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unmerged(49327)

Captain
Oct 12, 2005
372
0
Hi!


Im planning to create a mod of an alternative 2nd world war, and im looking for a team who can help with. Some of my plans are: Civil war in North America, already exist huge communist China (like nowa days), Delayed civil war between the bolsheviks and the czar, and the exist of Austro-Hungarian Empire, maybe an empire similar to the Ottoman Empire and many more changes, i want to create a brand new World War 2 with different history.

I also want to increase some of the countries resources on their country to make them stronger for example communist China, Austro-hungarian empire. Beceuse if they were so powerful they would have much more mines, factories, etc so much stronger economy base. So if youre interested just post :)
 
Im looking for members in these areas: Event maker (brand new events its up to your fantasy) AI coder for that part of the game I dont posess any knowledge. And some experienced photoshop users to make the new countries graphics.
 
Problem with new country

Im making a whole new country with one of the pre-created user defined country id: U00 but i cant add any new territorry to the country its just freezes at the loadingscreen. Im using Austria's country file as a template and just adding some new territorry (Austro-hungariany empire), but if its exceed the original territorry of austria it just freezes. For example i have tried to add whole Czechslovakia but it doesnt works. Its a brand new map without any country. I have made only Communist China, so on the map there are only 2 countries. with the original austria file it works properly.
Can somebody solve the problem?
 
Ok!

I have made some countries on the map

United Benelux States (if you have any better name dont hesitate to tell it please)
- Its a country emerged from Luxemburg, Netherlands, Belgium and their provincial territorries) with the Capital of Amsterdam

Ottoman Empire
-Its an empire from the last Ottoman era before the first world war. not a strong empire but has some rare resources, the oil from iraqi provinces and from Kuwait.

Egypt
- nothing special just the borders with th present egypt. I want to make an islamic alliance (maybe in an event) contains the arabian countries+persia

If you have any idea for the mod please let me know! It would be great help for my work.
 
I.C.ram said:
United Benelux States (if you have any better name dont hesitate to tell it please)
- Its a country emerged from Luxemburg, Netherlands, Belgium and their provincial territorries) with the Capital of Amsterdam


How about "The greater kingdom of the Netherlands"????
 
I.C.ram said:
I think its too long and this "new" country is a strong alliance beetween the 3 countries like the USA's states. So it cant be just Netherlands, Luxemburg or Belgium.


But historicly the three countries where all part of the netherlands, untill the belgiums fought themselfs free. So why not a reunited netherlands???
 
JRShield said:
But historicly the three countries where all part of the netherlands, untill the belgiums fought themselfs free. So why not a reunited netherlands???

But the new country is total democratic union in the mod their ministers will be mixed as well as their leaders tech teams. But the king will be holland. or maybe a less democratic country but its doesnt fit well to the benelux states i think.
 
I.C.ram said:
But the new country is total democratic union in the mod their ministers will be mixed as well as their leaders tech teams. But the king will be holland. or maybe a less democratic country but its doesnt fit well to the benelux states i think.

allright you're right about that. the benelux always was and still is democratic
 
Soon (in few days) i will post some screenshot taken from the world map. Only some of the countries to be done. After that i have to make the events some ministers tech teams etc I hope there is someone who can help me with that tasks.
 
Important question

I also have a question!

How can i modify the provinces resource producing quantity without modifing the province.csv file only the country.nic files? For example i want some more energy producing for China (not rising the stockpiles!! just the productivty) So can somebody help me please?
 
I.C.ram said:
I also have a question!

How can i modify the provinces resource producing quantity without modifing the province.csv file only the country.nic files? For example i want some more energy producing for China (not rising the stockpiles!! just the productivty) So can somebody help me please?

Wish I could help but I am also interested in knowing how to do this through .inc files. I am pretty sure it is possible but I haven't seen it used so I have nothing to compare it to.
 
Lt Hilsdorf said:
Wish I could help but I am also interested in knowing how to do this through .inc files. I am pretty sure it is possible but I haven't seen it used so I have nothing to compare it to.

It would be great to not modify the provinces.csv file :( I guess we cant avoid it :( Maybe a dev should know the answer for the question, but i dont know anyone from the dev's.
 
First Screenshots!

Here are the first screenshots from the map. If you dont know which color should be which country just ask it I will tell it.

So!

Europe:
hoieurope.JPG


Asia:
hoiasia1.JPG


hoiasia2.JPG


The other continents are almost done just a few province have to be arranged.
 
Nice Work !! :cool:

Map making is REALLY the FUN part. :D
 
Is this what you are asking about I.C. ram,

below is a copy of an .inc file, you can also add resources through events too (not to stockpile, but to the individual province)







#############################
# Edited By UsNorwayStudent #
#############################
# Air Navy Bases
# Anti Aircraft Batteries
# Busan
province = { id = 1196
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Fukoaka
province = { id = 1190
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Shikoku
province = { id = 1189
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Tokyo
province = { id = 1184
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Akita
province = { id = 1181
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Kanazawa
province = { id = 1186
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Forts
province = { id = 1184 landfort = 5 coastalfort = 5 } # Tokyo

# Oil
province = { id = 1184 oil = 25 }

# IC
province = { id = 1175 ic = 2 }
province = { id = 1176 ic = 2 }
province = { id = 1174 ic = 2 }
province = { id = 1177 ic = 2 }
province = { id = 1178 ic = 2 }
province = { id = 1179 ic = 2 }
province = { id = 1181 ic = 2 }
province = { id = 1180 ic = 2 }
province = { id = 1182 ic = 2 }
province = { id = 1184 ic = 31 }
province = { id = 1183 ic = 2 }
province = { id = 1185 ic = 2 }
province = { id = 1186 ic = 2 }
province = { id = 1187 ic = 2 }
province = { id = 1188 ic = 2 }
province = { id = 1189 ic = 2 }
province = { id = 1190 ic = 2 }
province = { id = 1191 ic = 2 }
province = { id = 1398 ic = 2 }
province = { id = 1397 ic = 2 }
province = { id = 1203 ic = 2 }
province = { id = 1388 ic = 2 }
province = { id = 1396 ic = 2 }
province = { id = 1389 ic = 2 }
province = { id = 1395 ic = 2 }
province = { id = 1202 ic = 2 }
province = { id = 1394 ic = 2 }
province = { id = 1393 ic = 2 }
province = { id = 1391 ic = 2 }
province = { id = 1376 ic = 2 }
province = { id = 1392 ic = 2 }
province = { id = 1200 ic = 2 }
province = { id = 1201 ic = 2 }
province = { id = 1199 ic = 2 }
province = { id = 1198 ic = 2 }
province = { id = 1196 ic = 2 }
province = { id = 1197 ic = 2 }
province = { id = 1195 ic = 2 }
province = { id = 1194 ic = 2 }
province = { id = 1192 ic = 2 }
province = { id = 1193 ic = 2 }
province = { id = 1324 ic = 2 }
province = { id = 1322 ic = 2 }
province = { id = 1323 ic = 2 }

# Energy
province = { id = 1175 energy = 17 }
province = { id = 1176 energy = 7 }
province = { id = 1174 energy = 7 }
province = { id = 1177 energy = 7 }
province = { id = 1178 energy = 7 }
province = { id = 1179 energy = 7 }
province = { id = 1181 energy = 7 }
province = { id = 1180 energy = 7 }
province = { id = 1182 energy = 7 }
province = { id = 1184 energy = 130 }
province = { id = 1183 energy = 7 }
province = { id = 1185 energy = 7 }
province = { id = 1186 energy = 7 }
province = { id = 1187 energy = 7 }
province = { id = 1188 energy = 7 }
province = { id = 1189 energy = 7 }
province = { id = 1190 energy = 7 }
province = { id = 1191 energy = 17 }
province = { id = 1398 energy = 7 }
province = { id = 1397 energy = 7 }
province = { id = 1203 energy = 7 }
province = { id = 1388 energy = 7 }
province = { id = 1396 energy = 7 }
province = { id = 1389 energy = 7 }
province = { id = 1395 energy = 7 }
province = { id = 1202 energy = 7 }
province = { id = 1394 energy = 7 }
province = { id = 1393 energy = 7 }
province = { id = 1391 energy = 7 }
province = { id = 1376 energy = 7 }
province = { id = 1392 energy = 7 }
province = { id = 1200 energy = 7 }
province = { id = 1201 energy = 7 }
province = { id = 1199 energy = 7 }
province = { id = 1198 energy = 7 }
province = { id = 1196 energy = 7 }
province = { id = 1197 energy = 7 }
province = { id = 1195 energy = 7 }
province = { id = 1194 energy = 7 }
province = { id = 1192 energy = 17 }
province = { id = 1193 energy = 7 }
province = { id = 1324 energy = 7 }
province = { id = 1322 energy = 7 }
province = { id = 1323 energy = 7 }

# Metal
province = { id = 1175 metal = 14 }
province = { id = 1176 metal = 4 }
province = { id = 1174 metal = 4 }
province = { id = 1177 metal = 4 }
province = { id = 1178 metal = 4 }
province = { id = 1179 metal = 4 }
province = { id = 1181 metal = 4 }
province = { id = 1180 metal = 4 }
province = { id = 1182 metal = 4 }
province = { id = 1184 metal = 64 }
province = { id = 1183 metal = 4 }
province = { id = 1185 metal = 4 }
province = { id = 1186 metal = 4 }
province = { id = 1187 metal = 4 }
province = { id = 1188 metal = 4 }
province = { id = 1189 metal = 4 }
province = { id = 1190 metal = 4 }
province = { id = 1191 metal = 4 }
province = { id = 1398 metal = 4 }
province = { id = 1397 metal = 4 }
province = { id = 1203 metal = 4 }
province = { id = 1388 metal = 4 }
province = { id = 1396 metal = 4 }
province = { id = 1389 metal = 4 }
province = { id = 1395 metal = 4 }
province = { id = 1202 metal = 4 }
province = { id = 1394 metal = 4 }
province = { id = 1393 metal = 4 }
province = { id = 1391 metal = 4 }
province = { id = 1376 metal = 14 }
province = { id = 1392 metal = 4 }
province = { id = 1200 metal = 4 }
province = { id = 1201 metal = 4 }
province = { id = 1199 metal = 4 }
province = { id = 1198 metal = 4 }
province = { id = 1196 metal = 4 }
province = { id = 1197 metal = 4 }
province = { id = 1195 metal = 4 }
province = { id = 1194 metal = 4 }
province = { id = 1192 metal = 4 }
province = { id = 1193 metal = 4 }
province = { id = 1324 metal = 4 }
province = { id = 1322 metal = 4 }
province = { id = 1323 metal = 4 }

# Rare Materials
province = { id = 1175 rare_materials = 2 }
province = { id = 1176 rare_materials = 2 }
province = { id = 1174 rare_materials = 2 }
province = { id = 1177 rare_materials = 2 }
province = { id = 1178 rare_materials = 2 }
province = { id = 1179 rare_materials = 2 }
province = { id = 1181 rare_materials = 2 }
province = { id = 1180 rare_materials = 2 }
province = { id = 1182 rare_materials = 2 }
province = { id = 1184 rare_materials = 52 }
province = { id = 1183 rare_materials = 2 }
province = { id = 1185 rare_materials = 2 }
province = { id = 1186 rare_materials = 2 }
province = { id = 1187 rare_materials = 2 }
province = { id = 1188 rare_materials = 2 }
province = { id = 1189 rare_materials = 2 }
province = { id = 1190 rare_materials = 2 }
province = { id = 1191 rare_materials = 2 }
province = { id = 1398 rare_materials = 2 }
province = { id = 1397 rare_materials = 2 }
province = { id = 1203 rare_materials = 2 }
province = { id = 1388 rare_materials = 2 }
province = { id = 1396 rare_materials = 2 }
province = { id = 1389 rare_materials = 2 }
province = { id = 1395 rare_materials = 2 }
province = { id = 1202 rare_materials = 2 }
province = { id = 1394 rare_materials = 2 }
province = { id = 1393 rare_materials = 2 }
province = { id = 1391 rare_materials = 2 }
province = { id = 1376 rare_materials = 2 }
province = { id = 1392 rare_materials = 2 }
province = { id = 1200 rare_materials = 2 }
province = { id = 1201 rare_materials = 2 }
province = { id = 1199 rare_materials = 2 }
province = { id = 1198 rare_materials = 2 }
province = { id = 1196 rare_materials = 2 }
province = { id = 1197 rare_materials = 2 }
province = { id = 1195 rare_materials = 2 }
province = { id = 1194 rare_materials = 2 }
province = { id = 1192 rare_materials = 2 }
province = { id = 1193 rare_materials = 2 }
province = { id = 1324 rare_materials = 2 }
province = { id = 1322 rare_materials = 2 }
province = { id = 1323 rare_materials = 2 }


# Japan
country = { tag = JAP

# AI
ai = "SeaBattle_JAP.ai"

# Policy
policy = {
date = { year = 0 month = january day = 0 }
democratic = 5
political_left = 3
freedom = 3
free_market = 3
professional_army = 3
defense_lobby = 8
interventionism = 8
}

# Resource Reserves
energy = 2000
metal = 2000
rare_materials = 200
oil = 2500
supplies = 500
money = 50
manpower = 1000

capital = 1184

ownedprovinces = { 1175 1176 1174 1177 1178 1179 1181 1180 1182 1184 1183 1185 1186 1187 1188 1189 1190 1191 1398 1397 1203 1388 1396 1389 1395 1202 1394 1393 1391 1376 1392 1200 1201 1199 1198 1196 1197 1195 1194 1192 1193 1324 1322 1323 }
controlledprovinces = { 1175 1176 1174 1177 1178 1179 1181 1180 1182 1184 1183 1185 1186 1187 1188 1189 1190 1191 1398 1397 1203 1388 1396 1389 1395 1202 1394 1393 1391 1376 1392 1200 1201 1199 1198 1196 1197 1195 1194 1192 1193 1324 1322 1323 }
nationalprovinces = { 1175 1176 1174 1177 1178 1179 1181 1180 1182 1184 1183 1185 1186 1187 1188 1189 1190 1191 1398 1397 1203 1388 1396 1389 1395 1202 1394 1393 1391 1376 1392 1200 1201 1199 1198 1196 1197 1195 1194 1192 1193 1324 1322 1323 1354 1355 1356 1357 1358 1359 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1645 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1659 1660 1661 1662 1663 1664 1665 1673 1674 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1868 1869 1870 1871 1872 1873 1817 1647 1646 1644

1658 1353 1351 1352 1321 1315 1172 1171 1405 1784 1599 1785 1627 1626 1625 1624 1621 1620 1619 1618 1604 1617 1615 1616 1613 1612 1786 1601 1600 1608 1602 1603 1605 1606 1607 1609 1610 1611 1766 1765 1769 1763 1762 1683 1614 1622 1684 1685 1686 1756 1751 662 1408 543 542 544 1692 1691 1687 1690 1689 1688 1752 1753 1754 1755 1764

1325 1320 1318 1317 1316 1313 1314 1335 1337 1338 1348 1349 1350 1759 1768 1767 1770 1761 1760 1757 1758 }

# Diplomacy
diplomacy = {
relation = { tag = USA value = -200 }
relation = { tag = SOV value = -200 }
relation = { tag = ENG value = -200 }
relation = { tag = U03 value = -200 }
}

# Tech

techapps = {

# Infantry Tech
1010 1020 # Early Infantry Division
1110 # Early Mountain Division
1150 # Early Marine Division
1190 1200 1210 1220 # Semi-Motorized Cavalry Division
1310 1340 # Rear Area Supply Dumps,Rear Area Vehicle Repair Shop

# Armor Tech
2010 2020 2030 # Early Tank
2150 # Basic Armoured Car
2290 2300 2310 2320 # Early Field Artillery
2400 # Early Anti-Tank Artillery
2450 2460 # Early Static Anti-Air Artillery

# Naval Tech
3010 3020 # Early Destroyer
3070 3080 # Early Light Light Cruiser
3130 3140 # Early Heavy Cruiser
3190 3200 # Early Battlecruiser
3250 3260 3270 # Basic Battleship
3320 3330 # Early Air Carrier
3400 3410 # Short Range Submarine

# Aircraft Tech
4010 4020 4030 # Basic Interceptor
4050 # Basic Escort Fighter
4120 4130 # Early Bomber
4170 # Basic Close Air Support Aircraft
4220 # Basic Strategic Bomber
4250 # Basic Air Transport

# Industry Tech
5010 # Modern Agriculture
5190 # Basic Oil Refining
5410 # Basic Decimetric Radar Warning Sites
5470 5480 # Atomic Research Laboratories
5550 # Rocket Test and Research Facility

# Land Doctrines


# Naval Doctrines
8010 8020 8030 8040 8050 # Convoy Sailing Doctrine

# Air Doctrines
9010 9020 9030 9040 #

}
transports = 200
escorts = 50
}
 
usnorwaystudent said:
Is this what you are asking about I.C. ram,

below is a copy of an .inc file, you can also add resources through events too (not to stockpile, but to the individual province)







#############################
# Edited By UsNorwayStudent #
#############################
# Air Navy Bases
# Anti Aircraft Batteries
# Busan
province = { id = 1196
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Fukoaka
province = { id = 1190
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Shikoku
province = { id = 1189
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Tokyo
province = { id = 1184
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Akita
province = { id = 1181
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Kanazawa
province = { id = 1186
anti_air = 5
air_base = {
size = 5
current_size = 5
}
naval_base = {
size = 8
current_size = 8
}
}
# Forts
province = { id = 1184 landfort = 5 coastalfort = 5 } # Tokyo

# Oil
province = { id = 1184 oil = 25 }

# IC
province = { id = 1175 ic = 2 }
province = { id = 1176 ic = 2 }
province = { id = 1174 ic = 2 }
province = { id = 1177 ic = 2 }
province = { id = 1178 ic = 2 }
province = { id = 1179 ic = 2 }
province = { id = 1181 ic = 2 }
province = { id = 1180 ic = 2 }
province = { id = 1182 ic = 2 }
province = { id = 1184 ic = 31 }
province = { id = 1183 ic = 2 }
province = { id = 1185 ic = 2 }
province = { id = 1186 ic = 2 }
province = { id = 1187 ic = 2 }
province = { id = 1188 ic = 2 }
province = { id = 1189 ic = 2 }
province = { id = 1190 ic = 2 }
province = { id = 1191 ic = 2 }
province = { id = 1398 ic = 2 }
province = { id = 1397 ic = 2 }
province = { id = 1203 ic = 2 }
province = { id = 1388 ic = 2 }
province = { id = 1396 ic = 2 }
province = { id = 1389 ic = 2 }
province = { id = 1395 ic = 2 }
province = { id = 1202 ic = 2 }
province = { id = 1394 ic = 2 }
province = { id = 1393 ic = 2 }
province = { id = 1391 ic = 2 }
province = { id = 1376 ic = 2 }
province = { id = 1392 ic = 2 }
province = { id = 1200 ic = 2 }
province = { id = 1201 ic = 2 }
province = { id = 1199 ic = 2 }
province = { id = 1198 ic = 2 }
province = { id = 1196 ic = 2 }
province = { id = 1197 ic = 2 }
province = { id = 1195 ic = 2 }
province = { id = 1194 ic = 2 }
province = { id = 1192 ic = 2 }
province = { id = 1193 ic = 2 }
province = { id = 1324 ic = 2 }
province = { id = 1322 ic = 2 }
province = { id = 1323 ic = 2 }

# Energy
province = { id = 1175 energy = 17 }
province = { id = 1176 energy = 7 }
province = { id = 1174 energy = 7 }
province = { id = 1177 energy = 7 }
province = { id = 1178 energy = 7 }
province = { id = 1179 energy = 7 }
province = { id = 1181 energy = 7 }
province = { id = 1180 energy = 7 }
province = { id = 1182 energy = 7 }
province = { id = 1184 energy = 130 }
province = { id = 1183 energy = 7 }
province = { id = 1185 energy = 7 }
province = { id = 1186 energy = 7 }
province = { id = 1187 energy = 7 }
province = { id = 1188 energy = 7 }
province = { id = 1189 energy = 7 }
province = { id = 1190 energy = 7 }
province = { id = 1191 energy = 17 }
province = { id = 1398 energy = 7 }
province = { id = 1397 energy = 7 }
province = { id = 1203 energy = 7 }
province = { id = 1388 energy = 7 }
province = { id = 1396 energy = 7 }
province = { id = 1389 energy = 7 }
province = { id = 1395 energy = 7 }
province = { id = 1202 energy = 7 }
province = { id = 1394 energy = 7 }
province = { id = 1393 energy = 7 }
province = { id = 1391 energy = 7 }
province = { id = 1376 energy = 7 }
province = { id = 1392 energy = 7 }
province = { id = 1200 energy = 7 }
province = { id = 1201 energy = 7 }
province = { id = 1199 energy = 7 }
province = { id = 1198 energy = 7 }
province = { id = 1196 energy = 7 }
province = { id = 1197 energy = 7 }
province = { id = 1195 energy = 7 }
province = { id = 1194 energy = 7 }
province = { id = 1192 energy = 17 }
province = { id = 1193 energy = 7 }
province = { id = 1324 energy = 7 }
province = { id = 1322 energy = 7 }
province = { id = 1323 energy = 7 }

# Metal
province = { id = 1175 metal = 14 }
province = { id = 1176 metal = 4 }
province = { id = 1174 metal = 4 }
province = { id = 1177 metal = 4 }
province = { id = 1178 metal = 4 }
province = { id = 1179 metal = 4 }
province = { id = 1181 metal = 4 }
province = { id = 1180 metal = 4 }
province = { id = 1182 metal = 4 }
province = { id = 1184 metal = 64 }
province = { id = 1183 metal = 4 }
province = { id = 1185 metal = 4 }
province = { id = 1186 metal = 4 }
province = { id = 1187 metal = 4 }
province = { id = 1188 metal = 4 }
province = { id = 1189 metal = 4 }
province = { id = 1190 metal = 4 }
province = { id = 1191 metal = 4 }
province = { id = 1398 metal = 4 }
province = { id = 1397 metal = 4 }
province = { id = 1203 metal = 4 }
province = { id = 1388 metal = 4 }
province = { id = 1396 metal = 4 }
province = { id = 1389 metal = 4 }
province = { id = 1395 metal = 4 }
province = { id = 1202 metal = 4 }
province = { id = 1394 metal = 4 }
province = { id = 1393 metal = 4 }
province = { id = 1391 metal = 4 }
province = { id = 1376 metal = 14 }
province = { id = 1392 metal = 4 }
province = { id = 1200 metal = 4 }
province = { id = 1201 metal = 4 }
province = { id = 1199 metal = 4 }
province = { id = 1198 metal = 4 }
province = { id = 1196 metal = 4 }
province = { id = 1197 metal = 4 }
province = { id = 1195 metal = 4 }
province = { id = 1194 metal = 4 }
province = { id = 1192 metal = 4 }
province = { id = 1193 metal = 4 }
province = { id = 1324 metal = 4 }
province = { id = 1322 metal = 4 }
province = { id = 1323 metal = 4 }

# Rare Materials
province = { id = 1175 rare_materials = 2 }
province = { id = 1176 rare_materials = 2 }
province = { id = 1174 rare_materials = 2 }
province = { id = 1177 rare_materials = 2 }
province = { id = 1178 rare_materials = 2 }
province = { id = 1179 rare_materials = 2 }
province = { id = 1181 rare_materials = 2 }
province = { id = 1180 rare_materials = 2 }
province = { id = 1182 rare_materials = 2 }
province = { id = 1184 rare_materials = 52 }
province = { id = 1183 rare_materials = 2 }
province = { id = 1185 rare_materials = 2 }
province = { id = 1186 rare_materials = 2 }
province = { id = 1187 rare_materials = 2 }
province = { id = 1188 rare_materials = 2 }
province = { id = 1189 rare_materials = 2 }
province = { id = 1190 rare_materials = 2 }
province = { id = 1191 rare_materials = 2 }
province = { id = 1398 rare_materials = 2 }
province = { id = 1397 rare_materials = 2 }
province = { id = 1203 rare_materials = 2 }
province = { id = 1388 rare_materials = 2 }
province = { id = 1396 rare_materials = 2 }
province = { id = 1389 rare_materials = 2 }
province = { id = 1395 rare_materials = 2 }
province = { id = 1202 rare_materials = 2 }
province = { id = 1394 rare_materials = 2 }
province = { id = 1393 rare_materials = 2 }
province = { id = 1391 rare_materials = 2 }
province = { id = 1376 rare_materials = 2 }
province = { id = 1392 rare_materials = 2 }
province = { id = 1200 rare_materials = 2 }
province = { id = 1201 rare_materials = 2 }
province = { id = 1199 rare_materials = 2 }
province = { id = 1198 rare_materials = 2 }
province = { id = 1196 rare_materials = 2 }
province = { id = 1197 rare_materials = 2 }
province = { id = 1195 rare_materials = 2 }
province = { id = 1194 rare_materials = 2 }
province = { id = 1192 rare_materials = 2 }
province = { id = 1193 rare_materials = 2 }
province = { id = 1324 rare_materials = 2 }
province = { id = 1322 rare_materials = 2 }
province = { id = 1323 rare_materials = 2 }


# Japan
country = { tag = JAP

# AI
ai = "SeaBattle_JAP.ai"

# Policy
policy = {
date = { year = 0 month = january day = 0 }
democratic = 5
political_left = 3
freedom = 3
free_market = 3
professional_army = 3
defense_lobby = 8
interventionism = 8
}

# Resource Reserves
energy = 2000
metal = 2000
rare_materials = 200
oil = 2500
supplies = 500
money = 50
manpower = 1000

capital = 1184

ownedprovinces = { 1175 1176 1174 1177 1178 1179 1181 1180 1182 1184 1183 1185 1186 1187 1188 1189 1190 1191 1398 1397 1203 1388 1396 1389 1395 1202 1394 1393 1391 1376 1392 1200 1201 1199 1198 1196 1197 1195 1194 1192 1193 1324 1322 1323 }
controlledprovinces = { 1175 1176 1174 1177 1178 1179 1181 1180 1182 1184 1183 1185 1186 1187 1188 1189 1190 1191 1398 1397 1203 1388 1396 1389 1395 1202 1394 1393 1391 1376 1392 1200 1201 1199 1198 1196 1197 1195 1194 1192 1193 1324 1322 1323 }
nationalprovinces = { 1175 1176 1174 1177 1178 1179 1181 1180 1182 1184 1183 1185 1186 1187 1188 1189 1190 1191 1398 1397 1203 1388 1396 1389 1395 1202 1394 1393 1391 1376 1392 1200 1201 1199 1198 1196 1197 1195 1194 1192 1193 1324 1322 1323 1354 1355 1356 1357 1358 1359 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1645 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1659 1660 1661 1662 1663 1664 1665 1673 1674 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1868 1869 1870 1871 1872 1873 1817 1647 1646 1644

1658 1353 1351 1352 1321 1315 1172 1171 1405 1784 1599 1785 1627 1626 1625 1624 1621 1620 1619 1618 1604 1617 1615 1616 1613 1612 1786 1601 1600 1608 1602 1603 1605 1606 1607 1609 1610 1611 1766 1765 1769 1763 1762 1683 1614 1622 1684 1685 1686 1756 1751 662 1408 543 542 544 1692 1691 1687 1690 1689 1688 1752 1753 1754 1755 1764

1325 1320 1318 1317 1316 1313 1314 1335 1337 1338 1348 1349 1350 1759 1768 1767 1770 1761 1760 1757 1758 }

# Diplomacy
diplomacy = {
relation = { tag = USA value = -200 }
relation = { tag = SOV value = -200 }
relation = { tag = ENG value = -200 }
relation = { tag = U03 value = -200 }
}

# Tech

techapps = {

# Infantry Tech
1010 1020 # Early Infantry Division
1110 # Early Mountain Division
1150 # Early Marine Division
1190 1200 1210 1220 # Semi-Motorized Cavalry Division
1310 1340 # Rear Area Supply Dumps,Rear Area Vehicle Repair Shop

# Armor Tech
2010 2020 2030 # Early Tank
2150 # Basic Armoured Car
2290 2300 2310 2320 # Early Field Artillery
2400 # Early Anti-Tank Artillery
2450 2460 # Early Static Anti-Air Artillery

# Naval Tech
3010 3020 # Early Destroyer
3070 3080 # Early Light Light Cruiser
3130 3140 # Early Heavy Cruiser
3190 3200 # Early Battlecruiser
3250 3260 3270 # Basic Battleship
3320 3330 # Early Air Carrier
3400 3410 # Short Range Submarine

# Aircraft Tech
4010 4020 4030 # Basic Interceptor
4050 # Basic Escort Fighter
4120 4130 # Early Bomber
4170 # Basic Close Air Support Aircraft
4220 # Basic Strategic Bomber
4250 # Basic Air Transport

# Industry Tech
5010 # Modern Agriculture
5190 # Basic Oil Refining
5410 # Basic Decimetric Radar Warning Sites
5470 5480 # Atomic Research Laboratories
5550 # Rocket Test and Research Facility

# Land Doctrines


# Naval Doctrines
8010 8020 8030 8040 8050 # Convoy Sailing Doctrine

# Air Doctrines
9010 9020 9030 9040 #

}
transports = 200
escorts = 50
}

Thanks a lot! I have just tested it and it works perfectly!! Thanks a lot!