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donm61873 said:
I don't want to do that, since eliminating Provence as a country causes other problems in AGCEEP. I'm holding that issue until the new map, hoping that Avignon gets its own space.
Fair enough. I agree with you actually, and think that without a specific Avignon province the arrival of the Pope is better represented by an event for the owner.
JohnnyReb said:
The problem is Byzantium still grants military access, so the Ottos can't declare war, even if 'forced' to by event.
Switch military access for vassal status and that won't be a problem.
 
JohnnyReb said:
Wouldn't that cut the Ottoman territory in half until the Byzantines break the vassalage?
You can send military forces into provinces owned by your vassals, so the Ottos wouldn't be stranded until the Byzantines broke the vassalage. A player will do that quickly, but he'll also revoke military access if it serves his purposes (i.e. always unless there's an event-driven declaration of war it can block, since the AI can cancel military access and declare war on the same day).

Of course, if the OE has access through Ghazi (I'm not sure) then this is all moot anyway. If they don't then perhaps they should to make a Byzantine game a little harder.
 
donm61873 said:
So, switch the start of Byz from gives military access to vassalage?
If it's important that the TUR DoW over Athens fires correctly, yes. But then you'll have to delete the line 'NOT = { vassal = { country = BYZ country = TUR } }' from the triggers of event 3001000 otherwise that event will not fire. My own opinion would be that at the start of the game BYZ is so dependent on TUR that vassal status is appropriate in any case, and that this status would not stop TUR clipping BYZ's wings if it showed any signs of resurgence.

Speaking of which, I think there should be an event chain causing TUR to declare war if BYZ expands at all (since BYZ will have at least 2 provinces, this will not lead directly to annexation, only to the new province(s) being stripped away). By this I mean it would have a countrysize = 2 trigger, with the possible exceptions of Byzantine expansion to incorporate Morea and/or Trebizond. Byzantium may be being given opportunities it never had, but that doesn't mean that the OE in 1419 would tolerate any significant expansion, nor does it mean that the early years should not be extremely nerve-wracking and painful ;) Besides, I like the idea of playing Byzantium and knowing that if I expand at all it means an instant showdown with the Turks.
 
Underhand said:
Speaking of which, I think there should be an event chain causing TUR to declare war if BYZ expands at all (since BYZ will have at least 2 provinces, this will not lead directly to annexation, only to the new province(s) being stripped away). By this I mean it would have a countrysize = 2 trigger, with the possible exceptions of Byzantine expansion to incorporate Morea and/or Trebizond. Byzantium may be being given opportunities it never had, but that doesn't mean that the OE in 1419 would tolerate any significant expansion, nor does it mean that the early years should not be extremely nerve-wracking and painful ;) Besides, I like the idea of playing Byzantium and knowing that if I expand at all it means an instant showdown with the Turks.

I like this idea, especially since the first move for BYZ players always seems to be to attack Ghazi (Turkish Muslims in Asia Minor) and take Smyrna (right next to the Turk capital).
 
JohnnyReb said:
I like this idea, especially since the first move for BYZ players always seems to be to attack Ghazi (Turkish Muslims in Asia Minor) and take Smyrna (right next to the Turk capital).

A small thing, but this wouldn't be an issue if the Ottoman capital was accurate -- it was at Edirne in Thrace, not in Anatolia. I'm sure this will be fixed in the new map, though.
 
JohnnyReb said:
I like this idea, especially since the first move for BYZ players always seems to be to attack Ghazi (Turkish Muslims in Asia Minor) and take Smyrna (right next to the Turk capital).
It's a shame it'd be quite easy to avoid. Simply get into the OE's alliance before expanding. However, that only puts off the inevitable. You still need 7 provinces total to kick off the core-adding events, and two of those must be Macedonia and Bulgaria, so you more or less have to fight the Turks.

As it happens I done writ some events covering it:
Code:
#(1419-1500) Turks take issue with Byzantine expansion
event = {
	id = 3001000
	trigger = {
		exists = TUR countrysize = 2 NOT = { war = { country = BYZ country = TUR } alliance = { country = BYZ country = TUR } }
		}
	}
	random = NO
	country = BYZ
	name = "Turks decide to clip our wings"
	desc = "Ever suspicious of Roman resurgence, the Sultan has decided that enough is enough and mobilises his troops to strip away our new lands."

	date = { day = 1 month = january year = 1419 }
	offset = 1 #immediate
	deathdate = { day = 1 month = january year = 1500 }

	action_a = {
		name = "Oh bugger."
		command = { type = vp value = 1 } 
	}


#(1419-1500) Turks take issue with Byzantine expansion (no war version)
event = {
	trigger = { countrysize = 4 atwar = no event = 3001000 stability = -2 NOT = { alliance = { country = BYZ country = TUR } } }
	id = 3001001
	random = NO
	country = TUR
	name = "The Romans are getting cocky"
	desc = "The Romans have abused our leniency in tolerating their existence, and have sought to expand their lands. We cannot allow this, my lord."

	date = { day = 1 month = january year = 1419 }
	offset = 60 
	deathdate = { day = 1 month = january year = 1500 }
	action_a = {
		name = "Glory to God! We march on Constantinople!" #Crush them
		command = { type = war which = BYZ }
	}
	action_b = {
		name = "They are so weak, it is no matter" #Let them be
		command = { type = relation which = BYZ value = 100 }
		command = { type = stability = -1 }
	}
}
#(1419-1500) Turks take issue with Byzantine expansion (atwar version)
event = {
	trigger = { countrysize = 4 atwar = yes event = 3001000 stability = -2 not = { event = 3001002 alliance = { country = BYZ country = TUR } } }
	id = 3001002
	random = NO
	country = TUR
	name = "The Romans are getting cocky"
	desc = "The Romans have abused our leniency in tolerating their existence, and have sought to expand their lands. We cannot allow this, my lord."

	date = { day = 1 month = january year = 1419 }
	offset = 60
	deathdate = { day = 1 month = january year = 1500 }
	action_a = {
		name = "This will have to wait... for now."
		command = { type = relation which = BYZ value = 100 }
	}
		action_b = {
		name = "Glory to God! We march on Constantinople!" #Crush them
		command = { type = war which = BYZ }
		command = { type = sleepevent which = 3001001 }
	}
}
I recycled the Hellas event IDs for the sequence because it makes them redundant.

I also seem to be crafting my own 'iron man' version of this add-on, by taking away all of BYZ's starting bonuses. Army down to 4k inf and 1k cav and navy to one galley and treasury reduced to 50 (like in the AGCEEP GC). Diplomats removed. Thrace's manpower reduced to zero and population to 10,000 (only to find that there's an event that reduces Thrace's population by 40,000 when war with the Ottos kicks off, leaving it at 1,000 - I think I'll restore Thrace's starting population :D). What can I say? I like a challenge.


Edit: It seems to be complaining about a 'random = NO' on line 16. Line 16 of the file is 'country = BYZ' in event 3001000. Any idea what it's on about?
 
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Underhand said:
I also seem to be crafting my own 'iron man' version of this add-on, by taking away all of BYZ's starting bonuses. Army down to 4k inf and 1k cav and navy to one galley and treasury reduced to 50 (like in the AGCEEP GC). Diplomats removed. Thrace's manpower reduced to zero and population to 10,000 (only to find that there's an event that reduces Thrace's population by 40,000 when war with the Ottos kicks off, leaving it at 1,000 - I think I'll restore Thrace's starting population :D). What can I say? I like a challenge.

:eek: . . . That sounds like more than a challenge, it sounds absolutely impossible. How could you ever pull off a successful game under those conditions?
 
motiv-8 said:
:eek: . . . That sounds like more than a challenge, it sounds absolutely impossible. How could you ever pull off a successful game under those conditions?
It's not impossible. The AI is stupid and predictable, and I know a lot of tricks. I'm actually thinking of doing an AAR on it. Because there aren't enough Byzantine AARs already, you know ;)
donm61873 said:
I don't think I'll change the annex to reflect your "iron man" concept.

:rofl:
Well, part of it is that I think Byzantium starting the game with a decent army and a whopping navy is a bit silly. They were a pathetic remnant by this point in real life, and so they ought to be pathetic at the start of the game. It's the job of the player to make them great.
 
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What about having the Byzantine reexpansion begin in 1444, when Constantine attacks the Duchy of Athens? Byzantium joins in to aid its vassal, and if they win, Morea annexes Athens, Byzantium captures whatever it does, then Constantine reunites Morea to the Empire when he becomes Emperor in 1449, setting the stage for "A Crossroads".
 
Good to see this one still allive. Had some great games with a previus version.
The only thing that i found strange so far was that you get 1250(?) money at the beginning. Kinda strange since the 100 has been enough for me in the past.

Keep up the good work.
 
Great Mod!

This is a great Mod!
I have found one mistake and one suggestion.

For the event "Checkmate"
event = {
id = 3001322
trigger = {
flag = orientalrevolt
event = 300321 <== should be 3001321

For the suggestion. The event "Egypt succumbs to instability"
event = {
id = 3001284
trigger = {
vassal = { country = BYZ country = MAM }
}
I think you should add these lines to the trigger:
not = { event = 3001306 }
Otherwise the Mamluks may end up being annexed right after the great rebellion.
 
An idea

Again, I have to say that I love this mod.
I was thinking about writing an addition to this mod. Instead of expanding westward after the Antalonian, Balkan, and Egyptian campaigns, the crazy Basilius decides to rebuild the empire eastward on the campaigns of Alexander the Great. What do you think?
 
First, let me say that this is the most fun scenario I've played in quite a while!

That said, I suggest removing the date from event 3001268:
Code:
# Magna Graecia
event = {
	id = 3001268
	random = NO
	country = BYZ
	name = "Magna Graecia"
	desc = "The waves of new immigrants to these shores has finally succeeded in changing the prevailing culture.
 Greek is the lingua franca of Syracuse and Taranto once more!"

[COLOR=Yellow]#[/COLOR]	date = { day = 1 month = january year = 1550 }
[COLOR=Yellow]#[/COLOR]	offset = 3600 #10 years
[COLOR=Yellow]#[/COLOR]	deathdate = { year = 1820 }

	action_a = {
		name = "Opa!"
		command = { type = population which = 394 value = 1000 }
		command = { type = population which = 395 value = 1000 }
		command = { type = population which = 396 value = 1000 }
		command = { type = provincetax which = 394 value = 1 }
		command = { type = provincemanpower which = 394 value = 1 }
		command = { type = provinceculture which = 394 value = greek }
		command = { type = provincetax which = 395 value = 1 }
		command = { type = provincemanpower which = 395 value = 1 }
		command = { type = provinceculture which = 395 value = greek }
		command = { type = provincetax which = 396 value = 1 }
		command = { type = provincemanpower which = 396 value = 1 }
		command = { type = provinceculture which = 396 value = greek }
		command = { type = relation which = NAP value = -100 } #They're still not happy...
		command = { type = relation which = PAP value = -100 }
		command = { type = relation which = PIS value = -100 }
		command = { type = relation which = TOS value = -100 }
		command = { type = relation which = PAR value = -100 }
		command = { type = relation which = PAM value = -100 }
		command = { type = relation which = VEN value = -100 }
		command = { type = relation which = MLO value = -100 }
		command = { type = relation which = GEN value = -100 }
	}
}
I chose the Anatolian and Egyptian campaigns first, and was quite surprised to mysteriously get an event lowering my relations with all the Italian states in 1550. This event is triggered by event 3001267 (which requires owning those three provinces), so the date isn't necessary. :)