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unmerged(128965)

Second Lieutenant
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Dec 19, 2008
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I hate to be a bother, but while I was cruising through a savegame to edit some things i noticed this. Now I've seen it before, but have never really paid it much mind sense editing it doesn't seem to produce any noticeable results. I assume they effect how the AI reacts to different things, but I'm not too sure on the specifics and what each value affects. Can anyone be bothered to tell me what they mean? I'd really appreciate it.

country = {
tag = TYR
ai = {
flags = { [FTG_no_HREflag] = no [Random_MajorRef] = no [Random_MinorRef] = no }
combat = { }
continent = { }
region = { }
area = { }
war = 75
ferocity = no
naval = 1.000
galleys = no
base = 0.500
front = 5.000
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 10
sreligion = no
garrison = {
fortress = 5.000
strategic = 12.000
size = 1.000
supply = 9.000
war = 8.000
}
conquer = {
enemy = 3.000
supply = 0.100
distance = 0.500
owner = 3.000
notsupply = 0.100
base = 0.300

I hate to be a bother, but while I was cruising through a savegame to edit some things i noticed this. Now I've seen it before, but have never really paid it much mind sense editing it doesn't seem to produce any noticeable results. I assume they effect how the AI reacts to different things, but I'm not too sure on the specifics and what each value affects. Can anyone be bothered to tell me what they mean? I'd really appreciate it.
 
You're welcome. :) Yes, I think it is related to that. For the war-value I have this quote:

War function in AI file is only a number for what the AI will do against a human,
low values don't care if a province is occupied by you, high values do

I think this is found from testing, so haven't confirmation from dev team (yet).

Good luck with the editing! At least the vanilla AI files need some fixes. You can use AGCEEP's or Europa Portugalis' (see IDLF's signature) AI files as reference, they are much better than vanilla's.