I have had a couple of runs now in January 2025 having Roads to Power (and all other DLCs as well) enabled.
In the first run I have also enabled Arabic empire to be admin govt (which was kind of historical as per game settings hint). In the second run only Byzantine empire was admin.
In both runs these admin empires ended up being huge ahistorical unstoppable blobs. I remember seeing in one of the dev diaries that admin govt type has less factions, rebellions, etc - which might explain why these empires are incredibly stable and not having a risk to fall apart.
I would not have problem with admin govt if AI would blob responsibly, but having Byzantium taking over Germany and encroaching Denmark & France or Arabian empire taking over the entirety of India by 1200 is too much (see attached). And there is nothing stopping them to take more, not even Mongols. Which of course fundamentally ruins balance and simulation in all other parts of the map, affecting religion distribution and more.
Somehow historically the world was not conquered by the Byzantine, so I believe there is something fundamentally overpowered with the admin govt. The moment I console-changed govt to feudal - both empires collapsed within a single generation.
One of the reasons for doing so was huge lagging issues and after swapping Arabian empire to feudal the game immediately returned to normal performance. So apart from power balancing also performance balancing needs to happen around admin govts.
In the first run I have also enabled Arabic empire to be admin govt (which was kind of historical as per game settings hint). In the second run only Byzantine empire was admin.
In both runs these admin empires ended up being huge ahistorical unstoppable blobs. I remember seeing in one of the dev diaries that admin govt type has less factions, rebellions, etc - which might explain why these empires are incredibly stable and not having a risk to fall apart.
I would not have problem with admin govt if AI would blob responsibly, but having Byzantium taking over Germany and encroaching Denmark & France or Arabian empire taking over the entirety of India by 1200 is too much (see attached). And there is nothing stopping them to take more, not even Mongols. Which of course fundamentally ruins balance and simulation in all other parts of the map, affecting religion distribution and more.
Somehow historically the world was not conquered by the Byzantine, so I believe there is something fundamentally overpowered with the admin govt. The moment I console-changed govt to feudal - both empires collapsed within a single generation.
One of the reasons for doing so was huge lagging issues and after swapping Arabian empire to feudal the game immediately returned to normal performance. So apart from power balancing also performance balancing needs to happen around admin govts.
Attachments
- 11
- 3