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nottinghamforest13

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42 Badges
Jan 17, 2020
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I still feel like the AI gangs aren't doing enough. Not a whole lot of time has passed and I have a mountain of cash with a supplemental mountain of cash being made each week. I can easily pay to hire and cover the weekly costs of several gangsters.

Comparatively, the AI gangs all seem very early game. Not that much cash, a gangster or two that basically are only used to guard a safehouse, and only a handful of rackets with seemingly no impetus to take over all the derelict buildings around them. They will, however, eagerly declare war on me despite being outgunned and having no particular reason for doing so. I hit one or maybe two of their rackets in retaliation and they immediately seek a ceasefire. The ceasefire is usually some ungodly amount of swill barrels. If they have that much laying around, why aren't their either selling it or opening more rackets and thus generating more cash?

I really tried to slow play by not declaring any wars, only expanding to derelict buildings, not playing the main story so as to not get huge cash rewards, and accepting truces as soon as they are offered rather than wiping anyone off the map, but only about a year/year and a half into the game and our gang has nothing to rival it. The enemy gangs don't necessarily have to become more violent or aggressive towards the player, but they do need to become more aggressive in terms of expanding their empires.

This right now is the most glaring issue within the game.
 
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