Blind is strong enough, but an AOE blind with 5 hex range (effectively making it 6 hexes) on a basic unit is ridiculous. They can blind you while you're behind cover and then proceed to shoot over the cover. Overwatch doesn't even work since they can walk up to the edge of overwatch and launch the blind arrows, and the blind knocks the unit out of overwatch.
The only real option is melee, and for some factions that's just not an option especially at the start of the game when the Amazon core units are available.
The concept is cool, but it's just incredibly overpowered for a single basic unit to essentially be able to knock multiple other units out of the fight for two turns, especially since it totally counters heroes, elites, etc. for a good portion if not all of the game. And they aren't even one use per battle, so they can just chain-blind you since the cooldown lasts as long the effect!
I'm not sure what to do with them...maybe lower the duration to 1 turn?
For those not familiar, here's the ability:
This is on a 40-energy tier I core unit...ummmm...
The only real option is melee, and for some factions that's just not an option especially at the start of the game when the Amazon core units are available.
The concept is cool, but it's just incredibly overpowered for a single basic unit to essentially be able to knock multiple other units out of the fight for two turns, especially since it totally counters heroes, elites, etc. for a good portion if not all of the game. And they aren't even one use per battle, so they can just chain-blind you since the cooldown lasts as long the effect!
I'm not sure what to do with them...maybe lower the duration to 1 turn?
For those not familiar, here's the ability:

This is on a 40-energy tier I core unit...ummmm...
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