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Game crashed after Hussites got annexed by Romanist Bohemia. Right before this happened, Hussites converted to Catholic. Also, they had Hungary (Emperor) as vassals.
 
my england game crashes as soon as i achieve english final victory over france. any idea why?
edit: can someone send me their english event files or attach them or whatever because i dont know where to download the mod again and i have a feeling im missing the actual event file im using vista by the way
 
my england game crashes as soon as i achieve english final victory over france. any idea why?
edit: can someone send me their english event files or attach them or whatever because i dont know where to download the mod again and i have a feeling im missing the actual event file im using vista by the way

Hiya. Look in the events folder, do you have:

AGCEEP_HYWvictory_England.eue

and

AGCEEP_HYW_England.eue
 
Hiya. Look in the events folder, do you have:

AGCEEP_HYWvictory_England.eue

and

AGCEEP_HYW_England.eue

yeah i have it
#(1425-1461) English Final Victory
event = {
id = 164180 #triggered by DAU_361024
trigger = {
war = { country = ENG country = DAU }
}
random = no
country = ENG
name = "EVENTNAME164180" #English Final Victory
desc = "EVENTHIST164180"
#-#Despite the Treaty of Troyes, nothing was gained for England as long as they were resisted in the south by the Dauphin Charles and his Armagnac entourage. The Treaty bound England to destroy the Dauphin and recover any and all of the lands in his possession. Now, most of these lands were surrendering voluntarily to English forces. The Dauphin's son, Louis, would be hard pressed to maintain unity around him. Nevertheless, Louis could be utilized by any one of Henry VI's enemies, thus it would be best if Louis was removed entirely from the political scene. The Dauphinists must be eliminated, and the senior Valois line extinguished. The Treaty of Troyes demanded nothing less.

action_a = {
name = "ACTIONNAME164180A" #Our Rights are Finally Confirmed!
command = { type = stability value = 3 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = land value = 2 }
command = { type = addcore which = 383 } #Picardie
command = { type = addcore which = 411 } #Orleanais
command = { type = addcore which = 412 } #Maine
command = { type = addcore which = 376 } #Champagne
command = { type = addcore which = 386 } #Nivernais
command = { type = addcore which = 407 } #Dauphiné
command = { type = addcore which = 408 } #Lyonnais
command = { type = addcore which = 410 } #Berri
command = { type = addcore which = 417 } #Vendée
command = { type = addcore which = 418 } #Poitou
command = { type = addcore which = 419 } #Limousin
command = { type = addcore which = 420 } #Auvergne
command = { type = addcore which = 421 } #Cévennes
command = { type = addcore which = 422 } #Languedoc
command = { type = addcore which = 423 } #Guyenne
command = { type = province_revoltrisk which = 412 value = -4 } #Maine
command = { type = vp value = 50 }
command = { type = add_countryculture which = french }
command = { type = inherit which = DAU }
command = { type = sleepevent which = 164179 } #ENG: Orleanists Wish to Surrender to Burgundy
command = { type = sleepevent which = 164173 } #ENG: Proposal at Amiens
command = { type = sleepevent which = 137063 } #BUR: Treaty of Amiens, 1423
command = { type = sleepevent which = 164178 } #ENG: Burgundy is Rewarded
command = { type = sleepevent which = 164192 } #ENG: We'll Never Recover Champagne
command = { type = sleepevent which = 164193 } #ENG: We'll never recover Nivernais
command = { type = sleepevent which = 164194 } #ENG: We've lost the loyalty of Caux for good
command = { type = sleepevent which = 164195 } #ENG: We've lost the loyalty of Normandy for good
command = { type = sleepevent which = 164196 } #ENG: We've lost Gascogne for good
command = { type = sleepevent which = 164197 } #ENG: We've lost Poitou for good
command = { type = sleepevent which = 164198 } #ENG: We've lost the loyalty of Guyenne for good
command = { type = sleepevent which = 164199 } #ENG: We have no hope in Paris
command = { type = sleepevent which = 164200 } #ENG: We have no hope in Maine and Anjou
command = { type = sleepevent which = 164201 } #ENG: We have no hope in Orleans
command = { type = sleepevent which = 164177 } #ENG: Bedford is Granted the Duchy Lands of Anjou
command = { type = sleepevent which = 164217 } #ENG: Maine and Anjou our ours
command = { type = sleepevent which = 164059 } #ENG: Suffolk's Impeachment
command = { type = sleepevent which = 164061 } #ENG: Cade's Rebellion
command = { type = sleepevent which = 164062 } #ENG: Dartford
command = { type = sleepevent which = 164063 } #ENG: The Reading Parliament
}
 
My game crashes when the government of Spain falls. Spain has conquered a nice chunk of France, but is suffering from huge rebellions. As soon as their government falls, and a pop-up telling me about it appears, the game crashes to desktop. Lots of other pop-ups appear behind the "Government of Spain has fallen" pop-up, maybe telling me about new countries becoming independent. I'm playing as Sweden.
 
It occurred to me that on 30 dec 1819 after I clicked resume on the classification window (also opened by clicking f1) the menu window disappears and the game doesn't let me exit to main screen. I had to close the game with the task manager.
 
game is crashing every time I annex the Byzantine Empire as the Ottomans. probably when the event that changes the capital is about to fire, since it takes a while (1 or 2 months) for the CTD occur. any help is appreciated :)
 
I've had game crashes as austria annexing bohemia, as france annexing foix, burgundy, and as france seeing england annex france.

game is crashing every time I annex the Byzantine Empire as the Ottomans. probably when the event that changes the capital is about to fire, since it takes a while (1 or 2 months) for the CTD occur. any help is appreciated :)

Is it with FTG v1.1?

If yes, please open a thread in FTG Tech Support thread (it requires game registration) and provide a savefile just before the CTD or just before the action/event that will lead to the CTD.
 
What's the last thing that happens usually? There might be clues in Logs\history.txt.
 
Nothing in particular. It CTD's in few months of game time.

Edit: the game crashes on 1420 January 1. I tried to do nothing, or make different event decisions, but it still crashes at that date. What could be the problem that prevents me from playing the mod? (I installed the newest patch).
 
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