YodaMaster said:
Sun Zi tested RR in May 2005 => after 1.08 April beta release.
I don't see why action_b should be reworked with higher RR. If provinces are already under rebels control, of course revolt commands won't do anything but if they are not, revolts will happen. Goal of action_b is elsewhere (big army and offensive dp for 400 ducats), revolts are just "flavor".
Well the RR needs to be lowered. It is rediciously high. there is at any time a 67.3% chance of a province revolting each month and combine that with the fact that rebels have a high chance of auto-taking the province and the length of time...
Insanely high RR should be used only for specific reason for short period of time, no more than a year or so. 30% is enough to ensure even at +3 stability a province will not give any income. The reason is the player can just leave the provinces in constant rebel hands and never worry about them since none of the events have triggers if controlled by rebels, and even if they did, because of high rate of rebels auto-taking provinces + high rate of rebellions, no human would waste their time if that were the case.
Thus a 30% constant RR would make those extra revolts meaningful while giving the reason for the player to actually station some troops nearby incase of rebellion, instead of just letting rebels control those 3 provinces until the end. Because of the high RR right now its actually in the players interest to let rebels hold them because they get no rebels and it reduces costs for stability and technology (i've tracked numbers for china when any one of those provinces were under control vs. not and it does make a differance).
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Another thing:
Conversion by the sword (random event) should not affect Confuscian nations. Confuscians should get no conversion events, except historic ones (this is offset largely by no negative religious events except religious uprising event).
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Events 147023 and 147024.
Centralization should be raised or replaced with aristorcracy. China starts with 9 (and most humans will raise to 10). It's unlikely to be lowered to 7. However aristorcracy is much more variable.
147026 - This event as it stands will amost never fire. Either 147023/4 need to be made to reduce stability, cause RR, cause Heibei RR, or a seperate chain of events depending upon choices made and some outcomes happen. Right now, even for the AI, this event will never fire.
Probably flag situation should be used here for provinces along the path if they revolt it will add extra rebel troops or something.
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Treasure Fleet Sequence
Events 10044/6 were suppose to be changed with RR scaled so that its higher the first year and lower later on, especially 10046. This was something Sun Zi meant to do, but never got around to.
Also event 10046 should be split into 2. If you do not choice going naval both times the event in 10046 should not have a chance to go naval. This is quite historic as very few argued that the Treasure fleet should be maintained in its entirety because China wasn't a naval power. Thus it would have taken a strong continued push to even have the outward expansion as an option.
Event 10047 should be split as well. If china were to go all naval, the penalties would differ. There would still be a stuggle to eliminate all the ships, but the continued use of the treasure fleet would make those penalties less severe. Personally i think there should be 3 versions, one for each choice possible (if you can chose the 3rd one) in the fate of the treasure fleet. The current would be best for historic route, ie scrapping the fleet.
The treasure fleet events should also affect Japan, Korea, etc, but only after the recommisioning event.
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Finally i will look at the Japan pirate raids. I'd like those moved outside because i would like more dynamic approach to them, but that might have to wait until the new map.