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Avian073

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Apr 27, 2003
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I've palyed about 3-4 GC games up until 1650 or so and I've found that the computer seems far less able and/or willing to fight rebels in FtG AGCEEP. I was wondering whether there's an ai setting I can change in their files to make them more vigerous in fighting rebels since countries seems to be falling to rebels far more often in the old EU2 AGCEEP campaigns.
 
This is a known issue, and is corrected in 1.2, which should be here quite soon. I am no expert at the AI files, but you can try to experiment with the different values in them.
 
Hello

I've been playing this for the first time recently and I want to know if I can change the morale and land tech for rebels.

I read somewhere that AI rebels have low morale and tech, so they easily deal with them. But the player has it harder as the rebels are just as powerful as you.

This has been a constant frustration as battles against rebels are just as deadly with other nations. Its especially demoralizing to have rebels pop when you're at war and they hand your ass to you and then have the AI armies from your enemies also kick you while your down.

Its frustrating and really dumb imo.

Where can I change these values? I've looked in the files but I couldn't find anything. Any help appreciated.
 
Hello

I've been playing this for the first time recently and I want to know if I can change the morale and land tech for rebels.

I read somewhere that AI rebels have low morale and tech, so they easily deal with them. But the player has it harder as the rebels are just as powerful as you.

This has been a constant frustration as battles against rebels are just as deadly with other nations. Its especially demoralizing to have rebels pop when you're at war and they hand your ass to you and then have the AI armies from your enemies also kick you while your down.

Its frustrating and really dumb imo.

Where can I change these values? I've looked in the files but I couldn't find anything. Any help appreciated.
The technology of the rebels is hardcoded and since the last 1.3 beta is always two levels below the techleader of the world.

As all newly found armies they start with low morale and get their full morale only after the next month - so have some armies in your empire for rebel hunting and strike at them while they still have low morale.

What you can modify is their Naval-Land policy.
In the DB folder in the file countries.txt under the REB entry they are currently both in vanilla FtG and in AGCEEP given land tech 10 (so FULL land) while the pirates are naval 10 (full naval). That is a very strong setting - few countries (e.g. Switzerland) can match the morale bonus especially at the start of the game for being full land.

In my own personal game I have reduced both rebels and pirates morale bonus a bit.
 
Last edited:
Ok, thanks.

Is there also a way to change how AI accept diplomatic annexation? I find it odd that a country that is loyal to you could reject annexation and also break the vassalization.
Why? As the liege you are the power protecting their independance - and by offering annexation you are suggesting to erase their country and make them part of your empire. Having a chance that such an offer is taken negatively makes sense.

The ways to make acceptance more likely are in part the same since EU2
e.g. diplomatic annexation can be offered already after 10 years of vassalization but the chance of acceptance rises with time until it exists 30 years. Have a considerably larger economy than the vassal.

In part the 1.3 patch changed chances:
- Added a small culture factor and increased the weight of country size when the AI is considering whether to accept vassalization or annexation.
- It is no longer possible to diplomatically vassalize or annex countries of equal size.