the solar system (which I'm obviously not).
So, unless there are other values that I need to tweak in the 00_defines.lua (or some other file) to make systems larger, then the largest inner radius I can set and have the game play as smoothly as designed is capped at 500.
Anyone else have any other ideas/suggestions?