A question regarding AI files.
Code:
military = {
relative_build_scheme = no
infantry = 62
cavalry = 10
motorized = 5
mechanized = 0 # nothing.
panzer = 2
paratrooper = 0 # light infantry
marine = 0
bergsjaeger = 3
# = 80
fighter = 2
strategic_bomber = 0
tactical_bomber = 1
naval_bomber = 0
dive_bomber = 0
transport_plane = 0
torpedo_plane = 0
# = 3
battleship = 3
carrier = 0
destroyer = 5
cruiser = 5
submarine = 1
transports = 1
# = 15
}
The above is from the AI file that France starts her games with, and subsequently sticks to. Shouldn't the build priorities of countries alter as the war goes on? For example, I cannot imagine that only 3% of her production would have been devoted to the building of aircraft, and for Germany and France in particular, I would have thought that the number of cavalry divisions in construction would almost flatline with infantry even tanks taking up most of a country's output in years nearer 1918.
Additionally, some extra AI files will be needed for some of the powers. Particularly, France will need an ultra-defensive AI that fires when Germany reaches Brussels, and following that, an offensive one should the Germans get near Paris. The Germans require an AI file that will propel them from Belgium to northern France, as well as one that gets them to launch offensives in 1916. Then of course, the French will need an offensive file for spring 1917, and so on.
I'll try to get to work on some of these and see what happens, because at the moment, there seems to be a few difficulties arising from both Germany and France using the same AI file throughout the war, which I think explains some of the inactivity on the western front.