There is a difference between content based options and player ingame based decisions. Yes I can CHOOSE not to go and do communist Gran Columbia. But I have no bearing on what the Focus trees and ingame events/decisions encompass in regards to choice. As thats up to Paradox and their design. Which is fine, if they were keeping it within balanced sense, but there not.After reading through many pages of people complaining about the CSA, whether it be because of historical implausibility or are simply having their feeling hurt, all I can say is just allow it to pass by. The game's inclusion of implausible situations is what makes it exciting, interesting, and always on one's seat. I honestly don't like random super-hyper-insane-fan-fictitious situations popping up when I'm trying to do a historical or semi-historical game; however, I do want to give everyone the freedom of opportunity to do what they want with their game scenarios. That freedom of opportunity for others trumps my own personal taste of what an 'ideal game' would be. Like others have mentioned, Paradox also does want to give people more control over their scenarios and what paths nations choose and I'm excited for that. That definitely would allow both freedom and historical plausibility to live in harmony (to a large extent).
but...
If the reason of why you're complaining about the CSA and other ideological paths is because you feel hurt, offended, or feel that others will be emotionally pillaged by the inclusion of these features in the game, (not to be rude, but) suck it up. Don't restrict people from opportunities because you dislike an idea. You can avoid whatever is causing you a mental breakdown if you want to. I do that all the time by not forming a communist Gran Columbia.
Half of the new stuff within Japans political decisions can arguably be double the amount of choice you get from going down the historical route. Which is a really weird ratio given again its World War 2. Do you think people honestly spend their lives, careers and hobbies learning, analyzing and predicting how the war would've turned out based on the decisions made by the leaders and the residual impact they made, because its not exciting or interesting? Of course not. Which is why were trying to get that type of thrill back into the game by tugging at Paradox to see how it can rewarding by doing both forms of content instead of prioritizing one.
I'm not hurt that CSA is getting added, I'm disappointed. Because its a wasted opportunity for a game that can do so much more then it is. If they got the Historical stuff down initially and had the great amount of detail. No complaints here make that Alternative fantasy content. However the fact they have only gone as deep as their feet in many cases, makes it a sad thing to see. Which is why this thread was produced.