In CK1.01 AI builds only improvements, which are profitable in long run i.e. with positive modifiers for gold/tools. Therefore some important research/recruitment are never built.
Also forts are never built by AI, which means that wars are very easy because all sieges are very quickly finished. AI currently stores big amounts of gold waiting for you.
I made some slight changes in provinceimprovements.txt to make the game little more challenging. The idea is that AI builds any improvement even if positive gold modifier is insignificant (0.1%).
Here is list of changes:
civilian_harbour: added percentage gold 1.001
naval_harbour: added percentage gold 1.001
grand_shipyard: added percentage gold 1.001
traininggrounds: added percentage gold 1.001
waracademy: added percentage gold 1.001
grand_palace: added percentage gold 1.001
hill_fort: changed percentage gold from 0.98 to 1.001
small_castle: changed percentage gold from 0.97 to 1.001
medium_castle: changed percentage gold from 0.95 to 1.001
large_castle: changed percentage gold from 0.90 to 1.001
huge_castle: changed percentage gold from 0.85 to 1.001
school: raised cost from 100 to 200, changed percentage gold from 0.95 to 1.001
university: raised cost from 200 to 500, changed percentage gold from 0.90 to 1.001
court_of_justice: raised cost from 100 to 300, changed percentage gold from 0.90 to 1.001
templar_house: raised cost from 200 to 400, changed percentage gold from 0.95 to 1.001
royal_post: changed demesne from 0.8 to 1.2 (to work properly like in CK 1.0)
You can download modifiad file here: http://www.geocities.com/moctezumaiam/provinceimprovements.txt
Also forts are never built by AI, which means that wars are very easy because all sieges are very quickly finished. AI currently stores big amounts of gold waiting for you.
I made some slight changes in provinceimprovements.txt to make the game little more challenging. The idea is that AI builds any improvement even if positive gold modifier is insignificant (0.1%).
Here is list of changes:
civilian_harbour: added percentage gold 1.001
naval_harbour: added percentage gold 1.001
grand_shipyard: added percentage gold 1.001
traininggrounds: added percentage gold 1.001
waracademy: added percentage gold 1.001
grand_palace: added percentage gold 1.001
hill_fort: changed percentage gold from 0.98 to 1.001
small_castle: changed percentage gold from 0.97 to 1.001
medium_castle: changed percentage gold from 0.95 to 1.001
large_castle: changed percentage gold from 0.90 to 1.001
huge_castle: changed percentage gold from 0.85 to 1.001
school: raised cost from 100 to 200, changed percentage gold from 0.95 to 1.001
university: raised cost from 200 to 500, changed percentage gold from 0.90 to 1.001
court_of_justice: raised cost from 100 to 300, changed percentage gold from 0.90 to 1.001
templar_house: raised cost from 200 to 400, changed percentage gold from 0.95 to 1.001
royal_post: changed demesne from 0.8 to 1.2 (to work properly like in CK 1.0)
You can download modifiad file here: http://www.geocities.com/moctezumaiam/provinceimprovements.txt