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antrachton

Lt. General
2 Badges
Oct 9, 2018
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  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Industries
So I have created in my mod some technologies preceeding that starting point in the game.
I haven't given them proper names yet - it's more like tech_s1 as a first technology for society group and tech_ml1 - as a first tech for land armies technologies, and so on.
The tech tree is finally working which is good.

What's not working is the laws - I have restricted the first laws either by adding requirement for a later technology or by adding a preceeding law that says basically that there is no law in the country, and that has no technology requirement. Yet, the AI choses some random future unresearched and unavailable law....
How is that working?

Would you be able to fix that? In Bureaucracy I have 2 available laws, and AI picked randomly the first one on top of the list - which on the other hand, I have no idea how to change the laws order appearance in the game. Putting them first in the file doesn't do anything.
 

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Were your new laws enabled upon game start, with the ai automatically switching laws? Or was the wrong law enabled on game start? In common/history/countries, each nation has arbitrarily activated laws according to their historical setup, and if its not specified, some default law is enabled instead.
 
Were your new laws enabled upon game start, with the ai automatically switching laws? Or was the wrong law enabled on game start? In common/history/countries, each nation has arbitrarily activated laws according to their historical setup, and if its not specified, some default law is enabled instead.
Start game.
If the game starts like this i simply gave up playing and modding the game until it's fixed.
I'm starting to regret spending money on this game - should have first try it from other sources to see how it works, if it does at all.