• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tempscire

Captain
24 Badges
Mar 4, 2018
323
520
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka

Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

AI does not attach Splinter Armies (Especially Mercs)

Description​

The AI does not attach splinter armies to main armies via the normal attach feature. Instead the splinter armies just follow around the main army manually. This is especially apparent in the case of mercs as they are always desiganted as splinter armies and can't be merged. Therefore, the AI has unattached mercenary armies in cases where it would otherwise merge armies. This leads to two problems:
(i) different arrival times and more importantly
(ii) The AI strength evaluation only considers multiple armies as one, if they are attached via the normal attach feature. This leads to the AI often being unable to engage.

Steps to reproduce​

(i) Load the attached savegame.
(ii) Ctrl click the Ottomans.
(iii) Use the commands: aiview and mapmode aieval.
(iv) Hover over the armies in Branicevo.
(v) Let one day pass to reinitialize AI assignment.
(vi) Note the main and splinter designation.
(vii) Select the 4k main stack (Balkan Ordusu).
(viii) Hover over the province of Tolcu. Check the balance check under Fight branch. Note that it evaluates negatively.
(ix) Select the 14k merc stack (Zeybeks).
(x) Hover over the province of Tolcu. Check the balance check under Fight branch. Note that it evaluates positively.
(xi) Conclude that the stacks get evaluated separately.
(xii) Attach the 14k merc stack to the 4k main stack.
(xiii) Let one day pass to update evaluation. Note that the AI has overwritten the attachment. But the evaluation still considers the armies attached until the next day.
(xiv) Select the 4k main stack and hover over the province of Tolcu. Check the balance check under Fight branch. Note that it evaluates positively now.

Game Version​

1.36.2

OS​

Windows

Additional​

Bug Type​

  • AI (non-player characters)

Attachments​

View attachment Observer1472_09_22.eu4

Screenshot​



 
Upvote 0