Large multiplayer capability is obvious at this game with the symmetric start, and now with the clarification.
Most of the people have heard of "free" online "games" like travian. I thought of the idea of stellaris featuring something similar in multiplayer. There could be a classical paradox matchmaking, and a persistant world.
The persistent world's main aspect would be a literal server which is given the only task of running a huge map like in lots of other games. There would be paradox servers, there could be normal to modded community servers. They would have admins of course with the traditional tools aganist bad behaviour
These servers would be able to have a lot higher player-count than matchmaking ones. Their speed could be either low to high, both of them giving fun for various playstyle people. You want a fast-paced long game? Sure, just join and play on a fast server as long as you would love to, there will be numerous players and a forever running map, so you wont mess with hours of waiting and possible bad host (only bad admins
).
You want a slow paced game with days of playing (travian but far more immerse) and hour long discussions about strategies, hell even a roleplay server with active admins for real experience? Sure. Play like you would be playing on a minecraft server.
Worlds could be cleared partially by apocalypses like in endgame, so the map itself would become a history with time with either thousand years old races and/or newcomers getting the old technology. I dont really have idea about "respawn" (/newspawn) or how it would progress on quitting, but I think it would be a wonder if it happened.
Most of the people have heard of "free" online "games" like travian. I thought of the idea of stellaris featuring something similar in multiplayer. There could be a classical paradox matchmaking, and a persistant world.
The persistent world's main aspect would be a literal server which is given the only task of running a huge map like in lots of other games. There would be paradox servers, there could be normal to modded community servers. They would have admins of course with the traditional tools aganist bad behaviour
These servers would be able to have a lot higher player-count than matchmaking ones. Their speed could be either low to high, both of them giving fun for various playstyle people. You want a fast-paced long game? Sure, just join and play on a fast server as long as you would love to, there will be numerous players and a forever running map, so you wont mess with hours of waiting and possible bad host (only bad admins
You want a slow paced game with days of playing (travian but far more immerse) and hour long discussions about strategies, hell even a roleplay server with active admins for real experience? Sure. Play like you would be playing on a minecraft server.
Worlds could be cleared partially by apocalypses like in endgame, so the map itself would become a history with time with either thousand years old races and/or newcomers getting the old technology. I dont really have idea about "respawn" (/newspawn) or how it would progress on quitting, but I think it would be a wonder if it happened.