Campaign missions need a "backup mission" or some sort to tree branch if a storyline mission fails when in ironman mode. Replaying it simply doesn't make sense conceptually (i.e. ironman, the story keeps going if something fails) but there should at least be a alt-backup mission, i.e. "failed to destroy dropship" so alt-mission would be "some other mission that still moves story forward as a result of that failure", ditto dead key players (i.e. the princess. What if she caught cancer? I'm sure there is a royal sucesion rule of some sort). That or some fluff written in where "key players" don't get killed in mission at least. Wars don't end because of a single tactical loss nor (in modern times with nationstates) loss of figureheads.
Just played the SDF mission and the Atlas got headshotted long range no other damage campaign end hundred hours. That doesn't take any player feel good. The point of ironman is to "keep going and adapt to failure", you can't adapt to something like "random headshot" hence need some sort of alt tree branch for each mission, or even two. Something conceptually like "Mission 1, 1A (if previous failed), 1B (campaign failure if failed). Mission 2 ...". You can strategize and adapt to ironman tactics to minimize chance / conservative play, PPC headshot campaign end, well I don't know what to tell you. The valid tactic can't be "-1 mech and ensure key character never engaged in combat and just hides edge of map because I have to game poor campaign design"
Just played the SDF mission and the Atlas got headshotted long range no other damage campaign end hundred hours. That doesn't take any player feel good. The point of ironman is to "keep going and adapt to failure", you can't adapt to something like "random headshot" hence need some sort of alt tree branch for each mission, or even two. Something conceptually like "Mission 1, 1A (if previous failed), 1B (campaign failure if failed). Mission 2 ...". You can strategize and adapt to ironman tactics to minimize chance / conservative play, PPC headshot campaign end, well I don't know what to tell you. The valid tactic can't be "-1 mech and ensure key character never engaged in combat and just hides edge of map because I have to game poor campaign design"
Last edited:
Upvote
0