• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

mestermagyar

Second Lieutenant
18 Badges
Jan 19, 2014
159
136
  • Crusader Kings II
  • Humble Paradox Bundle
  • Ship Simulator Extremes
  • Sengoku
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Mount & Blade: Warband
  • Hearts of Iron IV Sign-up
  • Shadowrun Returns
Large multiplayer capability is obvious at this game with the symmetric start, and now with the clarification.

Most of the people have heard of "free" online "games" like travian. I thought of the idea of stellaris featuring something similar in multiplayer. There could be a classical paradox matchmaking, and a persistant world.

The persistent world's main aspect would be a literal server which is given the only task of running a huge map like in lots of other games. There would be paradox servers, there could be normal to modded community servers. They would have admins of course with the traditional tools aganist bad behaviour

These servers would be able to have a lot higher player-count than matchmaking ones. Their speed could be either low to high, both of them giving fun for various playstyle people. You want a fast-paced long game? Sure, just join and play on a fast server as long as you would love to, there will be numerous players and a forever running map, so you wont mess with hours of waiting and possible bad host (only bad admins :p).

You want a slow paced game with days of playing (travian but far more immerse) and hour long discussions about strategies, hell even a roleplay server with active admins for real experience? Sure. Play like you would be playing on a minecraft server.

Worlds could be cleared partially by apocalypses like in endgame, so the map itself would become a history with time with either thousand years old races and/or newcomers getting the old technology. I dont really have idea about "respawn" (/newspawn) or how it would progress on quitting, but I think it would be a wonder if it happened.
 
Aren't Paradox multiplayer games already sort of persistent world - with the hot-join and all? Not to mention the fact that campaigns take 100 hours to play.
 
  • 1
Reactions:
Aren't Paradox multiplayer games already sort of persistent world - with the hot-join and all? Not to mention the fact that campaigns take 100 hours to play.

Yeah, In the end I kind of realised that, though I would still want a bit more, so it can be flawless with dedicated servers like the other commenter told. Just the usual multiplayer stuff which other games already implemented, but paradox is yet to.
 
I mean what you say is an interesting thought. I don't think it would be THAT hard to implement.

Have a dedicated server that runs a single game 24/7. Whenever it ends, the next game starts in 15 minutes. Hotjoin available, and it just runs forever. If you leave then your faction is up for grabs.

At the very least I think Paradox could look in to the feasibility of the idea. Would certainly make playing in multiplayer a less daunting task for people, as they'd be able to commit to a game on their own time, and leave whenever.
 
  • 2
Reactions: