Il y a une typo dans la description de cet event :
D'autre part la construction d'un arsenal à brest se fait dans une province qui ne peut lever qu'un navire à la fois. Ceci limite l'intérêt de l'arsenal et pousse le joueur à choisir de le construire en provence (toulon). Je voudrai donc savoir s'il est possible de modifier la valeur de cette province pour l'augmenter (ce qui avantagera aussi l'IA) ?
Code:
#(1680-1700) Brest Shipyard
event = {
id = 12081
trigger = {
owned = { province = 415 data = -1 } #Bretagne
control = { province = 415 data = -1 } #Bretagne
countrysize = 10
}
random = no
country = FRA
name = "EVENTNAME12081" #Brest Shipyard
desc = "EVENTHIST12081"
#-#Cardinal de Richelieu decided in 1631 to make Brest a major naval base. Later, Louis XIV was determined to [COLOR="Red"]imporve[/COLOR] the fortunes of the French navy, so the port of Brest was improved by his minister, Jean-Baptiste Colbert, and fortified by Sébastien Le Prestre de Vauban (an expert in fortification and seige warfare). Colbert also instituted the Inscription Maritime which inducted Breton fishermen (18-48 years of age) into the Naval Reserve.
date = { day = 1 month = january year = 1680 }
offset = 3600
deathdate = { day = 1 month = january year = 1700 }
action_a = {
name = "ACTIONNAME12081A" #Naval Reform
command = { type = treasury value = -800 }
command = { type = gainbuilding which = 415 value = shipyard } #Bretagne
command = { type = fortress which = 415 value = 1 } #Bretagne
command = { type = domestic which = land value = -1 }
command = { type = domestic which = OFFENSIVE value = -1 }
command = { type = colonists value = 6 }
}
action_b = {
name = "ACTIONNAME12081B" #Trade Reform
command = { type = treasury value = -300 }
command = { type = trade value = 300 }
command = { type = infra value = 300 }
command = { type = domestic which = MERCANTILISM value = -1 }
command = { type = merchants value = 3 }
command = { type = colonists value = 3 }
}
action_c = {
name = "ACTIONNAME12081C" #Army Reform
command = { type = treasury value = -300 }
command = { type = land value = 500 }
command = { type = domestic which = land value = 1 }
command = { type = domestic which = offensive value = -1 }
command = { type = ART which = -2 value = 30 }
}
}
D'autre part la construction d'un arsenal à brest se fait dans une province qui ne peut lever qu'un navire à la fois. Ceci limite l'intérêt de l'arsenal et pousse le joueur à choisir de le construire en provence (toulon). Je voudrai donc savoir s'il est possible de modifier la valeur de cette province pour l'augmenter (ce qui avantagera aussi l'IA) ?