I were thinking, as it is possible to script ahead of time penalty to technology discovery, would it be very CPU heavy to do it?
Meaning adding modifiers like this to techs:
Perhaps adding for level 5 techs a 1.2 modifier for years 1100, 1200, 1300, and 1400. Then for level 4 techs for years 1100, 1200 and 1300. For level 3, years 1200 and 1100 and then for level 2 at 1100.
Actual modifiers up to debate and if viable, there could be added additional modifiers for 1150, 1250 and 1350.
I would feel this would make pumping up one tech for decades a less good tactic, not to mention that AI already (afaik) researches all level ones before going to twos. Also it would balance out the already advanced moslems and byzants in the long run compared to christians so that moslems won't hit 5 in all in say 1300 while christians still desperately try to get fives in 1400s...
Meaning adding modifiers like this to techs:
Code:
modifier = {
condition = {
type = not
value = {
condition = {
type = year
value = 1300
}
}
}
factor = 1.2
}
Perhaps adding for level 5 techs a 1.2 modifier for years 1100, 1200, 1300, and 1400. Then for level 4 techs for years 1100, 1200 and 1300. For level 3, years 1200 and 1100 and then for level 2 at 1100.
Actual modifiers up to debate and if viable, there could be added additional modifiers for 1150, 1250 and 1350.
I would feel this would make pumping up one tech for decades a less good tactic, not to mention that AI already (afaik) researches all level ones before going to twos. Also it would balance out the already advanced moslems and byzants in the long run compared to christians so that moslems won't hit 5 in all in say 1300 while christians still desperately try to get fives in 1400s...