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Rudolf Hessbart

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Mar 3, 2015
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Hello people, does anyone know how to let the AI garrison the borders of an allied country? For example for Japan when it comes to Manchukuos' border.
 
Hello people, does anyone know how to let the AI garrison the borders of an allied country? For example for Japan when it comes to Manchukuos' border.

Just before bedtime...

Well if manchucko is a country and its tag is MAN?
If you do an event for MAN, and in that event say, ai prepare war, the troops in that country will move to the border area, this is before the war actually starts.

If you look in the Modding Documentation folder, see the file ... event_commands.txt for event commands, and the AI file is ? ai commands.txt or something like that? Inside there you will see how to use the commands.

OTHERWISE, do a search of the dh events, search for the command ai_prepare_war... or something like that, and you will see how to use the command.

WHEN IN DOUBT... always just do a search of the dh events, to find stuff. Is the easiest and best way... AND the commands work!

Hope this helps.
 
Thanks, but this is only going to be temporary, right? I actually wanted Germany to station troops in Flanders-Wallonia so they don't get steamrolled immediatelly.
 
Last edited:
Ok, the ai_ai_prepare_war command does not work and trust me, I propably opened the event_commands.txt a million times :p
I simply want Germany to station at least 1 division in each of these provinces here.
meinplan.png


I already tried the area_multiplier command, but it doesn't work either
Code:
    area_multiplier = {
        112 = 2
        114 = 2
        116 = 2
    }

If I could make Germany send expreditionary forces to Flanders-Wallonia during peacetime the problem would be solved, but I don't know how.
 

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Did you find out how to do this? I don't want to cheat by letting ai Germany spawn locked Garrisons on the Franco-Belgian border :/
 
Thanks for replying Edinhard 38 ;)
Well, for anyone else: I will add an AI event which will give Germany a few locked garrisons in Flanders-Wallonia while removing manpower (While hoping that this will balance the war between France and Germany a bit more). Here are the names I will probably give the divisions:
Sicherungs-Brigade 'Langemark'
Sicherungs-Brigade 'Hennegau'
Sicherungs-Brigade 'Brabant'
Sicherungs-Brigade 'Namen'

In case anyone knows how to fix my issue without giving Germany more divisions then please let me know. It simply feels to "gamy" to give Germany more divisions if the AI plays as Germany.
 
Your method is one of the best ways. A maybe less gamey way would be to just give Flanders some of Germany's units as you would judge they would need to defend their allies border during peace time. During wartime Germany should have plenty of time to swoop in and save the day here. Sucks that there is no explicit way to tell an AI to garrison a foreign ally during peacetime when that is so prevalent in reality.
 
Hmm, since France will lose much more men while trying to capture Flanders-Wallonia I think France should get Manpower from Wallonia and the French part of Lorraine (depending on how much Germany suppresses the French and Wallons).
Ps: Do you mean I should give more divisions to Flanders-Wallonia from gamestart?
 
Despite occupying half of Belgium Walloons are the minority compared to Flems. If anything the Germans would have deported French nationalists and annexed Belgium. Otherwise Belgium should be represented as a neutral demilitarised buffer state instead of a puppet. As far as your original problem there is no reason that a contiguous or even overseas puppet shouldn't be considered as controlled by the peace time AI. They are in effect controlled and require their masters defense deployment. That would be a major improvement.
 
This is weird. On the Kaiserreich wiki they clearly state that Flanders-Wallonia is the "vanguard of the West" so I doubt that they are really demilitarized. Also, since most Flemings where pro-German and people like Degrelle saw Wallons as "francophone Germanics" I doubt that it's hard for Germany to control the country.
Here is a line from the Kaiserreich wiki:
"It is a member of Mitteleuropa and is considered the "Vanguard in the west", like United Baltic Duchy in the east."
Although there is another line which is pretty weird:
the Flemish population, wanting ot join the neutral Netherlands, the Walloon population, whose nationalism turned to French-fashioned syndicalist views, and the whole population, tired of German domination...
After 20 years of German propaganda you would expect Dutch and French nationalism to die off (especially since Dutch and French nationalism where never really strong in Belgium)

Well, I will let you decide: German units stationed in Flanders-Wallonia or more units for Flanders-Wallonia?
 
Thanks. I think since Germany has the "Crusade against France" event I'd say I'll add the command there
 
If you wanna get fancy you could give a human german player an immediate release command for the corps. Also, I don't see a typical GER_FRA war flag but, you could create one than start persistent event that triggers on said flag so that the AI has a timely release of it's garrison. I can't find the crusade event but, it may be a better solution if it fires up right after the war begins. Back to the Walloon syndicalism discussion if FRA doesn't have cores in Walloonia and Alsace-Lorraine than they definitely should. Blood is thicker than water and even marxist ideologies have ethnic roots and identity.
 
Well, the Crusade events starts right after the war begins. Just look for "Crusade" in the German domestic events file. And yes, blood is thicker than water. Even if the French government isn't nationalist, they could still exploit French nationalism.
 
Indeed. Let's hope that verison 1.05 will add this feature. Maybe in the form of a command which makes the JAP ai treat the border of MAN like her own.