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sea posible aplicar el bloqueo naval en el mod ?

Are you asking about naval blockades? It is not a possible naval mission in DH, or in any DH mod that I know of.
 
Tôi thấy rằng AI Đức đã nhận được rất nhiều đơn vị với mức giá 0,1 IC, điều này khiến trò chơi khó có giải pháp hơn cho điều đó?
 

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I think it´s a leftover from WIF II mod. This is used to help the AI to produce enough units to put up some resistance. The same will happen for SOV if you are playing GER.
 
that makes them have too many mechanical units and depletes their oil resources leading to ineffective combat. Is there any way to turn this option off of AI. Also Soviet Guards units also lack event upgrade while Ski infantry has
 
that makes them have too many mechanical units and depletes their oil resources leading to ineffective combat. Is there any way to turn this option off of AI. Also Soviet Guards units also lack event upgrade while Ski infantry has

Is the German AI steamrolling AI USSR in a matter of months in your games? This was a constant issue in the later versions for 1.04
 
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Does it seem to me or is it a bit abnormal? Germany is too strong in fashion. It has been fighting for 15 years now and several dozen bombs have been thrown at it. Correct India when I made her a puppet of Japan, for some reason she had wrong ministers for some time (HOS and HOG) and in 1947 they became independent in general.

Russia has a capital in Tashkent, despite the fact that it is not a national province.
 
Well I think if ww2 goes on longer between the USA and a victorious Reich, than 15 years is possible. :D
It would be similar to the 1984 novel. Only that it is not a Cold War, it goes on.
Also after so many nukes, the Reich would be a nihilistic fanatical mess, which would probably loose any resemblance to sanity.
 
I still have some questions, maybe they came up in the past and maybe not.
1.Why does England declare war on Japan in April 1939?
2.Why do I have an event for cleaning the Red Army in 1941, although in 1934 I decided not to carry out processes (when an event about the death of Kirov jumped out)?
3.Why does Communist China have 10th level fortifications? I understand this probably somehow reflects their "guerrilla war", but after the capitulation of Nationalist China, the Japanese army barely moves. Add something to the event of the destruction of fortifications.
4.Why does France sometimes declare war on Germany in May 1939? This is the usual declaration of war like a trigger.
5.I also noticed that Germany, even after the fall of the USSR, has little oil (not just a little but zero). She also does not build large ships and as a result cannot land in Great Britain.
6. Playing for Italy, I had to go around Africa with large ships and transports so that I could begin landing on Albion myself from Brest. The neutrality of Spain after the fall of the USSR is not very clear. And how to influence them is not possible. Add an event on the accession of Spain to the Axis after the fall of the USSR.
7.The photograph of the Soviet chief of staff of Podvoisky is incorrect. For some reason, another military figure, Lebedev, P.P.
8.Sometimes Germany clings to the Metaks line (cannot take Thessaloniki) as a result, it still does not declare war on the USSR.

And thank you for your work, playing DH has become much more interesting.
 
I still have some questions, maybe they came up in the past and maybe not.
1.Why does England declare war on Japan in April 1939?
2.Why do I have an event for cleaning the Red Army in 1941, although in 1934 I decided not to carry out processes (when an event about the death of Kirov jumped out)?
3.Why does Communist China have 10th level fortifications? I understand this probably somehow reflects their "guerrilla war", but after the capitulation of Nationalist China, the Japanese army barely moves. Add something to the event of the destruction of fortifications.
4.Why does France sometimes declare war on Germany in May 1939? This is the usual declaration of war like a trigger.
5.I also noticed that Germany, even after the fall of the USSR, has little oil (not just a little but zero). She also does not build large ships and as a result cannot land in Great Britain.
6. Playing for Italy, I had to go around Africa with large ships and transports so that I could begin landing on Albion myself from Brest. The neutrality of Spain after the fall of the USSR is not very clear. And how to influence them is not possible. Add an event on the accession of Spain to the Axis after the fall of the USSR.
7.The photograph of the Soviet chief of staff of Podvoisky is incorrect. For some reason, another military figure, Lebedev, P.P.
8.Sometimes Germany clings to the Metaks line (cannot take Thessaloniki) as a result, it still does not declare war on the USSR.

And thank you for your work, playing DH has become much more interesting.
1. Which ID event is trigger or name?
2. Which ID event is trigger or name?
3. The 10th level fortifications is to give C. China a change to survive until Chinese civil war, maybe a lower level will be more balance.
4. Sometimes the very high belligerence of a nation push the AI to war.
5. I never modificate the AI so I cant help you on this.
6. All ready exist an event (Meeting of Hendaye) for spain to choose if they want to be with Axis.
7. I think here you have right Metaxas Line is OP and must be rebalance.
 
How's progress going on the next version of the mod. As much as I'm enjoying The Grand Campaign, I really miss playing AIO :)
 
Hi all, I just DL'd the mod. Looks great. I have not played it even though some of my ai files are in it. I have been playing and editing WIF 2 for 1.05.1 and now i am looking at updating the ai files for this mod. In Wif 2, I have added GDE increase to Sov. Manpower land doc and edited the GPW events and removed it from them. I have also removed the terrain modifiers for Manpower and Blitz land doctrine and increased morale and org. respectfully for each. It seems to be working well. I am going to add it to this mod and see how it goes. I think my updated ai files should move over easily, however, i will have to update the specific events that i changed and the tech from this mod and that could take awhile.

I can also address the issue with Germ. if they beat the Sovs. issue # 5 above.

Cheers !!!!
 
Hi all, I just DL'd the mod. Looks great. I have not played it even though some of my ai files are in it. I have been playing and editing WIF 2 for 1.05.1 and now i am looking at updating the ai files for this mod. In Wif 2, I have added GDE increase to Sov. Manpower land doc and edited the GPW events and removed it from them. I have also removed the terrain modifiers for Manpower and Blitz land doctrine and increased morale and org. respectfully for each. It seems to be working well. I am going to add it to this mod and see how it goes. I think my updated ai files should move over easily, however, i will have to update the specific events that i changed and the tech from this mod and that could take awhile.

I can also address the issue with Germ. if they beat the Sovs. issue # 5 above.

Cheers !!!!

Thank you for these fixes. This should make the Eastern Front a lot more balanced than it is now. And I didn't realize you worked on the Compendium Mod. I loved that Mod!
 
Hi Pasha, You're welcome. Ahh, yes compendium, that was awhile ago I wish I could have done more with it. Working with luxor was nice.

Well, back to the mod. Wow, lots of cool events, and lots of events. I can't believe how many. I have started to work through the majors and I am looking at removing all free units and end the building of units through events. It seems that there could be an issue with the ai building units through events. I have added a cost to japans aircraft carriers but it appears that the cost is either 0.1 or 0.2. no matter what i put in. I will look into more but i don't think i need them anyway. i can get the ai to build units. I checked in on japan in late 35 and they have no manpower so no units are being built and they have extra ic and they put it into consumer goods. it is just wasting ic. First thing is to remove japan and china, at war, at the start of 33. i think that will fix alot.

land doctrine has been edited but there will be some little tweeks that will have to be done.

removed some tech from German 33 start, so they have something to research.

Also, some of the new decisions are ai only, education, public health and some others. it seems like we need an ai only event for those decisions. I noticed that japan has it's own conscription events and i don't know if they are working.

Cheers !!!
 
HI all, well I did figure out the build division command. If I put in a cost that is higher then the actual unit then the ai will set the cost correctly. so for carriers i put in a cost of 6.0 and it put in the correct cost. I will have to see how it affects human players? I will try to edit all the build unit commands. Z plan, etc.

Game balance, at least from the 33 start, seems way off. Germany gets way to many bonuses. As a rule, I will only increase morale or org. by 1 on minor events. i leave major events alone. Free units based on history will cost MP and maybe supply. One div. events are good. Multiple free units get sliced in half and events with massive free units after start of WW2 get removed.

Hawk lobby for Germany is maxed out by 35. I will try and remove slide from early events.

Cheers!!!!