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Hopalong

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Apr 24, 2018
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Hi folks,

I was thinking of adjusting the threshold where if a ‘Mech takes enough Stability damage it becomes unsteady and loses its evasion pips. I was thinking of making the whole process harder for Mechs to lose their pips and then I would need to adjust the pilot skills to “balance” it to my liking. Right now my Skirmish/Single Player seems to be broken so testing is a bit... hard (This is a whole different problem).

I took a quick look at CombatGameConstants and saw “DefaultUnsteadyThreshold": 41.0
Does the 41 represent a flat 41 Stab Dmg points?
Or is that 41%? (So an Atlas with 200 Stab will have to get 82 Stab Dmg to become unsteady?)

And then there was this part:
"InstabilityReductionLight": -1.0,
"InstabilityReductionMedium": -1.2,
"InstabilityReductionHeavy": -1.4,
"InstabilityReductionAssault": -1.6,
"InstabilityModifierFloor": 0.75,
"InstabilityModifierDivisor": 5,


Does this mean that a Light Mech would become unstable at 41 and an Assault Mech at 65.6 (1.6=160%?).

There was a few other "stability" settings in there.. I figured that a few of you may have already tested some of this, so any feedback is appreciated.

Thanks in advance!