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Thanks for the extensive update and notes!

Is sprouting infestation still supposed to be biochemical only? Or is it supposed to apply to claw attacks like other biochemical mods? Also, the xenoranadon (awesome) has its ranged ability listed as biochemical, but has the kinetic damage channel symbol and biochemical mods can not be applied.
 
Triumph do you keep track of how players equip their heroes? I saw a mod recently that slightly improves shotgun accuracy and I thought it was pretty valid considering the range you need to be in for them to be effective and the danger you open yourself up to when closing the gap to melee units where you can easily get hit 2/3 times, while also opening yourself up to the opponents front line and flanking attacks. Just wondering if that's something you've considered playing around with the balance of yourselves cause I know for me personally I will equip just about anything else on a hero instead of a shotty

*edit* adding link - https://steamcommunity.com/sharedfiles/filedetails/?id=1995346512
 
Love this patch for the most part. But I gotta ask. Why the nerf to Broken Mind morale penalty? (200 down to 150). It was already rather difficult to get units into negative morale. Which made the Sadism doctrine really hard to make use of. Seems like a really odd change.
Oef that's a deep cut. IIRC that change was made based on the fact that Broken Mind/Negative Morale is fairly easy to inflict followed by the fact that -200 Morale immediately causes units to have a 20% fumble chance. Which was felt too punishing or had too much of a snowballing effect?

Honestly some of these changes predate the Diplodocus 2 Patch so remembering the exact context/discussion around a change is tricky.
 
Finally got through my first planet on the Galactic Empire mode and I think it's a pretty neat way to add replay value to the game. Honestly not sure how many skirmishes I would've done after I finished all the campaigns without it, but now I have an empire to grow and build and unlock perks for which gives single-player some meaning.

One little silly bug is that two of my next unlocks are planets with the same name (Molten-II). I guess my cartographer is trying to tell me something.
 
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One little silly bug is that two of my next unlocks are planets with the same name (Molten-II). I guess my cartographer is trying to tell me something.

That he is a highly imaginative cartographer, repeating the same name just once is a great accomplishment :p
 
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I found an error in the description of Popular Support on the UI – it says it modifies unit morale and happiness, but now it should be the production cost for units (and happiness). Can you please fix it?
 
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