The process of deciding which threshold and which metrics to use is also changing the outcome I want.What I'm saying is that it should only be used as a starting point. Sticking to the classification and trying to change the model to get an outcome you want is unnecessary when you can just directly change the climate to whatever you want it to be.
While I might be trying to achieve a different climate for Russia and Manchuria relative to Northern China/Korea and Central Europe I won't do it if I have to use forced metrics to do so, which is why I think it's worth discussing what matters more for humans between length of snow cover, shortness of growing seasons, coldest month etc. which are all quite correlated but not equal.
I think the issue is this approach can easily feed circular logicThere is no value in data being objective when you're designing a game. This isn't a database for scientific research, its purpose is to be balanced for gameplay. If you want some regions to have a more or less favorable climate in order to portray their historical population/development, just change their climate. You don't need to try and manipulate the underlying classifications to get the result you want, when you can just directly change it in the game.
The academic value of creating models that can better represent historical population patterns is obvious, but when it comes to developing a game, it's just a waste of time.
"Why was X place not settled"
"Well because it has poor climate for Y people to settle it"
"What's the proof for that?"
"Y people didn't settle it so it must have had poor climate"
Take for example the Manchuria case, initially I was skeptical whether it made sense to split continental there, but after looking at the data I indeed realized the rapid temperature gradient shift in winter which definitely must have an impact which has been overlooked using the initial model. On top of this there was also the issue of Russia being in the same bucket as Central Europe which basically equates places that might have merely 1month of snow cover to 4.
Now I could manually decide which locality is which based on my intended goal of representing the differences in population between the 2 pair of regions, but this might be simply feeding in bad ideas on why the demographics of the region were like they were, because Manchurians and Eastern Europeans had access to different crops, technology, had different histories etc.
Trying to directly justify their relative success in terms of population density and amount of food produced by arguing the climate is the primary factor is to me a step too far.
You talked about adding soil fertility to vegetation, but wouldn't you do it based on real data or use it to artificially boost places that seem to be poorly represented by climate alone?
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