Hi everyone!!
After some hard examns I have some time to spare coding AI again, expect the relese of my new AI modification in some days, I will try to explain what I improved since the first version(link on my signature)
V.Manstein Germans script didn't worked for me for some strange reason but it insipred me some changes form my original script
The German atack on Belguim issue isnow done with less AI cheats(only minor magic teleports), but now that I managed to convince the German AI to atack belguim I have another problem:
To force the atack on Belguim I set two files, the first one tells the AI to atack Belgium, and the second one to atack France, okay, so the AI smashes trought belguim in a week and with his targets are fulfiled he just redistributes his troops in rusia, serbia and france, THEN the second file tells him to just take paris from Belguim, but there is no troops in belguim to make the move, I'm working on this but for now the provisional solution is to magically put the divisions there(previously removed), Maybe using some garrison comand and the area_multiplier I can force the Geman AI to stay there.
Another big problem with my original AI is that his performace in 1915--> was erratic and suicidal, now is more stable and clear with his plans and moves, specially using reserves and placing his troops properly along the front.
Also the coordination betwen aliance partners has been greatly improved, now aliance have common objectives and fronts.
The middle east war is now more interresting thx to a more conservaitve Otoman behavior, now Russia and the ottoman empire consider the caucasian front totaly unimportant allowing Ottoman empire to concentrate in take and retain Suez(no more ottoman spare in Egypt) and also Russia ignores the ottoman to just try to stop the German smash in 1915.
Also al the production/garrison AI has been intensivelly revised for each country.
Shortly I will put some screens of my offhands games to properly explain some of the problems that still exists in the 1914 AI.