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Rocker moth
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Sep 12, 2009
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Imagine the usual case: You have good anti-blobbing idea and decide to write it up into triggered_modifiers.txt

It's simple, one of the easiest things that you can do in EU:R modding and when you have done it many enough times you know that you can't fail.

After a looooong moment you sit back satisfied and see Notepad++ telling you that you have written (copy - pasted) over 500 new lines of modifiers. You check that they're looking fine and so on and finally go test them in game.

And ain't it fun how you can always be surprised:

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I just love this! :rofl: I mean, what the heck? Not even a single bracket in wrong place in the code (yeah, double checked it before and after) but now every effect in all of those modifiers is acting as its own modifier. :wacko:

Simply amazing..

I wasn't about to create rant thread here so I thought about starting a thread where everyone could post their funniest failures and/or side effects of modding attempts.

Failing is an art so don't hide it, instead show it to other people too ;)
 
I just love this! :rofl: I mean, what the heck? Not even a single bracket in wrong place in the code (yeah, double checked it before and after) but now every effect in all of those modifiers is acting as its own modifier. :wacko:
Usually means that there's a bit of syntax wrong somewhere, and it's usually one of those ridiculously simple typos.

I had one while populating the Europa Imperialis map with bogus provinces just to get the rough area I wanted to work on sorted out. Added a whole heal of provinces to the Egypt and Ethiopia areas and kept getting a CTD while the game was loading, at a point that normally suggests that one of the provinces is just too big. Spent about an hour trying to resize the provinces, rearranged heaps of them, and then even ended up deleting them all, but the CTD was still there. Turns out there were about half a dozen pixels lining the very bottom edge of the map (the game doesn't like that).

Had another fail with the same map, but much earlier on. I accidentally pressed a hotkey in GIMP that turned the file I was working on into a 32-bit RGB format, but the game only uses 24-bit, so it was crashing while loading. I noticed that the bitrate had changed, so fixed that up - but it still crashed. What I didn't realise was that this had all changed the RGB values of all of the colours in the file, only by <7 each - enough for the game to spazz out, but not enough for the naked eye to see. Had to go through and fix a hundred or so province colours to fix that bug.
 
Sorry about grave digging my old thread up but I think it's better to give some CPR to this than create new one.

"What the heck I just did" moment at its best. No idea where things went wrong but it should be related to modifying frontend.csv, however I didn't touch it before this appeared so it may have somehow happened due my cultures.csv.... :D

"multiplayer, options, all players must select a country, credits, exit (c)lick the nation you ."
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