• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dracleath

Second Lieutenant
90 Badges
Nov 29, 2001
133
0
Visit site
  • Cities: Skylines - Snowfall
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
I've been working on some changes to the colonial AI and economy files, and I've noticed that no matter what I change the requirements for forts to, the ai happilly puts down coaling stations, trading posts, and missions down everywhere yet I still have yet to see them put down a single fort, even when it would allow them to claim a colony. IMHO the AI should build buildings not present in a colony if at all possible first.
 
Upvote 0
Yeah, that's a real problem. The AI often fails to claim colonies because they only built three of the four types, and some other AI nation has a claim on one of the provinces.

If they would build forts that wouldn't be a problem...
 
maybe there should be a directive for the AI to build 1 claim-building of each type (in a colony of more than 4 provinces AND bordering the coast) before filling it up? that would go a long way to solving that particular problem regarding coastal colonies.
 
Dracleath said:
any progress on this? I didn't see anything on it in the new patch and it seems rather important
No - its hard coded in the AI and Johan has not had time to look at a fix yet