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dnm81

Corporal
15 Badges
Dec 26, 2023
35
28
  • Knights of Pen and Paper +1 Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
Seems like the All aboard!-mod does not work anymore, and CO has not fixed the boarding issue in mass-transit. This makes the game unplayable, yet once more. Any news on WHEN! they are going to fix this issue?!
 
In my case, unfortunately, this mod crashes my game.

Checking the player log I find this error several times:
[SceneFlow] [CRITICAL] System update error during MainLoop->PathfindSetupSystem
(...)

And after removing the mod, no crash.
Sadly, the trains returned to the game normal (stuck) after removing.
 
Last edited:
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I see the mod author is returning from holiday this week and says they'll work on it when they can - it'll be so useful to have this mod working again so my trains start working efficiently again!
 
All Aboard! 0.1.4 crashes the game. I added All Aboard three times to my mods and the game crashes and three times I deinstalled it and I could play.


It is a big problem. All Aboard! is one of the most important mods because there is no workaround if it doesnt work and no working public transport in the cities. No idea, whether CO tries to solve that. My city with 1 million cims doesnt work without yor mod!


All Aboard!.mod.log:
[2024-12-16 19:07:05,529] [INFO] OnLoad
[2024-12-16 19:07:05,529] [INFO] Current mod asset at C:/Users/peter/AppData/LocalLow/Colossal Order/Cities Skylines II/.cache/Mods/mods_subscribed/86605_8/AllAboard.dll
[2024-12-16 19:07:05,539] [INFO] Completed Replacement of Base Train/CarAI Systems.
[2024-12-16 19:07:05,539] [INFO] Bus Max Dwell Time: 0
[2024-12-16 19:07:05,539] [INFO] Train Max Dwell Time: 0


[object Object]
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, Colossal.Logging.Level level, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x0001e] in <1a2acd67f1ac4423a030ed20675572fd>:0
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, Colossal.Logging.Level level, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x000d3] in <1a2acd67f1ac4423a030ed20675572fd>:0
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <1a2acd67f1ac4423a030ed20675572fd>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Info(Object)
Colossal.Localization.LocalizationManager:AddSource(String, IDictionarySource)
Colossal.Localization.LocalizationManager:UpdateSource(AssetChangedEventArgs)
Colossal.EventBroadcaster`1:Notify(AssetChangedEventArgs)
Colossal.IO.AssetDatabase.AssetDatabase:NotifyChange(AssetChangedEventArgs)
Colossal.EventBroadcaster`1:Notify(AssetChangedEventArgs)
Colossal.IO.AssetDatabase.AssetDatabase`1:NotifyChange(IAssetData, ChangeType)
Colossal.IO.AssetDatabase.AssetDatabase`1:Colossal.IO.AssetDatabase.IAssetDatabaseInternal.AddAsset(IAssetData)
Colossal.IO.AssetDatabase.<>c__DisplayClass21_0`1:<CreateAsset>b__0(Hash128, IAssetDatabase)
Colossal.IO.AssetDatabase.DefaultAssetFactory:CreateAndRegisterAsset(Type, Hash128, IAssetDatabase)
Colossal.IO.AssetDatabase.AssetDatabase`1:UpdateEntry(Type, Hash128, DataSourceModification)
Colossal.IO.AssetDatabase.FileSystemDataSource:AddEntry(DataSourceModification, Boolean, String, Type, Int64, Int64, Hash128, Hash128, String, Boolean, List`1)
Colossal.IO.AssetDatabase.FileSystemDataSource:populateFromPackage(Boolean, Hash128, List`1)
Colossal.IO.AssetDatabase.FileSystemDataSource:AddEntry(DataSourceModification, Boolean, String, Type, Int64, Int64, Hash128, Hash128, String, Boolean, List`1)
Colossal.IO.AssetDatabase.FileSystemDataSource:populateFromDirectory(String, Boolean, CancellationToken, List`1)
Colossal.IO.AssetDatabase.<OnActivePlaysetChanged>d__22:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<OnActivePlaysetChanged>d__22&)
Colossal.IO.AssetDatabase.ParadoxModsDataSource:OnActivePlaysetChanged()
Colossal.IO.AssetDatabase.<Populate>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<Populate>d__16&)
Colossal.IO.AssetDatabase.ParadoxModsDataSource:populate()
Game.SceneFlow.<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
Game.SceneFlow.<>c__DisplayClass107_1:<RegisterPdxSdk>g__RegisterDatabase|9()
Game.SceneFlow.<<RegisterPdxSdk>b__4>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Colossal.PSI.PdxSdk.<SyncMods>d__153:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
 
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