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I'll give them a try if they are syntactical alright. But i dont have much time to make entire testruns.
 
All right I've done some extensive moding recently, and basically I ran into the question: Is it possible to force the rebels to create a country if they control certain territories? The example I'm talking about is that by the time the "Russian Civil War" event fires, the majority of Russian Siberia is already overrun by partisans of all sorts. I'm wondering whether it would be possible to create SIB out of the territories controlled by them and integrate their armies into SIB army, and then just add the rest? Because otherwise SIB and the rebels will be enemies, and that's just not how it should be.

Overall, here's the picture:
-Western front, basically done. I haven't looked at the schlieffen AI yet if there is one, because I haven't gotten to that date, but otherwise the front seems to be doing exactly what it should be doing - the Germans overrun Belgium in a week, push to Paris, get pushed back, have some see-saw battles, stealmate, trench warfare event fires, front becomes stabilized for the rest of the war.
The only problem I encounter is that the German AI is impossible to convince to commit less troops to the western front than the enemy. No matter what value I put for front_ratios - 1, 0.8, 0.5, 0.3 - the result is the same, the German AI just "knows better" and attempts to establish numerical superiority on the western front even when the eastern front is about to collapse.

-Italian front. There's a problem, once again, with central Allied command. There are two options:
1. Leave the Italian army udner control of Italy. In that case it will be inactive and will do exactly nothing, but at least it will stay in Italy.
2. Let the French manage the Italian army. Under French command the Italians will actually fight, but the problem is that the French don't seem to consider the Italian front to be important enough to bother about, so they transfer like 2/3 of the Italian army to the Western Front, leaving the rest to defend Italy, which is not always enough. I haven't seen Italy lose yet, but sometimes the Austrians come darn close to Rome.

-Balkan front. I think I've got it to work more or less properly. Serbia starts losing in 1915 and collapses when Bulgaria joins the war, or at least that has been my experience in several playtests. However the Austrians sometimes have trouble finishing off the Serbs when they become intrenched in some mountanous province in Macedonia, with no supplies left. I don't know what that is about, but otherwise, fine.

-Middle East. As I've said before. The Ottomans are just waaaay to weak to resist the onslaught brought on them. I mean seriously, they barely even supply their small, technologically backward army. And this army is supposed to stretch itself enough to defend all the beaches, the Sinai front, the Caucasus front, the Mesopotamian front, and also frequently the front in Arabian peninsula.
There's just no way they can do that. After Britain finishes off the last German troops in Africa and Italy joins the war, the Ottomans immidiately get overwhelmed in numerical and technological superiority and stand no chance.
The best I've seen them do is when they managed to stay alive till late 1916 by preventing the Brits from crossing the Suez because it's just a tough region to cross. The Brits had 4 to 1 numerical superiority.
What happened then though is that Bulgaria joined the war and the "Allied command" problem kicked in. The Germans apparently decided that there was no need for the Ottomans to garrison their beaches and that in general the ottomans had _too many_ troops, so as a result the British immidiately landed everywhere and Ottoman Empire was over with. I might be able to fix the beach garrison thing, prevent the Germans from withdrawing beach garrisons, but it won't help much.

-Russian front. AI is fine, but some balancing work seems to be needed. It's very hard to make anything like a stealmate appear on the eastern front, especially anywhere near its historic stealmate region. I don't know what is at fault here - the general game mechanics, the terrain, some other balancing issues, whatever. So far I've only really seen two possible scenarios:
1. Germany is losing badly, barely able to keep Berlin.
2. Russia is losing badly, losing control of Petrograd and Moscow already in 1916.
:wacko:
And nothing in between. That is, unless I intervene directly and start suppling the losing side with loads of free troops and stuff.

Some serious balancing work is needed there, and I am far from being an expert in that area.

Also, I have not found a way to prevent the Japanese from sending expeditionary forces to France. I think they no longer send anything to Russia, which is good, but time and time again I see some Jap flags in France even though the AI file clearly says to avoid this.

-----------------------------------------------------

That's it for the AI. Besides that I've dome a bunch of modding regarding Eastern front - so far I've only completely recoded the period between October revolution and commencation of Civil War. Here's how it looks like:

1917 frontlines. Western front stabilized naturally, eastern front - through massive cheating campaign on my part.
screensave5yh8.gif


New October Revolution event. Now gives a choice to form coalition government with Left-SRs or to stay alone.
screensave6kt7.gif


Beginning of historical Ukrainian civil war. Please never mind the fact that the flag of Ukrainian SSR is totally wrong, fixing flags was not my main priority so far.
screensave8sl9.gif


non-bolshevik Ukraine signs alliance with Germany.
screensave10qt0.gif


Balkan front, stablized like this naturally. Notice that Ottomans have been totally beaten already.


The Baku country is called Baku Commune or Azerbaijan SSR (they will share same tag).
screensave11sl7.gif


Eastern front just before Brest-litovsk agreement.
screensave12wu6.gif


Russian Siberia just before Brest-Litovsk.
screensave13sx4.gif


Immidiately after the peace treaty. Note that the treaty applies to RSFSR only. It's allies - Ukraine, Baku Commune, and soon-will-be-included Red Finland stay at war with Central Powers. In this case UkSSR is eventually overrun and annexed by non-bolshevik Ukraine with German help, and following that the borders of Ukraine in the west are fixed by German AI.
Also, the border with Finland is wrong here but I already fixed that.
screensave14ch7.gif
 
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nicely done,cant wait for the update
also try to see whether you can prevent russian troops pouring into france,because when i was conquering it i saw alot of...well russian troops and commanders,but maybe its because my fleet is not very active(italians took a few ship and destroyed my ostseeflotte).
i also notice a very interesting division made out of italians fighting under a french flag controlled by a russian general.probably how the UN came to be
 
Very impressive. It seems as if you have made quite a bit of progress.

Well I'm glad that the Eastern Front is a bit more unpredictable, although it seems fairly volatile from your description.

Have to give more thought about how to protect the Ottomans a little more. The key ought to be having the Allies concentrate on Germany to such an extent that they treat the Ottomans as (an historical) sideshow.

Could you send the files you have written to me? :)
 
BTW, let me to nitpick that the Ukranian communist flag should be this one:
ua_12918.gif

or this one (the Ukranian communist party one)
su-ua19.gif


acording to this webpage:
http://www.worldstatesmen.org/Ukraine.html

Just my two cents.
 
kami888 said:
Balkan front, stablized like this naturally. Notice that Ottomans have been totally beaten already.

Did you used my ottoman AI available in this forum?


Allenby said:
Have to give more thought about how to protect the Ottomans a little more. The key ought to be having the Allies concentrate on Germany to such an extent that they treat the Ottomans as (an historical) sideshow.

That's an important point. They really have no chance if russia and the UK advance together. They simply have no strong troups to protect their entire borders. But they got better with the new AI I think.
 
also try to see whether you can prevent russian troops pouring into france
Russian troops in France? I haven't seen that yet, so I don't even know how they got there. Probably France somehow got a land connection with Russia, but then it is explainable why France was full of Russian troops.

Did you used my ottoman AI available in this forum?
Yes, that one, but I had to make some modifications of my own.
The Ottoman AI is generally fine as I have it now, that is until Bulgaria joins the war.

Allenby - I will see if I can convince the British AI to send more troops to France than middle east. As for the files, sure, I just need to figure out exactly which files I modified and zip them :)

Kretoxian - I know I know, I'm just really bad at graphics and I don't have anything besides MS paint on my computer to make these flags into HOI standard.

By the way, so does anyone know how to make partisans create a country at a certain date?
 
You may not used the last version since I made several improvements over the time.
Anyway, please send me your ottoman AI so that I can include your improvements.
 
Ok, since it doesn't seem to be possible to force partisans to create a country, the date when Russian Civil War starts will be arbitrary.

In one particular game the southern partisans waited all the way until August 1918 before finally creating a government.
In Siberia, when the government was created for some reason not all rebels chose to side with it - many stayed against, but I guess that's semi-historical.
This is all great and works well against an AI, but I'm not sure if it would work as well against a human player. Granted the events I gave Soviets give them so much dissent that in 1918 they are practically unable to fight, still a human player could try to place a huge army in the future capitals of Siberia and White Russia and possibly prevent them from declaring independence that way.

Here's how it looked like.

Siberian independence in April.
screensave18ps1.gif


White Russia independence in August. As you can see, by that time the partisans overran all of south russia and Don region.
screensave19lw5.gif


The replay of historic defence of Tsaritsyn. Here the Reds eventually lose because they are out of supplies (because their industry is broken (because they ran out of rare materials and can't get them from anywhere)).
screensave20jy0.gif


The Allied troops re-created Eastern Front by invading Crimea. Then they overran and annexed Ukraine practically without opposition, and linked up with the Balkan Front by the time of the historic German surrender in November 1918. Later in November they also invaded and annexed Estonia.
screensave22ao5.gif



I'll now try to sum up all the modifications in one file.
 
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I don´t know if it was said before, but the AI of Austria, Bulgaria und the Ottoman Empire is doing strange things: The Austrians never attack Serbia, nore Italy, even if they have much more divisions. They also did not take back one of there provinces after russians were beaten out. The province was only surrounded by austrian provinces. Lucky that the russians are quite weak so a few german divisions can stabilize the austria East-front.
The bulgarians and ottomans always send expeditionary forces in very high numbers. Its quite a problem, because so you have to handle not only the forces you send to that area, but also the turkish forces. The same with bulgaria.
 
By default, countries send up to 75% of their forces as expeditionary forces to the mayor power. In the 0.4 distribution, there are no AI files for Bulgaria and the Ottomans. Search the forum for my Ottoman AI. This will reduce their expeditional rate to 20% max.
 
I don´t know if it was said before
Are you talking about my AI files or the standard ones? Mine definately have A-H attacking everyone around.
From what you're saying it sounds like the Austrians are symply forbidden from sending expeditionary forces to Germany, that's why they aren't doing anything.

As for Bulgarians and Ottomans sending too much as expeditionary forces. Well, the way I understand game mechanics is that this is basically inevitable. Ottomans will either lend their entire army to German control, or this army will be malfunctining like what you said about Austria above. Why Germany decides to withdraw many Ottoman units from the frontline is currently beyond my understanding. Perhaps AI is hardcoded to care more about fronts which are closer to the capital than those which are further away? That's the only thing that I can think of that would explain the withdrawal of Ottoman and Italian units by Germans and French respectively.

Another way to fix this would be to not ally Ottomans to Germany. That is, have Ottoman Empire declare war on Russia and Britain, but not join the Central Powers. That would solve all the AI-related problems immidiately, but then I'm afraid that Ottomans might be tempted to make separate peace, and also there will be no automatic tech sharing (the Ottomans really need it).
 
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kami888 said:
Russian troops in France? I haven't seen that yet, so I don't even know how they got there. Probably France somehow got a land connection with Russia, but then it is explainable why France was full of Russian troops.
well there can be only two explanations
first one is that there was infact a connection via austria and italy(the austro-hungarian empire was rampaged and the only reason why it didnt fell was thanks to my troops) and when i broke that pocket it may be possible that they fled via italy.the second is probably expeditionary corps,but i think it was more a combo of these two,but whatever the cause-it was wierd
 
It is more likely to be a land connection thing. When France established a land connection with Russia through Italy, France attempted to turn over the command of their army to the Russians, which resulted in many french divisions carrying Russian flags.

The most hillarious thing I saw once was Soviet divisions in France. Basically Russia quit the Entente following October Revolution, but then, before peace was concluded - Soviet Russia re-entered the Entente. Moreover, for some reason it decided to start sending reinforcements to France. Those Soviet flags in France looked pretty funny alongside the American. They only stayed there until March 1918 though, when peace was signed with Central Powers.
 
kami888 said:
As for Bulgarians and Ottomans sending too much as expeditionary forces. Well, the way I understand game mechanics is that this is basically inevitable. Ottomans will either lend their entire army to German control, or this army will be malfunctining like what you said about Austria above. Why Germany decides to withdraw many Ottoman units from the frontline is currently beyond my understanding. Perhaps AI is hardcoded to care more about fronts which are closer to the capital than those which are further away? That's the only thing that I can think of that would explain the withdrawal of Ottoman and Italian units by Germans and French respectively.

Another way to fix this would be to not ally Ottomans to Germany. That is, have Ottoman Empire declare war on Russia and Britain, but not join the Central Powers. That would solve all the AI-related problems immidiately, but then I'm afraid that Ottomans might be tempted to make separate peace, and also there will be no automatic tech sharing (the Ottomans really need it).

We already have a working ottoman AI which seems not to lend to much troups to Germany. I don't understand the problem.
 
We already have a working ottoman AI which seems not to lend to much troups to Germany. I don't understand the problem.
Even when it has a land connection with Germany?
Are you sure it is working? Are you totally sure?
I want to see that, because it wasn't working in my games.

The problem is simple. If one country has a land connection with a bigger country, the front AI of the former will NOT work. That is, troops may be stationed along the front but no attacks will be made. Please see the last two pages, this problem has already been discussed. For instance, Germany was refusing to attack Belgium. Honestly, I don't know why Paradox chose to make it this way - doesn't really make sense to me. But that's just how it works.

The way your Ottoman AI behaves is this:
-until Ottomans get a land connection with Germany everything will be fine, no problem.
-Once a land connection has been achieved, Ottomans transfer 20% of their forces to German control, many of these go to European fronts, some stay on the Ottoman fronts. Problem: all the other 80% of troops will not do anything, they will just stay at the front and be crushed.
 
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Ah, now I understand. To be honest, in none of my testruns, the ottomans got a land connection to Germany.
 
Late game front played with historic frontline. I'm not sure if I see any French troops there. Oh yes, there's one French flag on a beach garrison :eek:o. But I also see 1 Latvian flag there - that's a problem, but I think it should be easy to fix once I get down to it. I think... Although maybe not, since as you can see, I was completely unable to prevent the Japanese troops from landing in France... :-/


Also as you can see, after surrender of Russia and arrival of the Americans, the troop levels on the Western front get a little... overwhelming. For the Germans it's not much of a problem, but for France - supplying all these troops is a big pain in the ass. The British and Americans could actually send much more to France, I suspect, but they don't because France will then simply collapse. Of course the solution is to try and re-open Eastern Front, and the Allies do attempt to do that rather often.
 
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