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It seems to be that the AI won't recognise 1) When a unit needs supply eg Gibraltar Garrison out of supply but AI wont set up a supply convoy 2) When a convoy does run it doesn't carry enough.
Weird.
There are shortcomings of the auto-supply-system but it works and it is really handy especially when playing the UK.

Just to make sure I started a game, 1933, UK, DH FULL 1.05.2. The following image from AFTER the first midnight tick... looks fine:
convoys.jpg


When pressing the settings button (see mouse hovering position in above image) I tried both:
a) all auto
b) as below: only auto-convoys for supply, no auto-convoys for ressource gathering

convoys-settings.jpg

Both settings worked fine.

If my convoys don't work at all, usually it is my and my memory's fault: disabled the auto-convoy-system and forgot about it. Are you sure you have enabled it? Otherwise I could only think of corrupted game files and would try a reinstall.
 
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I am playing Canada and Germany always seems to declare ware on Lithuania in 1936, Turkey joins, the Hungary, Yugoslavia, and Romania. The soviet Union then declares war on Germany and soon after that the game crashes. I thought that maybe it was a one time glitch or fluke. If I go back to a saved game the date Germany declares war changes a bit but they always do (at least for the 4 or 5 times I tried that. Then I restated (3 - 4 times and the result ahs been the same.
 
Hi, I'm using this mod and it looks really well done!

The only problem I am experiencing is that Germany does not protect its coastline at all. With the Allies at any time it's very easy to land in France and find no opposition all the way to the Rhine, because the German AI doesn't conceive of having to leave troops on guard and all they have is on the eastern front. Is there any way to solve this problem?
 
Hi all!!! It has been a little bit to long but here is my AI update Ver 1.4. I don't control the thread so I can't post it on the first page. Install after AIO gold. replace all existing files.
https://www.mediafire.com/file/excddezr6odcnr1/DB's+AI+updateAIO+Gold+V1.4.rar/file

I hope this fixes alot of the issues the new players have been dealing with. I have been very busy with life but started playing about a month ago.

I have played as Chile, Brazil, Mex., and Ger. I never noticed the Dday para attacks per event before, they don't happen for Human Ger.

I have worked on balance. China war with Japan now lasts until 44 or longer. Minor changes to IC and Land Doc.

Barba. there are 3 different event for logistic and winter effects and I think 2 where human only. All 3 now work for both AI and human Ger. player. I have seen the war go on till 45, if not longer.

Dday, USA now launches Dday in May 44. reworked all Amphib. files. They seem to work. UK invades and dies. USA goes in and barely hangs on.

Cheers!!!! Bob
 
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Hi all!!! It has been a little bit to long but here is my AI update Ver 1.4. I don't control the thread so I can't post it on the first page. Install after AIO gold. replace all existing files.
https://www.mediafire.com/file/excddezr6odcnr1/DB's+AI+updateAIO+Gold+V1.4.rar/file

I hope this fixes alot of the issues the new players have been dealing with. I have been very busy with life but started playing about a month ago.

I have played as Chile, Brazil, Mex., and Ger. I never noticed the Dday para attacks per event before, they don't happen for Human Ger.

I have worked on balance. China war with Japan now lasts until 44 or longer. Minor changes to IC and Land Doc.

Barba. there are 3 different event for logistic and winter effects and I think 2 where human only. All 3 now work for both AI and human Ger. player. I have seen the war go on till 45, if not longer.

Dday, USA now launches Dday in May 44. reworked all Amphib. files. They seem to work. UK invades and dies. USA goes in and barely hangs on.

Cheers!!!! Bob
Thanks DrBob. I'm going to try to install this over the RedWolf version of AIO and hope it works. I don't like how the Gold version reduced most of the mountains to hills.
 
I'm going to try to install this over the RedWolf version of AIO and hope it works.
Hope is needed there, I fear.
As far as I understood the fork of RedWolf hasn't been done with keeping compatibility in mind. Kind of difficult, I guess.

So the proper installation of DrBobs update would be over the AiO version uploaded by RealityGuy in this thread.

Wait a second... now I am confused!

Sorry, seems to be exactly the other way around.
The other AiO thread's title literally is: ALL-IN-ONE Mod RED Version with DrBob 2024 BETA2.0

So, was @DrBob confused to post his patch here instead of there?
 
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@Pasha , just to inform you, needed to change my above post, see there.
Ah ok, thanks. It's my understanding that RedWolf used AIOGE with DrBob's changes as the foundation of his changes and revertinb back to the DH Map with DEC mod. I'll try to incorporate Dr. Bob's latest changes into RedWolf's mod and see if it works. I could always try incorporating DB's changes little by little also and see if that works. If it doesn't, no big deal.
 
Hi all, Pasha is correct. My AI changes are for AIO Gold. It seems that I miss the release of the new MOD's and have to play catch up with the AI files. My fault because I do not check the forum for months.

One main difference between AIO and AIO Gold is that the prov. with beaches changed and that throws off the AI and the files have to be changed to reflect that. If any MOD uses the prov./beaches from AIO Gold then these changes will work in that MOD. One issue with Gold was Amphib. invasion and I seem to have finally fixed most of the files. I also wanted to fix Barbarossa and China wars.

I may look into Red wolf's version, he did message me about his MOD. I have burned myself out again and will have to take a break.

I was also going to go back and update the original AIO MOD with the fixes from the Gold version. So much to do.

DB update for AIOGold at post #204.

Anyway, I hope that helps explain things and I hope this latest version makes for a great game!!!

Bob
 
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Hi all,

I tried downloading this Mod using the link on the first page. I downloaded and then extracted using 7zip into the /mods folder.

I chose the AIOGE option on the darkest-hour launcher, but I'm not sure AIOGE was the mod that loaded.

I had the option to start at 1936, an option called 'Abyss' where there were factions like 'European Soviets' 'Bourbons'. I clicked the 1936 option and it looked like opening HOI2 vanilla (pre darkest hour). I was under the impression this mod only had one option of 1933 start?

What have I done wrong?!
 
Hi all,

I tried downloading this Mod using the link on the first page. I downloaded and then extracted using 7zip into the /mods folder.

I chose the AIOGE option on the darkest-hour launcher, but I'm not sure AIOGE was the mod that loaded.

I had the option to start at 1936, an option called 'Abyss' where there were factions like 'European Soviets' 'Bourbons'. I clicked the 1936 option and it looked like opening HOI2 vanilla (pre darkest hour). I was under the impression this mod only had one option of 1933 start?

What have I done wrong?!
You probably have the "folder in a folder problem". After unzipping your directory should look like DH/Mods/AIOGE/ai
and NOT: DH/Mods/AIOGE/AIOGE/ai
 
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Thank you! You're completely right. That is the issue. At the risk of sounding stupid, what's the best way of solving that? (Apart from playing games, I'm a complete technophobe!) Do I just copy the folder that is within the folder into the main mods folder (if that makes sense?)
 
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Thank you! You're completely right. That is the issue. At the risk of sounding stupid, what's the best way of solving that? (Apart from playing games, I'm a complete technophobe!) Do I just copy the folder that is within the folder into the main mods folder (if that makes sense?)
Yep, that should do it. Just don´t forget to delete the wrong folder.
 
Many values for units are changed in AIOGE in comparison to DH full or other mods.

So I made for myself an image that compares several units with each other. It helps me, not sure wether it is only weird for others.
Base is AIOGE plus DrBobs latest updates 1.4. For the lazy ones, a combined version can be downloaded here, look for AIOGE_All In One Gold Edition_RealityGuy-plus-DrBobV1.4.7z (849 MB).

AIOGE_inf_mtn_mar_cav_mot.png


The different units are partly from vast different times: inf-9 from 1931, marines from back 1922, so one can NOT compare them for their soft and hard attack abilites. But what keeps (more or less) a constant are their relative prices to each other and most of their other values like supply and oil usage, speed and most importantly their terrain and weather modifiers.

Some conclusions:
  1. Mountain units can equip 2 brigades.

  2. Mountain units are no longer the poor man's marines. Their shore attack is as awful as for infantry.
  3. Marines are the ONLY unit with somehow better shore attack values and even that has been lowered. If you plan to do lots or even only 1 very important amphibious landing, most likely you will be forced to rely on marines. Even the very first mar-1 from 1922 is already better than infantry from 1931.
  4. For almost all brigades, on the other hand, their shore attack value is deleted in AIOGE. Not entirely sure wether this was by intent or by accident. In vanilla DH an artillery brigade has a -15% modifier for shore attacks that changes the shore attack modifier of the unit it is attached to. Not so in AIOGE. Artillery no longer has a negative impact, engineers no positive nor amphibious armor. This might be not very realistic but gives you much more flexibility in choosing your brigades.
    In general especially the values for river, fort and shore attack have been completly reworked for units and brigades. Keep that in mind: You need to check and perhaps adapt your usual tactics. Armored cars btw give +1 to speed.

  5. River attack values have been lowered (made worse) for all units and engineer brigades gives no longer 20% plus but only 15% for rivers. So a river becomes an even bigger obstacle.

  6. The general specialised tasks of the different units remain the same:
    • Infantry: cheap (in relation) allrounder unit that is very versatile because 2 brigades can be attached
    • Mountain: can do many things just better and excells in winter, on mountains and with the best fort attack value together with marines, lost their poor man's marine ability but gained the ability of a 2nd brigade which makes them much stronger than in vanilla DH... more expansive to build but in the long run with low supply needs and need no oil at all
    • Marines: more important than ever for amphibious landings, also the best in jungles, marshes and during Rasputitsa (mud-season) but don't like rain and get scared by storms... very expensive
    • Cavalry: remains your first mobile unit with 1/3 more speed than foot soldiers, dedicated desert fighters, also the first with much better defense values than foot soldiers and while still bad on mountains or in marshes in relation to the later mobile units MOT and ARM the best there... more expansive than infantry but relative cheap, basically you pay for them over time due to their much higher supply demand... special notice: first unit that can be upgraded to ARM
    • MOT motorized infantry: four times faster than foot soldiers remains their most obvious feature and for standard operations like encirclement or overrun as indispensable as marines for landings, surprisingly also the best unit for urban warfare if only by a small margin... very expensive plus high fuel consumption
  7. Relative reinforce cost factor: The numbers I added in orange aren't the cost nor the time but how the approx. total reinforce costs are in relation between above units. Calculated rather fast and dirty, based on the formulas for HoI2 and the reinforce factors given in AIOGE for each unit but I don't even know wether the HoI2 formulas are still unchanged in DH nor in this mod. With that big IF to be kept in the back of your mind, there are some surprises I hadn't expected at all:
    • I expected a rather linear repair cost in dependence of the total IC building costs for the different units. But you can change a lot by changing the reinforce cost and time factors for each unit type and in AIOGE that is done.
    • Cavalry, infantry and mountain units are all more or less at the same repair cost (you invest via the reincorcement slider in the economy section).
    • Marines have double the reinforce cost and are again by far the most expensive,... until MOT, (L)ARM and MECH comes.
Altogether... I do like the changes.
It forces me to kind of relearn DH but this is true for most big mods and IMHO it adds spice and keeps DH alive and kicking.

Due to lack of experience with AIOGE I can't say wether any of the above changes are recent or since basically ever part of AIOGE, so I beg your excuse if I have bored the seasoned AIOGE-general. But hopefully it helps a little bit the new AIOGE-player... like me.
 
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Hey, small bug report related to minor countries. I use the latest 1.4 update for the mod.

I haven't pinpointed the source of origin yet, but the game CTDs when minor countries join NATO at the onset of WW3. For testing purposes I annexed the four countries that had been released in my game thus far (Cameroon, Trinidad, Cote d'Ivoire and Malagasy Republic) and successfully managed to start WW3 without CTD. Hence, I suppose this bug is related to these countries.

The savedbug.txt hasn't been of much help yet. At one point I thought it had something to do with minor_defaults.ai, as it failed to load according to the debug. Replacing this with another version didn't seem to resolve the CTD at the beginning of WW3.

Great mod nevertheless!
 
Nice mod but i encontered some weird situations in my two campaigns so far

First was with The USA, i did the D-day in Jan 1943 to help out a struggeling USSR. The germans had pushed far beyond the Urals but had not taken any major cities like Leningrad, Moscow, Sevastopol or Stalingrad (Stalingrad was surrounded)
When i landed in Normandie, they had a decent defence but as soon as i broke them i could steamroll all the way to Berlin and beyond with barely any resistance. So the A.I did not redeploy any units from the eastern front.


Then i had a campaign as Italy and i did not meet a singel British division in Egypt, they had a few defending in the Levant and some at the border of Ethiopia.

Portugal and South Africa joined the axis so i had basically won the war in Africa without fighting..
Germany struggled to win in France, took them atleast 6 months to win, but the French surrender did not happen, so they had to invade the whole country
 
Nice mod but i encontered some weird situations in my two campaigns so far

First was with The USA, i did the D-day in Jan 1943 to help out a struggeling USSR. The germans had pushed far beyond the Urals but had not taken any major cities like Leningrad, Moscow, Sevastopol or Stalingrad (Stalingrad was surrounded)
When i landed in Normandie, they had a decent defence but as soon as i broke them i could steamroll all the way to Berlin and beyond with barely any resistance. So the A.I did not redeploy any units from the eastern front.


Then i had a campaign as Italy and i did not meet a singel British division in Egypt, they had a few defending in the Levant and some at the border of Ethiopia.

Portugal and South Africa joined the axis so i had basically won the war in Africa without fighting..
Germany struggled to win in France, took them atleast 6 months to win, but the French surrender did not happen, so they had to invade the whole country
HI, thanks for the update. Bummer on how the Sov AI is working. In my games the Sov. hold the Germans off. Can you give me little more detail on the Sov.? Can you go to a save game and play as Sov and see if they have run out of anything. $, MP, supplies. Look at them in early 41 before war and see what there numbers are. Are any near zero?

UK in Egypt, that is just bad, not sure why they didn't defend africa. South Africa joining the axis causes major issues with the UK. That could be it.

I will have to look at Port. and South Africa resistance to influence. the AI always tries to turn any country to its side.

I have worked on Ger. Ai, combat and tech. I will rework Ger. files and turn off all Sov attack files if Allies invade the coast and or take Paris.

I guess China is holding off Japan, no one is commenting on that.

Thanks for all the other updates on play. One comment on river crossing. I looked at the bonuses, years ago, and if you had an Engineer leader and brigade then it was positive or zero and I don't think that you would ever have a bonus to crossing a river so I lowered it, nice catch on reviewing those files.

Cheers!!!!
 
HI, thanks for the update. Bummer on how the Sov AI is working. In my games the Sov. hold the Germans off. Can you give me little more detail on the Sov.? Can you go to a save game and play as Sov and see if they have run out of anything. $, MP, supplies. Look at them in early 41 before war and see what there numbers are. Are any near zero?

UK in Egypt, that is just bad, not sure why they didn't defend africa. South Africa joining the axis causes major issues with the UK. That could be it.

I will have to look at Port. and South Africa resistance to influence. the AI always tries to turn any country to its side.

I have worked on Ger. Ai, combat and tech. I will rework Ger. files and turn off all Sov attack files if Allies invade the coast and or take Paris.

I guess China is holding off Japan, no one is commenting on that.

Thanks for all the other updates on play. One comment on river crossing. I looked at the bonuses, years ago, and if you had an Engineer leader and brigade then it was positive or zero and I don't think that you would ever have a bonus to crossing a river so I lowered it, nice catch on reviewing those files.

Cheers!!!!
Some remarks here:
USA campaign

NatChi hold off Jap
had some weird situation Fin joined Axis and Commies joined Allies and both made peace ending war in early 1941 (had to modify savegame to prevent this - just putted Fin as Ger puppet and changed Allies attitude towards Commies to negative)
another issue - Jap surrender to USA (events fired for USA) and the whole war ends due Jap was Axis member
i saw also SOV fought wit Jap in Manchuria so had two fronts but managed to hold off Ger too
i saw that Ita joined Axis before fall of Paris