Okay, in order to make this simple. I'm just going to list everything I absolutely hate about this game that just drove me crazy about 4 days of play. At first I was really digging this game, but the more and more I played it the more I realized just how restricting it was. I was looking forward for greater freedom in Dungeon building, but that freedom never came. Instead of freedom, the game felt more tedious and I felt like I was just being ordered around by the developers to do things according to their odd and cryptic logic. So here is list of things I hate about Impire:
#1. 50 DEC point limitation. This "pick and choose" system is really only viable for the Lord, who picks a path of growth. Yet limiting what I can build and how I should construct my dungeon based on my 'build order' and giving me tasks I don't even want to do, just to fund stuff I want to do -- is stupid. I'm sorry, this is just not fun. I don't like feeling like I have to build entire sections of my dungeon just to appease some script of how I get points. Why do I get DEC for torturing heroes, but don't get DEC for getting them drunk? Why do I get DEC for getting Free Units, but don't get DEC for killing enemy units outside my dungeon? Why do I get DEC for building 10 traps, but you only let me deploy 7 traps? This doesn't make any sense!!! The only way to circumvent this system is with RUNES which reduce the price of DEC and give you extra DEC. These become a MUST HAVE, which is showing your system is purposely flawed.
#2. Pre-Built Rooms and Hallways at the start of EVERY game. I was okay with this at first, but the more I played it felt like the more stuff was being built for me and arranged for me. This is Dungeon Builder, why should I have the developers outlining HALF of my dungeon for me each time I play!? I really want to place where the dungeon entrance is ultimately. This I want to choose where my Treasury is, etc. This is MY dungeon, I’m not just managing the one you guys give me. If I want to put my Treasure Pit in the deepest, farthest bowls of my dungeon SURROUNDED by traps, then by god I SHOULD. I shouldn’t have to constantly be worried about a Treasure Pit SITTING RIGHT NEAR THE ENTRANCE OF THE DUNGEON!!!!!!!!!!
#3. New Ladders Have Appeared. Okay, where to start with this? These ladders feel like a last ditch effort to make the game challenging. It’s a dungeon builder, why would ladders be appearing randomly through my dungeon? Why would they be appeared like clockwork too? Why should I fear something that circumvents my traps and dungeon design so easily? Why does this force me to HALT what I’m doing and STOP having fun just to do some annoying chore? The momentum of the game is drawn to a crawl when these things appear. They suck the fun out of this game. At first I was okay, but over several games they just drove me crazy. Why give me traps? WHY!? Ladders makes traps USELESS. I have to teleport all my squads back to handle the ladders, by them I know the heroes will hit the entrance so I just teleport to the entrance and kill the heroes. They never touch my traps. My traps are never used. There is no purpose in traps at all. Even worse these ladders appear in entrances, places I can’t even build traps! Please, please, PLEASE-PLEASE-PLEASE!!! --- Remove the ladders from this god damn game.
#4. The Constant Feeding of Minions. You all knew this was coming. Yes, the constant feeding of minions. This is only made easier by choice runes, but really those runes cost 5 DEC points each and really punish you for trying to SQUEEZE a little more enjoyment out of the game. This happens too often, too fast, and even worse is only maintained if you have squads. No one is talking about how minions who are not in squads will just endless starve in your dungeon even if they are sitting in the kitchen waiting for orders. There is no way tell these minion in mass to make an action like “eat”. You have do them one by one, one by one.. one by one….. one by one. Really? REALLY? Are you kidding me!? I do not want to tell 22 minions when to eat, when to piss, when to train. I’m a Dungeon Lord, I have better things to do – like BUILD a dungeon.
#5. The Limited Number of Traps. Okay this game has traps -- dandy. But this games doesn’t want you to use traps apparently! Not only do you have a limited number to pick from, but you can only deploy a meager handful and there is no known way to really increase the value of this number with any room. Why is there a limit? What’s wrong with my Dungeon? If I want to build a BAZILLION traps that line every inch of every hallway, by god I should have this power. That is WHY I bought this game in the first place. I wanted to build one long dangerous corridor of death. Apparently, the designers don’t want me to do this. Well here’s fact for your designers. You’re not building my dungeon, I’m building my dungeon. Don’t limit me, give me the ability to easily expand my limits if I desire to.
#6. The Pointlessness of Patrols. Did you know you can tell Squads and Random units to just run around aimlessly in your dungeon? Yeah you can. You know what would be nice? Allow me to actually put some reason to this. Why do I want units patrolling endless hallways? I should be able to determine a path for them so I can actually have them guard certain hallways of choice. You know what’s pointless? – Having minions do this when not in a squad. Why would I send a Squad on patrol anyway? I need squads for completing objectives quickly.
#7. No Doorways. I knew the designers didn’t want doorways. But this just seems like laziness to me. I still don’t understand why I don’t have a giant iron door guarding my Treasure Pit. Why don’t have gates hindering Heroes from wandering in my Dungeon? Why don’t I have false doors at the end of a hallway which kill heroes who open them? Sigh… I hate this game so much.
#8. Unable to place traps at entrance. I still don’t know why I can’t put down traps at the entrance. This is where heroes come from, this is where they walk the most. Logic suggests “PUT TRAP HERE” but can I? Nope. Oh well.
#9. Tiny Work Space. Maps are way too small. I have to cram so much into so tiny of space. By the time I’m done it looks less like a dungeon and more like the layout plan to Hotel Transylvania. I just don’t have enough room to really stretch out and make my own unique dungeon design. Ultimately I’m just making carbons copies of pre-laid out dungeons for the most part, and that really bores me. I wanted to systematically build a complex dungeon. Guess I’ll never be satisfied.
#10. The Teleporting to Multiplayer Objectives. Yeah, once you discover the objective. Just teleport right to it and finish the game! Yeah, that’s a constant scare. Nothing says “Fun” like SPAM TELEPORT over and over and over. Like one endless zergling rush to one spot. Yeah, what a wonderful RTS this turned out to be.
#11. The Tedium of Armor & Weapons. You have to individually equip EVERY minion. The squad doesn’t do it automatically, there is no quick way to do this. You must tediously equip armor and weapons, one by one, to each minion or else this won’t work. Hell half the time I don’t even have the option to do it, despite having resources. I see in squad menu they aren’t wearing the upgrades like their squad-mates, but I can’t do crap to arm them.
#12. Inability to Outfit my Dungeon Lord. So what happened to letting players outfit their Lords with pieces of armor and weapons of choice? From the looks of it, this is done automatically for me via the Dungeon Lord leveling system. I guess I was misinformed about this too. Not very RPG-like, I really wanted to hunt down or fashion some unique gear for my hero to make me really stand out and look awesome. Well poor me – I wasted my money.
#13. Inability to Customize My Forces. I really wanted to mix and match various creatures of all different types. Instead there are just two set factions, Fiends and Soulless. I can’t have Soulless mixed in with Fiends and visa-versa. I really wanted a whole army of skeletons and ratmen, but that dream fizzled out pretty quickly. I REALLY wanted to pick and choose which units I wanted in my profile and then pick and choose which structures I wanted in my final build. I expected this to unlock as I moved on with the game, but nope.
#14. Lack of Meaningful Objectives in Multiplayer The central map doesn’t have anything to do by kill heroes, and once you kill those heroes they are dead for good. They do not respawn either. There are no treasure chests to fight over, no enemy dungeons to raid or attempt to explore. Ultimately, the multiplayer is INSIANELY boring because you’re just playing with yourself most of the time.
#15. Inability to Interact with Other Player’s Dungeons. Yes, this rather goes with things I’ve covered before. But in a game about Dungeons and Dungeons Building, it’s a shame you can’t sent wave after wave of minions into an enemy’s dungeon and try to work through their labyrinth of traps. There just isn’t excitement in this game. Wow, I killed the enemy Dungeon Lord and his small army. Yay. I can’t do that is ANY other game. No sir. (Sarcasm)
#1. 50 DEC point limitation. This "pick and choose" system is really only viable for the Lord, who picks a path of growth. Yet limiting what I can build and how I should construct my dungeon based on my 'build order' and giving me tasks I don't even want to do, just to fund stuff I want to do -- is stupid. I'm sorry, this is just not fun. I don't like feeling like I have to build entire sections of my dungeon just to appease some script of how I get points. Why do I get DEC for torturing heroes, but don't get DEC for getting them drunk? Why do I get DEC for getting Free Units, but don't get DEC for killing enemy units outside my dungeon? Why do I get DEC for building 10 traps, but you only let me deploy 7 traps? This doesn't make any sense!!! The only way to circumvent this system is with RUNES which reduce the price of DEC and give you extra DEC. These become a MUST HAVE, which is showing your system is purposely flawed.
#2. Pre-Built Rooms and Hallways at the start of EVERY game. I was okay with this at first, but the more I played it felt like the more stuff was being built for me and arranged for me. This is Dungeon Builder, why should I have the developers outlining HALF of my dungeon for me each time I play!? I really want to place where the dungeon entrance is ultimately. This I want to choose where my Treasury is, etc. This is MY dungeon, I’m not just managing the one you guys give me. If I want to put my Treasure Pit in the deepest, farthest bowls of my dungeon SURROUNDED by traps, then by god I SHOULD. I shouldn’t have to constantly be worried about a Treasure Pit SITTING RIGHT NEAR THE ENTRANCE OF THE DUNGEON!!!!!!!!!!
#3. New Ladders Have Appeared. Okay, where to start with this? These ladders feel like a last ditch effort to make the game challenging. It’s a dungeon builder, why would ladders be appearing randomly through my dungeon? Why would they be appeared like clockwork too? Why should I fear something that circumvents my traps and dungeon design so easily? Why does this force me to HALT what I’m doing and STOP having fun just to do some annoying chore? The momentum of the game is drawn to a crawl when these things appear. They suck the fun out of this game. At first I was okay, but over several games they just drove me crazy. Why give me traps? WHY!? Ladders makes traps USELESS. I have to teleport all my squads back to handle the ladders, by them I know the heroes will hit the entrance so I just teleport to the entrance and kill the heroes. They never touch my traps. My traps are never used. There is no purpose in traps at all. Even worse these ladders appear in entrances, places I can’t even build traps! Please, please, PLEASE-PLEASE-PLEASE!!! --- Remove the ladders from this god damn game.
#4. The Constant Feeding of Minions. You all knew this was coming. Yes, the constant feeding of minions. This is only made easier by choice runes, but really those runes cost 5 DEC points each and really punish you for trying to SQUEEZE a little more enjoyment out of the game. This happens too often, too fast, and even worse is only maintained if you have squads. No one is talking about how minions who are not in squads will just endless starve in your dungeon even if they are sitting in the kitchen waiting for orders. There is no way tell these minion in mass to make an action like “eat”. You have do them one by one, one by one.. one by one….. one by one. Really? REALLY? Are you kidding me!? I do not want to tell 22 minions when to eat, when to piss, when to train. I’m a Dungeon Lord, I have better things to do – like BUILD a dungeon.
#5. The Limited Number of Traps. Okay this game has traps -- dandy. But this games doesn’t want you to use traps apparently! Not only do you have a limited number to pick from, but you can only deploy a meager handful and there is no known way to really increase the value of this number with any room. Why is there a limit? What’s wrong with my Dungeon? If I want to build a BAZILLION traps that line every inch of every hallway, by god I should have this power. That is WHY I bought this game in the first place. I wanted to build one long dangerous corridor of death. Apparently, the designers don’t want me to do this. Well here’s fact for your designers. You’re not building my dungeon, I’m building my dungeon. Don’t limit me, give me the ability to easily expand my limits if I desire to.
#6. The Pointlessness of Patrols. Did you know you can tell Squads and Random units to just run around aimlessly in your dungeon? Yeah you can. You know what would be nice? Allow me to actually put some reason to this. Why do I want units patrolling endless hallways? I should be able to determine a path for them so I can actually have them guard certain hallways of choice. You know what’s pointless? – Having minions do this when not in a squad. Why would I send a Squad on patrol anyway? I need squads for completing objectives quickly.
#7. No Doorways. I knew the designers didn’t want doorways. But this just seems like laziness to me. I still don’t understand why I don’t have a giant iron door guarding my Treasure Pit. Why don’t have gates hindering Heroes from wandering in my Dungeon? Why don’t I have false doors at the end of a hallway which kill heroes who open them? Sigh… I hate this game so much.
#8. Unable to place traps at entrance. I still don’t know why I can’t put down traps at the entrance. This is where heroes come from, this is where they walk the most. Logic suggests “PUT TRAP HERE” but can I? Nope. Oh well.
#9. Tiny Work Space. Maps are way too small. I have to cram so much into so tiny of space. By the time I’m done it looks less like a dungeon and more like the layout plan to Hotel Transylvania. I just don’t have enough room to really stretch out and make my own unique dungeon design. Ultimately I’m just making carbons copies of pre-laid out dungeons for the most part, and that really bores me. I wanted to systematically build a complex dungeon. Guess I’ll never be satisfied.
#10. The Teleporting to Multiplayer Objectives. Yeah, once you discover the objective. Just teleport right to it and finish the game! Yeah, that’s a constant scare. Nothing says “Fun” like SPAM TELEPORT over and over and over. Like one endless zergling rush to one spot. Yeah, what a wonderful RTS this turned out to be.
#11. The Tedium of Armor & Weapons. You have to individually equip EVERY minion. The squad doesn’t do it automatically, there is no quick way to do this. You must tediously equip armor and weapons, one by one, to each minion or else this won’t work. Hell half the time I don’t even have the option to do it, despite having resources. I see in squad menu they aren’t wearing the upgrades like their squad-mates, but I can’t do crap to arm them.
#12. Inability to Outfit my Dungeon Lord. So what happened to letting players outfit their Lords with pieces of armor and weapons of choice? From the looks of it, this is done automatically for me via the Dungeon Lord leveling system. I guess I was misinformed about this too. Not very RPG-like, I really wanted to hunt down or fashion some unique gear for my hero to make me really stand out and look awesome. Well poor me – I wasted my money.
#13. Inability to Customize My Forces. I really wanted to mix and match various creatures of all different types. Instead there are just two set factions, Fiends and Soulless. I can’t have Soulless mixed in with Fiends and visa-versa. I really wanted a whole army of skeletons and ratmen, but that dream fizzled out pretty quickly. I REALLY wanted to pick and choose which units I wanted in my profile and then pick and choose which structures I wanted in my final build. I expected this to unlock as I moved on with the game, but nope.
#14. Lack of Meaningful Objectives in Multiplayer The central map doesn’t have anything to do by kill heroes, and once you kill those heroes they are dead for good. They do not respawn either. There are no treasure chests to fight over, no enemy dungeons to raid or attempt to explore. Ultimately, the multiplayer is INSIANELY boring because you’re just playing with yourself most of the time.
#15. Inability to Interact with Other Player’s Dungeons. Yes, this rather goes with things I’ve covered before. But in a game about Dungeons and Dungeons Building, it’s a shame you can’t sent wave after wave of minions into an enemy’s dungeon and try to work through their labyrinth of traps. There just isn’t excitement in this game. Wow, I killed the enemy Dungeon Lord and his small army. Yay. I can’t do that is ANY other game. No sir. (Sarcasm)