Seylanov said:I meant temporary occupation government while Britain still fights on.
Then write an event that has France make peace, leave their alliance, and up their neutrality value so that they don't rejoin.
Seylanov said:I meant temporary occupation government while Britain still fights on.
StephenT said:Secondly, you've put exp_force_ratio = 0.10, which as I understand it means that if the UK has 60 divisions they will only ever send a maximum of 6 to fight in France (or anywhere else belonging to an ally). I suggest changing this to the default value of 0.75 (or possibly even higher).
lees said:How long have you been working on it?
Seylanov said:AI issues so far:
1) Austria gives up Dalmatia to Italy due to not having claims on it
2) Germany almost always attacks Luxembourg
Seylanov said:No wonder Germany always loses, as human Germany things have taken a dire turn.
Rather than a miracle of the Marne saving France, I'll need a miracle if I'm to keep Belgium (had to call off an advance on Warsaw so I could redeploy troops to the western front).
In other words, it looks like you somehow managed to acheive something close to trench warfare without any special events :|
As such, AI Germany is bound to lose quite quickly.
6010 6020 6030 6040 6050 6070 6090 # Land Doctrine
6010 6020 6030 6040 6050 6070 6090 6120# Land Doctrine
Right now I'm testing a full game (me as Germany), but I'll tell you of my next game results.This will give Germany the "Mass Charge" land doctrine at the beginning of the game. I debated doing this, but maybe you can see if it makes any difference.
TurnerBenton said:Response:
Very interesting information. I had wondered why the British had only 9 divisions in my game in 1916 - and why the Russians were so powerful. Good that you caught that. Perhaps the British AI should have more garrison units, plus figure out how to send those expeditionary forces to France instead of Russia.
We all seem to have the same issue with the German invasion of Belgium. I assure you that I spent 8 hours trying to resolve this issue to no avail. You'd think copying portions of the TGW Schlieffen AI, or the HoI2 benelux invasion AI would do the trick - but this was unsuccessful in promoting the importance of capturing Belgium. This form of AI was only successful in prolonging the inevitable destruction of the Germans.
Also, adding the new resource makeup for Germany (essentially more rares) didn't do much to improve the AI.
It might be worthwhile. Might as well test it and see if it helps.StephenT said:Is there mileage in doing something similar to the Pearl Harbor event in vanilla HoI2? In other words, have an event in July/August 1914 which dramatically increases German combat efficiency and surprise chance, and perhaps reduces their river crossing penalty? Another event at the start of November 1914 would then cancel these advantages and return German statistics to normal. I think it's historically justifiable, although perhaps it should be an AI-only event; a human German player probably doesn't need such advantages.