This thread seems to have died off for a while, so time to revive it. Basically, I think that a lot of China's events could use a bit of revamping. It's been in quite a bit of neglect, with all the events being the same as vanilla GC with a few of the naval events and Vietnamese reworked. I definitely think much of the events should be reworked, and there should be more historical and flavor events. Ming and Qing were supposed to be the heights of Chinese imperial power, yet a player as China spends 80% of the game under revolt, and we see the AI's government fall every 2 years, which, of course is not historically accurate or game-balancing. Here's a long list of suggestions I've been gathering through a couple of games as China.
The first thing, I think the China event file should be massively reformed. As I've said before elsewhere, I think that the current handling of the events to punish China depend too much on brute force global revolt-risk. As it is, China just isn't very fun to play.
One example is event 10010, The Manchu Rebellion.
#The Manchu Rebellion - inserted trigger suggestion from doktarr thread 89759#
event = {
id = 10010
trigger = {
OR = {
owned = { province = 635 data = -1 }
owned = { province = 636 data = -1 }
owned = { province = 637 data = -1 }
owned = { province = 638 data = -1 }
owned = { province = 639 data = -1 }
owned = { province = 640 data = -1 }
owned = { province = 643 data = -1 }
owned = { province = 644 data = -1 }
owned = { province = 645 data = -1 }
owned = { province = 646 data = -1 }
}
}
random = no
country = CHI
name = "EVENTNAME10010"
desc = "EVENTHIST10010"
style = 3
date = { day = 1 month = january year = 1615 }
offset = 300
deathdate = { day = 1 month = january year = 1616 }
action_a ={#We are too weak to crush the rebels#
name = "ACTIONNAME10010A"
command = { type = independence which = MCH }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 60 value = 5 }
}
action_b ={#Attempt to crush the rebels#
name = "ACTIONNAME10010B"
command = { type = treasury value = -1000 }
command = { type = stability value = -5 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = 625 }
command = { type = revolt which = 626 }
command = { type = revolt which = 628 }
command = { type = revolt which = 634 }
command = { type = revolt which = 635 }
command = { type = revolt which = 636 }
command = { type = revolt which = 637 }
command = { type = revolt which = 638 }
command = { type = revolt which = 639 }
command = { type = revolt which = 640 }
command = { type = revolt which = 643 }
command = { type = revolt which = 644 }
command = { type = revolt which = 645 }
command = { type = revolt which = 646 }
}
}
If you look at it, even owning a single Manchu province is enough to give years of revolt risk, even should you choose to set the Manchus free. How does that make any sense? Does Spain and Austria get country-wide revolt-risk when they refuse to release the Netherlands? Similarly, do Poland and Russia get country-wide revolt-risk because of the Ukraine? Of course not. It makes no sense for China to do so because of a localized Manchu
revolt.
Similarly, the Revolt of the Three Fuedatories should be reworked. Instead of having country wide revolt risk and a scattering of random rebellions, there should be a higher concentration of rebels, concentrated on specific provinces to the south, as well as province-specific revolt risk. There shouldn't be any kind of revolt risk north of the Yellow River. It doesn't make any sense for rebels to start appearing in Beijing or Manchura, now does it?
For the Cult of the White Lotus, its triggering should be dependent upon some triggers. The White Lotus cult was the rebellion that expelled the Mongols and formed the Ming Dynasty. It would make no sense at all for a China that is still Ming to suffer from Ming-loyalist revolts. Again, it makes no sense for Manchua to suffer from 15% RR when the rebellion was an anti-Manchu one. I'd advocate having a much higher province-specific revolt-risk for the provinces where it originated (Hubei, Shaanxi), and lower country-wide revolt risk (maybe 4%?). Same with the Celestial Order and Eight Trigrams.
For all rebellions that get turned province-specific, there of course should be new events to trigger the end of the revolts and reduce the revolt-risk. The current level of revolt-risk is almost comical, with the government of China falling every few years. Historically, the rebellions were bad, but they weren't THAT bad. These events were designed for pre-1.08, because of this, with revolts like this, your country pulls absolutely no income, in order to fight rebels that are stronger than in previous patches.
When Qing becomes China, it should NOT recieve Zhuang culture. This is a holdover from vanilla EU2, when Manchu recieved Cantonese culture. However, Cantonese turned into Zhuang, and afaik, the Manchus never specifically integrated them into the administration (although they were largely sinified, and not recognized as a minority until the PRC).
For the Great Wall events, China should recieve higher fortification levels, and over a wider area. Fortresses in EU2 represent a single city, and while the Great wall doesn't exceed the strength of any single fortress, there's hundreds and hundreds of miles of it, built on tough mountain terrain, making it the equivalent of having a long string of fortresses instead of fortifying a single city. I think the Great Wall events should upgrade the province fortifications to medium level. The Manchus didn't penetrate the Great Wall. The gates were opened for them by a traitor, Wu Sangui.
There should be more positive effects, instead of all (or most) events being revolt-risk related. The early Qing Dynasty was supposed to be a dynamic and flourishing dynasty, ruled by some very good and vigorous Emperors. Kangxi initiated projects to rebuild the flood-control dikes on the Yellow River, and repaired the Grand Canal. Yongzheng revamped the Imperial examination system and fought corruption. This could be modeled with increased stability, large increases in infrastructure, some increased tax values, and with negative inflation.
There are also a lot of events for China, suggested here, that apparently never made it into this thread or got lost in the shuffle.
http://forum.paradoxplaza.com/forum/showthread.php?t=128859
There should defintely be some events to simulate military expeditions and expansion. During the Yongzheng and Qianlong periods, there should be events to give China cores on the western parts of modern-day China, including the territories that make up the Chagatai Khanate. China should also either gain cores on Tibet, or get a vassalization over them. During the Qianlong reign, he launched expeditions against the Junghars, Burmese,
Vietnamese, Taiwanese rebels, into western Sichuan (they annihilated some stubborn hill tribes and repopulated the area with settlers), and into Nepal to combat Gurkhas that invaded Tibet.
Futher, I think there should be a few more flavor events for some of the more notable events during the period. Xi You Ji (Journey to the West) was authored during the Ming Dynasty, (1590s). The Kangxi Dictionary, which was the most extensive Chinese dictionary up to the time, was commisioned 1710 and finished 1716. Qianlong commisioned a catalogue of important Chinese literature, which took 20 years to finish, and ended up containing several tens of thousands of volumes. Dream of the Red House (Hong Lou Meng) was written in 1792.
For the Vietnamese revolts, I don't think China should gain Vietnamese as a state culture even if the rebellions were supressed. I doubt the emperor or mandarins in Beijing would have bothered incorporating the Vietnamese into the state structure. A better idea would be to give China cores over the area and maybe religious conversion to simulate their solid control of the region.
China definitely needs some more leaders. As it is, China has less leaders than the Knights, which is pretty sad. China didn't lack for leaders during the EU2 timespan, as it engaged in countless expeditions, both offensive and defensive, againsts its neighbors.
My last suggestion would be if the player opts for a naval-oriented China. If so, I think the player should recieve an early COT in Guangzhou, to simulate the trade that would have happened if China became more naval-oriented. I think that the option should also sleep the event, The Closure of China, since it would make no sense for a naval-oriented China that made money off of naval trade to close off its foreign revenue.