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Cymsdale

High Warlord
158 Badges
Dec 28, 2009
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Whenever an AI asks you to join a war they want to start, they give you a chance to sweeten the deal by requesting claims on rackets that you'll get from it. They don't seem to ever say no to the number of things you want to claim, even if you want to claim... everything. This feels a bit ridiculous, if they are willing to give you all territory from the war, why do they even want the war at all? You can even just let them do all the work for you.
 
Are you sure? The crazy circus lady turned me down when I only asked for a small number of rackets and she said it was because she didn't like me enough.
I have three experiences. The first time I was asked to join a war, I didn't really want to join, so I figured I'd ask for a ridiculous number of claims, they said yes, and I was like "huh ok".

The second time, I'm like "ok, I'll ask for ALL the things!" and then they also said yes, so I wrote this thread.

The third time, I decided to see if I could ask for every claim and maybe some cash as well, and they said something like "no that's too much cash"(it was ~1000).

On a related note, I tend not to like diplomatic style mechanics like this where it is a mystery what the AI will respond with or why. What would really make sense is to show some threshold that can be reached for asking for stuff, so you know if they will agree before you send the request. Sometimes game developers push back on this because they think there should be a 'mystery' to it or whatever, but that's pretty much always wrong. It's frustrating to the player because the they get no real sense of why the AI is agreeing or disagreeing with the proposal, and it can give the impression there's no real logic behind it at all. Maybe the AI accepts request up to 100$, but thinks claims are only worth 1$? Who knows! All I can tell you is the results seem bonkers. And requesting every possible claim should never be close to something that gets accepted.
 
I have three experiences. The first time I was asked to join a war, I didn't really want to join, so I figured I'd ask for a ridiculous number of claims, they said yes, and I was like "huh ok".

The second time, I'm like "ok, I'll ask for ALL the things!" and then they also said yes, so I wrote this thread.

The third time, I decided to see if I could ask for every claim and maybe some cash as well, and they said something like "no that's too much cash"(it was ~1000).

On a related note, I tend not to like diplomatic style mechanics like this where it is a mystery what the AI will respond with or why. What would really make sense is to show some threshold that can be reached for asking for stuff, so you know if they will agree before you send the request. Sometimes game developers push back on this because they think there should be a 'mystery' to it or whatever, but that's pretty much always wrong. It's frustrating to the player because the they get no real sense of why the AI is agreeing or disagreeing with the proposal, and it can give the impression there's no real logic behind it at all. Maybe the AI accepts request up to 100$, but thinks claims are only worth 1$? Who knows! All I can tell you is the results seem bonkers. And requesting every possible claim should never be close to something that gets accepted.
Yeah, I agree that asking for everything and getting it really seems weird.

I wish the interface worked a little better. In one war the AI I had joined took over a racket that was promised to me. I get the notification but I had no idea where it was on the map. Later on a took over one that I didn't ask for and my AI partner's men showed up and said "we'll take it from here", kicking me out.