Hi,
I am trying to model a youth baseball/softball field for use in game. I have it modeled out and textured with a diffuse and an alpha texture. The alpha map was created in photoshop as an alpha channel on the diffuse texture.
In the asset editor, if I import the model with its alpha map, parts of the field will disappear in what looks to be the alpha map being mapped incorrectly.
This is what the asset looks like in the editor with the alpha map, when you're zoomed in:
CLICK HERE FOR IMAGE
Note that that is only a portion of the alpha map, the part that deals with the chain link fences and the inner part of the foul pole.
It doesn't always look like that, and it seems to be based on if the shadows should be cast on the surface of the model:
CLICK HERE FOR LARGE GIF IMAGE
If I remove the alpha map and reimport into the editor, everything is fine except for the lack of transparencies:
CLICK HERE FOR IMAGE
Has anyone had to deal with this? Is it an issue with my model, or an issue with alpha textures in game when dealing with small "windows"?
EDIT: Turns out I had the alpha texture in the wrong size, 1013x512 somehow. Making it 1024x512 fixed the issue.
I am trying to model a youth baseball/softball field for use in game. I have it modeled out and textured with a diffuse and an alpha texture. The alpha map was created in photoshop as an alpha channel on the diffuse texture.
In the asset editor, if I import the model with its alpha map, parts of the field will disappear in what looks to be the alpha map being mapped incorrectly.
This is what the asset looks like in the editor with the alpha map, when you're zoomed in:
CLICK HERE FOR IMAGE
Note that that is only a portion of the alpha map, the part that deals with the chain link fences and the inner part of the foul pole.
It doesn't always look like that, and it seems to be based on if the shadows should be cast on the surface of the model:
CLICK HERE FOR LARGE GIF IMAGE
If I remove the alpha map and reimport into the editor, everything is fine except for the lack of transparencies:
CLICK HERE FOR IMAGE
Has anyone had to deal with this? Is it an issue with my model, or an issue with alpha textures in game when dealing with small "windows"?
EDIT: Turns out I had the alpha texture in the wrong size, 1013x512 somehow. Making it 1024x512 fixed the issue.
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