petit rigoloRegarde ces events dans les fichiers correspondants pour la structure retenue. Mais quel dommage qu'on ne puisse pas tester le niveau de fortifications d'une province...
Voilà ce que pourraient être ces events, j'ai choisi quatre provinces assez importantes mais il faut que je fasse quelques recherches supplémentaires.
Code:
#() First fort at Detroit
event = {
id =
trigger = {
owned = { province = 82 data = -1 } #Detroit
control = { province = 82 data = -1 }
NOT = { provincereligion = { province = 82 data = pagan } }
ai = yes
}
random = no
country = FRA
name = "EVENTNAME" #First fort at Detroit
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 82 value = 1 } #Detroit
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Code:
#() First fort at Ile Royale
event = {
id =
trigger = {
owned = { province = 117 data = -1 } #Ile Royale
control = { province = 117 data = -1 }
NOT = { provincereligion = { province = 117 data = pagan } }
ai = yes
}
random = no
country = FRA
name = "EVENTNAME" #First fort at
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 117 value = 1 } #
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Code:
#() First fort at
event = {
id =
trigger = {
owned = { province = 115 data = -1 } #Acadie
control = { province = 115 data = -1 }
NOT = { provincereligion = { province = 115 data = pagan } }
ai = yes
}
random = no
country = FRA
name = "EVENTNAME" #First fort at Detroit
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 115 value = 1 } #
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Code:
#() First fort at Stadacone
event = {
id =
trigger = {
owned = { province = 110 data = -1 } #Stadacone
control = { province = 110 data = -1 }
NOT = { provincereligion = { province = 110 data = pagan } }
ai = yes
}
random = no
country = FRA
name = "EVENTNAME" #First fort at Stadacone
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 110 value = 1 } #
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Code:
#() First fort at Ticonderoga
event = {
id =
trigger = {
owned = { province = 99 data = -1 } #Ticonderoga
control = { province = 99 data = -1 }
NOT = { provincereligion = { province = 99 data = pagan } }
}
random = no
country = FRA
name = "EVENTNAME" #First fort at
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 99 value = 1 }
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Code:
#() Expand the fortress of Louisbourg
event = {
id =
trigger = {
owned = { province = 117 data = -1 } #Ile Royale
control = { province = 117 data = -1 }
NOT = { provincereligion = { province = 117 data = pagan } }
ai = yes
}
random = no
country = FRA
name = "EVENTNAME" #Expand the fortress of Louisbourg
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 117 value = 1 } #
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Code:
#() Expand Carillon fort
event = {
id =
trigger = {
owned = { province = 99 data = -1 } #Ticonderoga
control = { province = 99 data = -1 }
NOT = { provincereligion = { province = 99 data = pagan } }
}
random = no
country = FRA
name = "EVENTNAME" #Expand Carillon fort
desc = "EVENTHIST"
#-#
date = { day = 1 month = january year = }
offset = 30
deathdate = { day = 1 month = january year = }
action_a = {
name = "ACTIONNAMEA" #Build fort
command = { type = treasury value = -100 }
command = { type = fortress which = 99 value = 1 }
}
action_b = {
name = "ACTIONNAMEB" #We don't have money
command = { }
}
}
EVENTNAME;
EVENTHIST;
ACTIONNAMEA;
ACTIONNAMEB;
Dates d'achèvement des fortifications en pierre :
fort de chartres 1753-1756
fort chambly 1709-11
fort duquesne 1754
fort frontenac 1675-85
Louisbourg 1718
fort beauséjour 1751
montréal 1744
Last edited: