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Zheng He never explorer

China Ai never exploler east africa
Playatest with original China add-on Ai .
Zheng He return to china via historical route and half of his armada stay in Gujarat coast. after that do nothing. :D
using new Ai
Zheng He with all his armada explore new route return to china. fishermen in sunda strait will shock looking at that giant ships. and Zheng He stay in port till die :D :D
 
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YodaMaster said:
Please take a look at China Add-on. No need to install it. All setup changes are involved in changes.zip and events files ensure they will break vassalization and DoW China and/or Southern Ming (exception with Zhou => only if Qing dynasty and if Southern Ming still exist).

Changes in revolt.txt for Chinese revolters:
Code:
U11 = {
	date = { day = 1 month = march year = 1634 }
	expirydate = { day = 1 month = december year = 1681 }
	minimum = { 1563 }
	extra = { }
	capital = 1563
	group = china
	ai = "china_conquest.ai"
	revolt = no
	}
U12 = {
	date = { day = 1 month = february year = 1633 }
	expirydate = { day = 1 month = december year = 1669 }
	minimum = { 1558 }
	extra = { }
	capital = 1558
	group = china
	ai = "china_conquest.ai"
	revolt = no
	}
U13 = {
	date = { day = 1 month = january year = 1673 }
	expirydate = { day = 31 month = december year = 1718 }
	minimum = { 1556 }
	extra = { }
	capital = 1556
	group = china
	ai = "china_conquest.ai"
	revolt = no
	}
And they have pseudo eternal monarch (descendants of the last ruler) => they won't disappear if not annexed.

I have no idea but I trust you. It is easy to do with Add-on structure. Just copy/paste corresponding events of one of the revolters and involved Chinese event(s) too.

What do you mean by "beginning"? 1644 or even before?
Technically anytime, but 1644 would likely be best. Korea was meant to be near the bottom of the list, right above Southern Ming reclaiming the throne for chances they'd be successful.

For the revolters, you may also with to set confuscianism and han as their religion and culture, just-in-case some wierd player manages to conquer China and then release those vassals, plus also incase we ever do any religion changing events.
 
Jinnai said:
Technically anytime, but 1644 would likely be best. Korea was meant to be near the bottom of the list, right above Southern Ming reclaiming the throne for chances they'd be successful.
Ok

Jinnai said:
For the revolters, you may also with to set confuscianism and han as their religion and culture, just-in-case some wierd player manages to conquer China and then release those vassals, plus also incase we ever do any religion changing events.
Right

And in 1648, Da Xi and Da Shun shouldn't be vassal of China Qing Dynasty but at war with them as they are with Southern Ming.

China Add-on v2.0 will be released very soon...

EDIT: done :)
 
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Yoda how about solution for MCH_221000 couse that event fire in 1683, so there is no chance for U14(Shouthern ming) form before that year. This is for scenario consistency anyway couse in 1648s have U14
like you said before , date, offset and deathdate should be removed in CHI_147127. Maybe give that to MCH_221000
Code:
date = { day = 1 month = january year = 1644 }
	offset = 30
	deathdate = { day = 29 month = december year = 1710 }
 
agung pasha said:
Yoda how about solution for MCH221000 couse that event fire in 1683, so there is no chance for U14(Shouthern ming) form before that year. This is for scenario consistency anyway couse in 1648s have U14
If we follow the historic path (in events), we don't have Southern Ming because:
Option 1: Manchus should inherit China and then become China in 1644 (iirc).
Option 2: China should inherit Manchus, become Manchus and revert to China in 1683.

MCH_221000 and triggered CHI_147127 are "ahistorical" and are just "in case" after 1683 (to match option 2).

Do you mean we should create Southern Ming with 1648 setup in option 1?
Remember Southern Ming is not a revolter. Otherwise, we could see China with alternative Ming and Southern Ming (same monarchs) at the same time... :wacko: And we don't want Southern Ming to be released as vassal neither, for same reason => "revolt = no" in revolt.txt is not good enough.

Btw, I just figured out I didn't fix this:
agung pasha said:
China Ai never exploler east africa
Playatest with original China add-on Ai .
Zheng He return to china via historical route and half of his armada stay in Gujarat coast. after that do nothing. :D
using new Ai
Zheng He with all his armada explore new route return to china. fishermen in sunda strait will shock looking at that giant ships. and Zheng He stay in port till die :D :D
I don't know how to handle AI files very well, especially for exploration purpose... Anyway AI shouldn't explore very much, Arabia and Eastern African coast apart.
 
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YodaMaster said:
If we follow the historic path (in events), we don't have Southern Ming because:
Option 1: Manchus should inherit China and then become China in 1644 (iirc).
Option 2: China should inherit Manchus, become Manchus and revert to China in 1683.
for option 1, like i said before there is no available event for MCH become CHI before 1683. or already have in add-on v2???
And if follow historic
"After the death of Emperor Long-Wu, Prince Kuei, who had taken refuge in Guantong, acceded as Emperor Yung-Li. This last emperor of the Ming Dynasty conferred the titles "Prince of Yeng Ping Prefecture" and "Great Rebellion Quelling General" on Cheng Ch'eng-kung(Koxinga) in 1653. In 1661, after a crushing defeat in an attempt to recapture Chin-ling (Nanking), Emperor Yung-li died. Cheng Ch'eng-kung(Konxinga), retreated from the mainland, and sought refuge from Amoy & Quemoy" ."
And base on Monarch list U14 was Konxinga faction (Kingdom of Tungning) that still fight from Taiwan till 1683 for overthrow Ch'ing, Restore Ming.
just remember made event for that almost year ago.
http://www.europa-universalis.com/forum/showthread.php?t=186026
 
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Changes to China Add-on v2.0:
Code:
event = {
	id = 221000
	trigger = {
		control = { province = 649 data = -1 } #Hebei
		control = { province = 650 data = -1 } #Shandong
		control = { province = 651 data = -1 } #Jinan
		control = { province = 652 data = -1 } #Jiangsu
		control = { province = 653 data = -1 } #Shanghai
		control = { province = 654 data = -1 } #Anhui
		control = { province = 655 data = -1 } #Zhejiang
		control = { province = 1562 data = -1 }#Shanxi
		control = { province = 1563 data = -1 }#Shaanxi
		control = { province = 1564 data = -1 }#Henan
		control = { province = 1565 data = -1 }#Hubei
		control = { province = 1567 data = -1 }#Nanchang
		countrysize = 16
		exists = CHI
		event = 10024 #The Empire of China#
	}
	random = no
	country = MCH
	name = "Claiming the Imperial Throne"
	desc= "With the sucessful capture and control of the core provinces of mainland China, the monarchy of Manchu nation declares himself the new legitimate Emperor of China."
	style = 2

	[COLOR=gold]date = { day = 26 month = april year = 1644 }[/COLOR]
	offset = 30
	deathdate = { year = 1820 }
	
	action_a = {
		name = "A new Emperor?"
		command = { type = trigger which = 147127 } #CHI
	}
}

event = {
	id = 221001 #triggered by CHI_147127
	random = no
	country = MCH
	name = "The Imperial Throne"
	desc= "With the sucessful capture and control of the core provinces of mainland China, the monarchy of Manchu nation becomes the new legitimate Emperor of China."
	style = 2

	action_a = {
		name = "Long live the Emperor!"
		command = { type = stability value = 1 }
		command = { type = capital which = 649 } #Hebei
		command = { type = addcore which = 649 } #Hebei
		command = { type = addcore which = 650 } #Shandong
		command = { type = addcore which = 651 } #Jinan
		command = { type = addcore which = 652 } #Jiangsu
		command = { type = addcore which = 653 } #Shanghai
		command = { type = addcore which = 654 } #Anhui
		command = { type = addcore which = 655 } #Zhejiang
		command = { type = addcore which = 1562 }#Shanxi
		command = { type = addcore which = 1563 }#Shaanxi
		command = { type = addcore which = 1564 }#Henan
		command = { type = addcore which = 1565 }#Hubei
		command = { type = addcore which = 1567 }#Nanchang
		[COLOR=gold]command = { type = sleepevent which = 10025 } #CHI
		command = { type = sleepevent which = 10026 } #CHI[/COLOR]
		command = { type = country which = CHI }
		command = { type = flagname which = MANCHU }
		command = { type = add_countryculture which = chihan }
		command = { type = add_countryculture which = cantonese }
		command = { type = sleepevent which = 221002 } #MCH
	}
}
This should work but Manchus have to go to war because China won't secede all the required provinces even if CHI_10025 "Chinese collapse" fires.
In worst case for China, Manchus have to control Nanchang (1567), never seceded, for China to become Southern Ming and thus Manchus to become China. But this situation can now easily happen between 1644 and 1648...

:eek: I wasn't aware of the thread about Southern Ming events. I knew you were planning some events because you told me. It is perhaps time to review them... for a China Add-on v3.0 :wacko: or did you already include them for MyMap?
 
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YodaMaster said:
I don't know how to handle AI files very well, especially for exploration purpose... Anyway AI shouldn't explore very much, Arabia and Eastern African coast apart.
I would ask then here for help from someone like Toio. West Africa is one of the few areas Zheng He actually "discovered" completely unkown to China. That the ai doesn't do this is a major flaw. Respected scholars have put his furtherest exploits to close to the Cape of Good Hope. Not sure if he discovered Madagascar though.
 
Jinnai said:
I would ask then here for help from someone like Toio. West Africa is one of the few areas Zheng He actually "discovered" completely unkown to China. That the ai doesn't do this is a major flaw. Respected scholars have put his furtherest exploits to close to the Cape of Good Hope. Not sure if he discovered Madagascar though.

Well, there are some other guys which said he even explored the way round the world, and that his ship were seen outside of the Netherlands, and in the Caribean (good idea :D )

So why not let the AI decide where to explore? Maybe 50:50 chance, if AI choose only historic, or "round the world" way..
 
General Guisan said:
Well, there are some other guys which said he even explored the way round the world, and that his ship were seen outside of the Netherlands, and in the Caribean (good idea :D )

So why not let the AI decide where to explore? Maybe 50:50 chance, if AI choose only historic, or "round the world" way..
That is on shaky evidence at best, even by Chinese Scholars. However everyone agrees about his reaching the southern part of Africa.
 
YodaMaster said:
:eek: I wasn't aware of the thread about Southern Ming events. I knew you were planning some events because you told me. It is perhaps time to review them... for a China Add-on v3.0 :wacko: or did you already include them for MyMap?
I already include them with modified China add-onV2. But that wasn't suit for AGCEEP-vanilla. maybe review and modified from that old thread. for now if using 1648s in vanilla. Dutch will stay in Taiwan till end.
 
Zheng He now can explore.

After doing several handsoff playtest, i found these.
Zheng He will explore if only have 1 fleet. Please don't ask me why :D :D and Ai can exporer much longer. With 1 fleet zheng He explore everywhere almost 5 years before back to chinese port. Ai always cheating isn't it. :p
So large treasure fleet only need for human player to help explore much longer.
Yoda in 1419_CHI_China.inc should replace with this
Code:
navalunit = { 
        id = { type = 9424 id = 992 }
        name = "Treasure Fleet" 
        location = 1069 
		historicalleader = {
			id = { type = 6 id = 08830 }
			category = explorer
			startdate = {
				year = 1405
			}
			deathdate = {
				year = 1436
			}
			name = "Zheng He"
			rank = 2
			movement = 6
			fire = 3
			shock = 3
			siege = 0
			dormant = no
		}
        warships = 1 
        galleys = 0 
        transports = 0 
    } 
    navalunit = { 
        id = { type = 9424 id = 993 } 
        name = "Treasure FleetII"
        location = 1069
        warships = 49 
        galleys = 0 
        transports = 50 
    }

and in China_1ChengZu.ai should replace with these
Code:
#============================================================#
# Colonization & Expansion                                   #
#============================================================#
continent = { } 
region = { ThaiSea NEIndianSea NWIndianSea GulfSea RedSeaSea SWIndianSea } 
area = { Malaya Java Sumatra Ajeh Bengal Ceylon Malabar Bahk Persia Nefud Oman Aden Ethiopia Tanganyika }
Couse in previous Ai, China never reach Tanganyika. Zheng He to busy explore Luzon moluccas Amur and far as Aden. With this new setting Zheng HE will focus explore persia Aden bengal and succesfully reach Zanzibar. China Ai now able to collect treasure from african :D :D
 
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agung pasha said:
Should reduce China naval technology from 13 to 5. Couse that give too high neigbour bonus for another country with china technology. Portugal navy easily defeated by some SE asian country. :D :D
In which year and which level on each side?

Naval technology for China is intended for superiority until beginning of 16th century (stalemate) and inferiority after that.

China is supposed to build shipyards easily too, even in 1419.
 
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YodaMaster said:
In which year and which level for each side?
Naval technology for China is intended for superiority until beginning of 16th century (stalemate) and inferiority after that.

China is supposed to build shipyards easily too, even in 1419.
in my game was 1511 when Portugal claim on malacca. POR was level 5 Vs alliance of MLC level 6 and ATJ level 9 (naval power). Portugal fleets have no chance to survive :D :D
Reload as Atjeh found that they got neigbour bonus for naval technology was too high. :) and average naval technology for SE asia was level 6.
Maybe should change their tecnology to muslim. Or change china technology to exotic, so they didn't influence neighbour country technology. and also Dai Viet couse they revolt from China and got the same level tech as china.
another option just like my previous sugestion, China start with naval level 5 and got historical shipyards in Nanjing.
 
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agung pasha said:
in my game was 1511 when Portugal claim on malacca. POR was level 5 Vs alliance of MLC level 6 and ATJ level 9 (naval power). Portugal fleets have no chance to survive :D :D
Reload as Atjeh found that they got neigbour bonus for naval technology was too high. :) and average naval technology for SE asia was level 6.
Maybe should change their tecnology to muslim. Or change china technology to exotic, so they didn't influence neighbour country technology. and also Dai Viet couse they revolt from China and got the same level tech as china.
another option just like my previous sugestion, China start with naval level 5 and got historical shipyards in Nanjing.
China's change to exotic has far more ramifications that a few other countries moving to muslim. And actually china at the current level was a compromise from what it should be already. 9 at the minimum because of the canon armorment.
 
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YodaMaster said:
Only Naval 5 for¨Portugal in 1511 seems very low to me...
Maybe Portugal was underperform in my game :D . Portugal was good vassal of spain and have prov was defect to spain via revolt. :D
But the problem is China give another country with china technology high neughborh bonus. I can live with that.
 
agung pasha said:
Maybe Portugal was underperform in my game :D . Portugal was good vassal of spain and have prov was defect to spain via revolt. :D
But the problem is China give another country with china technology high neughborh bonus. I can live with that.
Portugal underperformed, for sure. The neighbour bonus is annoying but it is capped anyway.