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PsysmicSound

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Feb 11, 2013
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Some ideas I have regarding non-historical game setups, occupying various parts of the spectrum between bugfixes and new things:
  • The Jan Mayen tag should be converted to a dynamic nation if that setting is enabled - currently it does not.
  • Province production levels should be flattened if tax and manpower levels are also flattened, and randomised if tax and manpower levels are also randomised.
  • A 'semi-historic' option for province development, based on historical values but with each province modified by its own random variable.
  • A setup option for starting fort placement - historical, random, or no forts built at game start.
  • Greater flexibility for where New World nations are generated - currently, it seems that there isn't much/any flexibility regarding which nations start with owners, meaning that isolated OPMs such as the South American tribes will be the same every time, which can be rather immersion breaking as many of them will spawn in provinces with terribly European names, and the nations themselves will be named after those provinces, resulting in every random nations game featuring native tribes called Espiritu Santo, Povos das Missões, and Rio de la Plata.
  • An option to have no nations in the New World.
  • Adjusting the province ownership algorithm so that Indonesian nations don't own islands all over the Pacific, and that islands off the coast of Africa (Cabo Verde, Fernando Po, São Tomé, the Mascarenes, the Seychelles, and Diego Garcia) start unowned.
  • Some way of preventing the Azores from being an independent country with no ability to be feasibly conquered.
  • A setup option for province religions - all provinces have their owner's religion, all provinces have their default religion, or the current system (player-created nations have all provinces their religion, but generated nations keep the default religion of their provinces).
  • Remove historic rebels (e.g. Eric of Pomerania in 1444) from random/custom nations games.
  • Random rebellions at game start (perhaps as an optional feature).
  • Tech group should be based on something other than historical province owner (so that Greek and Bulgarian nations don't start with Anatolian tech, for example)
  • Government type should be more thoroughly randomised - at the moment, any and all nations with their capital in a historically English province, including in France and Ireland, get the English Monarchy, which really ought to be given to a single country? Perhaps whichever one owns London? The same also applies for Holy Orders in Teutonic and Livonian provinces, and presumably Dutch and Ambrosian Republics in relevant start dates. Free Cities have the same issue, but due to their specific mechanics, it fixes itself after an in-game month.
  • A setup option for the HRE - no empire, empire with historic borders, empire with semi-historic borders (all non-Prussian Germanic-culture provinces, plus a random assortment of neighbouring provinces), or empire with random borders (a random group of contiguous provinces somewhere in the Catholic/Protestant/Reformed world).
  • Perhaps elector status should never be given to republics?
  • Perhaps random setup games should always have a nation with the Papacy tag?
  • Perhaps an option to randomise cultures, so that they're still in roughly the same places, but the exact provinces can vary?
 
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Which parts, specifically?
The culture, specifically. It wouldn't really do much, and while it would be cool, it would also be time consuming.
 
Jan Mayen is WAD. Some of the other suggestions are good though!
 
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On Azores... Wouldn't the easiest idea be to extend the Iberian Shelf seazone, so it touches Madeira to the far southeast, and Azores to the far Northwest?