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Sorry if this has been posted already but twice I have been declared war on and twice my enemies allies did not come to support my attacker until I reloaded the game. I am guessing that reloading the save kick started the proper support.
The allies don't always support each other. Maybe they refused your enemy's "call to arms" proposal (in this case, they are not "allies" anymore) or your enemy didn't make the demand.
Possibly, when you reload, the AI is forced to restart calculations and "decides" to demand help from its allies.
Well you could be right but I am in exactly the same situation for the third time and I have a save so in real time I am now going to see if I reload the game will Macedonians allies wake up.......
Its actually the other way around Macedonia declared war on me but their allies dont come to there aid unless you reload a save. Puts the AI at a severe disadvantage.
Your suggestion is a good one I will check and see did Macedonia get a Causi Belli against their allies.
Right I checked see save above and Macedonia have no Causi Belli against their allies. I presume they should, so support from their allies did not trigger unless you reload a save.
I think this should now be considered a severe bug unless I am missing something else.
I want to upgrade this bug the same situation occurs when the AI is in a war with another AI. Allies to not support each other unless you reload a save.
I haven't seen that. In fact I've seen the opposite problem that happens. For instance, in a game I have running the Selucids and Pontus are alied, and have been perpetually at war with Armenia and Parthia for about a century. Pontus controls Armenia's capital (and final province, as Bosporan Kingdom I took the rest), and one of Parthia's provinces. The rest are controlled by the Selucids.
Since Pontus controls Armenia, the Selucid seems to be waiting for Pontus to make peace with Armenia so they can steal all of Parthia, but there's a bug making them not do it. Which is a bug reported in the forums somewhere.
I've never once seen allies not join in. I've been surprise-rocked by Colchis and Rhoxolanni enough times to see it happen all the time.
As a player i dont think the allies join in automatically at all. They only DoW on your allies if you choose "Call to Arms". And that i think is a good thing, certainly an improvement from EU3, where you did not always want your neighbouring ally pouring small units at your enemies country thereby snatching all the sieges before you arrive.
But of course if the accept the call to arms and still dont DoW then it is a bug.
No your misunderstanding me and its probably my badly worded description.
If I am playing as Rome and I attack Macedonia, Macedonia's allies will not join the fight against Rome. Now you could explain this away as, one Macedonia did not call on their allies for support or two their allies refused to support them.
For the latter this would mean Macedonia would have a Causi belli against their allies which does not happen and if it is the former the player can trigger this call for support by simply reloading a save.
The end result is that a player can fight against a supposedly strong alliance but only one country from the alliance will actually fight the player until you reload a save. The same thing is happening for Alliances when the AI is up against the AI.
If I had to take a guess the AI is not calling on its allies unless the player reloads a save. This has happened to me twice and last night I checked to see was this happening with the AI and indeed it was.
Not sure if it happens all the time but its relatively easy to observe just make sure you have a pop up message when any war starts then check to see if any allies have joined the fight for the AI , if they have not just save the game and reload and I bet they will on the next day.
Edit: Just in case theres another misunderstanding you can make that save two months into the war and once you reload the allies will join in.
That's pretty strange. I wish there was some way you could give us saves to replicate it, but by what you're saying that's not possible because by saving you trigger the normal action.
I just decc'd Pontus a minute ago and they called the Selucids in as expected. It took 'em a month or two, they didn't do it immediately. In fact, they didn't do it until I called my allies in, even though my armies outnumbered theirs, but their Manpower was almost as high as mine (Me: 468k, Pontus: 321k). So perhaps they didn't bother because they figured they could take me, or perhaps the Selucids delayed answering them. Who knows? Without doing any save juggle-mumbo jumbo they came right in.
Macedonia are in an alliance with the Seleucid they either did not get a call to honour the alliance or else they refused to honour the alliance anyhow the Seleucid don't have a CB against them so I am assuming they did not get a call to honour the alliance.
Now according to my theory and I have seen this happen three times in other situations Macedonia should join the war after I load the save.
Unfortunately this time it does not happen so I am stumped.
The best I can do now is keep a eye out for similar situations and as the player if I find myself in a war with someone who appears not to have the full support of their allies to save and reload the game and see what happens.