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Could you tell me how many AI files for Germany is needed? Germany vs. Belgium, Germany vs. France (till november), Germany defensive on west and agressive vs. Russia and after defeat of R. Germany agressive on west again? Germany vs. France is triggered by ownership of Belgium european provinces but when Germany will change they strategy and bring the troops to the east??
 
StephenT said:
Secondly, you've put exp_force_ratio = 0.10, which as I understand it means that if the UK has 60 divisions they will only ever send a maximum of 6 to fight in France (or anywhere else belonging to an ally). I suggest changing this to the default value of 0.75 (or possibly even higher).

I regard the task of creating a sensible British AI as completely hopeless, and expect that we shall have to write a significant number of AI events to ensure that these countries behave in the way that we wish them to.

Just as in TGW, we shall need events that deploy British divisions to the continent, similar ones to get the AEF to appear in France, the same kind of events to have German divisions appear in Turkey and Austria-Hungary.
 
A revision to the AI has been made after extensive testing. The Western Front is stable over Central Belgium and Northeast France, the Eastern Front is a bit more stable, and the Pacific AI is working very well. The British AI is still a disaster, but at least there are no amphibious invasions in the Baltic (yes I know Churchill and Fisher discussed such a plan, but that's better suited for an event with corresponding AI).

I've also included a winter AI that will slow down the front in Northern Europe substantially - including some AI for Belgium. There is no Dutch AI, so if there is a full Schlieffen things may go awry.

The file is located here.

If the link doesn't work, just go to http://www.esnips.com/web/HoI2-Province and click on "1914-19-Aug-06 AIRevision.RAR"

Also included is an event string for trench warfare. It will identify the winter position of the Western front and place one land fort on the provinces at the front for Germany and France. I've tested it extensively and it works just fine - although it might be wise to eventually include ENG, BEL, and HOL in the future.

To activate it go into db\events\events.txt and remove the "#" in front of:

event = "db\events\trenchwarfare.txt"
 
Well, excellent. :D

I think I shall make this the last addition for v0.2. We cannot keep adding new items every day and putting back the release date time and time again. ;)
 
One quick change before release, I've edited the AIswitch so that the war AI will fire if war is declared prior to the assassination of Franz Ferdinand. Otherwise, it will automatically fire on July 1st.


The revised "AIswitch.txt" is at:

http://www.esnips.com/web/HoI2-Province

and should be copied over the existing file in db/events

Edit: and I seemed to have not included Dunkerque in the trenchwarfare events. That's also been uploaded. Both of these revisions have been tested.
 
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No wonder Germany always loses, as human Germany things have taken a dire turn.
Rather than a miracle of the Marne saving France, I'll need a miracle if I'm to keep Belgium (had to call off an advance on Warsaw so I could redeploy troops to the western front).
In other words, it looks like you somehow managed to acheive something close to trench warfare without any special events :|
As such, AI Germany is bound to lose quite quickly.
 
Seylanov said:
No wonder Germany always loses, as human Germany things have taken a dire turn.
Rather than a miracle of the Marne saving France, I'll need a miracle if I'm to keep Belgium (had to call off an advance on Warsaw so I could redeploy troops to the western front).
In other words, it looks like you somehow managed to acheive something close to trench warfare without any special events :|
As such, AI Germany is bound to lose quite quickly.

Could you try something for me if you're comfortable with a little modding?

Go into 1914\scenarios\1914\germany_jan1914.inc scroll down to the "techapps" and change this:

Code:
		6010 6020 6030 6040 6050 6070 6090 # Land Doctrine

to this:
Code:
		6010 6020 6030 6040 6050 6070 6090 6120# Land Doctrine

This will give Germany the "Mass Charge" land doctrine at the beginning of the game. I debated doing this, but maybe you can see if it makes any difference.
 
Playing my first game as Austria-Hungary, I've noticed a couple of strange things:

I managed to get my supplies problem in order early on, and invaded and annexed montenegro since it was such an easy target. After that I quickly annexed Serbia (they didn't put up much of a fight), and I got locked into a stalemate with Russia. By now (november) I've managed to capture some Russian provinces, but progress is slow.

Meanwhile, Germany is getting OWNED by France and Russia. Mostly France though. They seem to actually outnumber Germany! This may be because of Germany doesn't have enough rare materials and their IC collapsed to 79 at some point. The Brits are nowhere to be found on mainland Europe, they commit themselves to taking Germany's colonies.

I'm seeing myself forced to commit brigades to keep France out of my country, if Italy were to join in now I have no doubt I'd get shredded to pieces! I think there's something wrong with the German AI, since he seems to just sort of sit there and send units from one place to another, never or rarely actually attacking. They also never DoWed on Belgium (or is there an event that asks for military acces? In any case, nothing of the kind happened). They also have a nasty habbit of sending tens of exp. divisions to me, I solved it by altering my savegame-file.

Something else I found odd is that A-H doesn't have cores on Hungary. This is especially strange when taken into account that Serbia is/becomes core.
Also, the head of government doesn't do anything, adds no bonuses or whatever.
 
1) English not landing on the continent would be a problem if the Germans didn't already get their asses kicked
2) Serbian uncoring events are part of the mod (converted by me) and you can download them at any time. Not included in version 0.2
3) The ministerial files are far from done. I think they're looking for contributors.
4) Germany always, without exception gets their ass handed to them (and by extension so does Austria). This is quite a huge problem, and I understand why.
Germany has the weight of France hanging over them (not an easy challenge, one I had just begun to overcome) and in addition the weight of Russia.
What's worse is that they refuse to garrison their western border pre war and as such dash any hopes you might have of them playing well.
5) Yes, there is an event by which you DOW Belgium.
This will give Germany the "Mass Charge" land doctrine at the beginning of the game. I debated doing this, but maybe you can see if it makes any difference.
Right now I'm testing a full game (me as Germany), but I'll tell you of my next game results.
 
Hm, this is most unfortunate, Austria-Hungary is my favourite country of WWI (I like being the underdog) and I don't want to lose due to Germany's incompetence :mad:
I'll toy around a bit with the French and German AI's and see what happens.
 
Sorry for the double-post, but I've got something very strange going on:

I saved my game and loaded as Germany, since France by now had reached Vienna. Under my supreme command, the Germans annexed Luxemburg and cut of the supplies of the French troops in Germany/A-H. By doing this I managed to destroy between 15-20 French divisions. I also pushed the Russian troops back a bit, they were getting far too close to Berlin. I DoWed on Belgium, saved my game and loaded as A-H.
This is the situation at the French border now:

http://img206.imageshack.us/my.php?image=germanyisactingstupidvb2.jpg

Germany could easily crush France and Belgium now, but they never, ever attack. In stead, the AI prefers to send one or two-man units all over the place to go on anti-partisan duty!

Now, I've had some odd things happen to Germany during a 'normal' HoI2 game as well, so I'm not sure where the problem lies.

I must say that despite these bugs and some unfinished stuff, this is looking really good, congrats guys! :)
 
I thought that I should respond to this post in the AI thread:

TurnerBenton said:
Response:

Very interesting information. I had wondered why the British had only 9 divisions in my game in 1916 - and why the Russians were so powerful. Good that you caught that. Perhaps the British AI should have more garrison units, plus figure out how to send those expeditionary forces to France instead of Russia.

We all seem to have the same issue with the German invasion of Belgium. I assure you that I spent 8 hours trying to resolve this issue to no avail. You'd think copying portions of the TGW Schlieffen AI, or the HoI2 benelux invasion AI would do the trick - but this was unsuccessful in promoting the importance of capturing Belgium. This form of AI was only successful in prolonging the inevitable destruction of the Germans.

Also, adding the new resource makeup for Germany (essentially more rares) didn't do much to improve the AI.

It might be worth pointing out that the TGW Schlieffen AI was not successful in itself in inducing Germany to attack Belgium.

Two other important factors combined - first, that of under equipping the Belgian Army with tech advances and second, eliminating to a very great extent, the river crossing penalty for the German Army. If Germany is not hindered by the latter problem, then she will probably be able to occupy more than the three eastern most Belgian provinces.

I think, frankly, our predicament is complicated by there being more than one German province bordering Belgium, as was the case in TGW...
 
Is there mileage in doing something similar to the Pearl Harbor event in vanilla HoI2? In other words, have an event in July/August 1914 which dramatically increases German combat efficiency and surprise chance, and perhaps reduces their river crossing penalty? Another event at the start of November 1914 would then cancel these advantages and return German statistics to normal. I think it's historically justifiable, although perhaps it should be an AI-only event; a human German player probably doesn't need such advantages.
 
StephenT said:
Is there mileage in doing something similar to the Pearl Harbor event in vanilla HoI2? In other words, have an event in July/August 1914 which dramatically increases German combat efficiency and surprise chance, and perhaps reduces their river crossing penalty? Another event at the start of November 1914 would then cancel these advantages and return German statistics to normal. I think it's historically justifiable, although perhaps it should be an AI-only event; a human German player probably doesn't need such advantages.
It might be worthwhile. Might as well test it and see if it helps.